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							- using Aitex.Core.RT.Device;
 
- using Aitex.Core.RT.Routine;
 
- using MECF.Framework.Common.Equipment;
 
- using MECF.Framework.Common.Utilities;
 
- using CyberX8_Core;
 
- using CyberX8_RT.Devices.AXIS;
 
- using CyberX8_RT.Devices.PUF;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using CyberX8_RT.Devices.Safety;
 
- using Aitex.Core.RT.Log;
 
- namespace CyberX8_RT.Modules.PUF
 
- {
 
-     public class PufHomeAllRoutine : ModuleRoutineBase, IRoutine
 
-     {
 
-         private enum PufHomeAllStep
 
-         {
 
-             CheckWafer,
 
-             ChuckIn,
 
-             WaitChuck,
 
-             RotationHome,
 
-             CheckRotationHome,
 
-             RotationHomeStation,
 
-             RotationHomeStationWait,
 
-             FlipHome,
 
-             CheckFlipHome,
 
-             FlipSideA,
 
-             FlipSideAWait,
 
-             End
 
-         }
 
-         #region 内部变量
 
-         private JetAxisBase _flipAxis;
 
-         private JetAxisBase _rotationAxis;
 
-         private PUFEntity _pufEntity;
 
-         private PufChuckRoutine _chuckRoutine;
 
-         #endregion
 
-         public PufHomeAllRoutine(ModuleName module,PUFEntity pufEntity) : base(module)
 
-         {
 
-             _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Flip");
 
-             _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Rotation");
 
-             _chuckRoutine = new PufChuckRoutine(module.ToString());
 
-             _pufEntity = pufEntity;
 
-             Name = "Home";
 
-         }
 
-         public void Abort()
 
-         {
 
-             Runner.Stop("Manual Abort");
 
-         }
 
-         public RState Monitor()
 
-         {
 
-             Runner.Run(PufHomeAllStep.CheckWafer, () => { return !_pufEntity.SideAWaferPresent && !_pufEntity.SideBWaferPresent; },NullFun,100)
 
-                 .Run(PufHomeAllStep.ChuckIn, () => _chuckRoutine.Start(false) == RState.Running, _delay_1ms)
 
-                 .WaitWithStopCondition(PufHomeAllStep.WaitChuck, () => CommonFunction.CheckRoutineEndState(_chuckRoutine),
 
-                     CheckChuckStopStatus)
 
-                 .Run(PufHomeAllStep.RotationHome, RotationAxisHome, _delay_1ms)
 
-                 .WaitWithStopCondition(PufHomeAllStep.CheckRotationHome, CheckRotationPositionStatus, CheckRotationPositionRunStop)
 
-                 .Run(PufHomeAllStep.RotationHomeStation, () => { return _rotationAxis.PositionStation("Home",true); }, NullFun, 100)
 
-                 .WaitWithStopCondition(PufHomeAllStep.RotationHomeStationWait, CheckRotationPositionStatus, CheckRotationPositionRunStop)
 
-                 .Run(PufHomeAllStep.FlipHome, FlipAxisHome, _delay_1ms)
 
-                 .WaitWithStopCondition(PufHomeAllStep.CheckFlipHome, CheckFlipPositionStatus, CheckFlipPositionRunStop)
 
-                 .Run(PufHomeAllStep.FlipSideA, () => { return _flipAxis.PositionStation("SideA", true); }, NullFun, 100)
 
-                 .WaitWithStopCondition(PufHomeAllStep.FlipSideAWait, CheckFlipPositionStatus, CheckFlipPositionRunStop)
 
-                 .End(PufHomeAllStep.End,NullFun);
 
-             return Runner.Status; 
 
-         }
 
-         /// <summary>
 
-         /// 检验chuck routine停止状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckChuckStopStatus()
 
-         {
 
-             bool result = CommonFunction.CheckRoutineStopState(_chuckRoutine);
 
-             if (result)
 
-             {
 
-                 LOG.WriteLog(eEvent.ERR_PUF,Module.ToString(), _chuckRoutine.ErrorMsg);
 
-             }
 
-             return result;
 
-         }
 
-         /// <summary>
 
-         /// Flip Home
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool FlipAxisHome()
 
-         {
 
-             return _flipAxis.Home();
 
-         }
 
-         /// <summary>
 
-         /// 检验Flip home状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckFlipHome()
 
-         {
 
-             return _flipAxis.IsHomed && _flipAxis.Status == RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Flip移动状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckFlipPositionStatus()
 
-         {
 
-             return _flipAxis.Status == RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Flip是否还在运动
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckFlipPositionRunStop()
 
-         {
 
-             return _flipAxis.Status == RState.Failed;
 
-         }
 
-         /// <summary>
 
-         /// rotation home
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool RotationAxisHome()
 
-         {
 
-             return _rotationAxis.Home();
 
-         }
 
-         /// <summary>
 
-         /// rotation Home状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckRotationHome()
 
-         {
 
-             return _rotationAxis.IsHomed&&_rotationAxis.Status==RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Rotation移动状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckRotationPositionStatus()
 
-         {
 
-             return _rotationAxis.Status == RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Rotation是否还在运动
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckRotationPositionRunStop()
 
-         {
 
-             return _rotationAxis.Status == RState.Failed;
 
-         }
 
-         /// <summary>
 
-         /// 启动
 
-         /// </summary>
 
-         /// <param name="objs"></param>
 
-         /// <returns></returns>
 
-         public RState Start(params object[] objs)
 
-         {
 
-             Runner.Start(Module, Name);
 
-             return RState.Running;
 
-         }
 
-     }
 
- }
 
 
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