| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Routine;using MECF.Framework.Common.Routine;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using Aitex.Core.RT.Log;using System.Windows.Media.Animation;using MECF.Framework.Common.Utilities;using MECF.Framework.Common.Equipment;using CyberX8_RT.Devices.PUF;namespace CyberX8_RT.Modules.PUF{    public class PufBackToParkRoutine : RoutineBase, IRoutine    {        private enum BackToParkStep        {            ChuckIn,            WaitChuck,            RotationHomeStation,            WaitRotationHomeStation,            FlipSideA,            WaitFlipSideA,            End        }        #region 内部变量        private JetAxisBase _flipAxis;        private JetAxisBase _rotationAxis;        private PufVacuum _pufVacuum;        private PufChuckRoutine _chuckRoutine;        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public PufBackToParkRoutine(string module) : base(module)        {            _chuckRoutine=new PufChuckRoutine(module);            _pufVacuum = DEVICE.GetDevice<PufVacuum>($"{Module}.Vacuum");        }        /// <summary>        /// 中止        /// </summary>        public void Abort()        {            Runner.Stop("manual abort");        }        /// <summary>        /// 监控        /// </summary>        /// <returns></returns>        public RState Monitor()        {            Runner.Run(BackToParkStep.ChuckIn, () => _chuckRoutine.Start(false)==RState.Running, _delay_1ms)                .WaitWithStopCondition(BackToParkStep.WaitChuck, ()=>CommonFunction.CheckRoutineEndState(_chuckRoutine),                    CheckChuckStopStatus)                .Run(BackToParkStep.RotationHomeStation, () => AxisGotoPosition(_rotationAxis, "Home", 0), _delay_1ms)                .WaitWithStopCondition(BackToParkStep.WaitRotationHomeStation, CheckRotationPositionStatus, CheckRotationStopStatus)                .RunIf(BackToParkStep.FlipSideA,Module==ModuleName.PUF1.ToString(),() => AxisGotoPosition(_flipAxis,"SideA", 0), _delay_1ms)                .WaitWithStopConditionIf(BackToParkStep.WaitFlipSideA, Module == ModuleName.PUF1.ToString(), CheckFlipPositionStatus, CheckFlipStopStatus)                .End(BackToParkStep.End, NullFun, _delay_1ms);            return Runner.Status;        }        /// <summary>        /// 检验chuck routine停止状态        /// </summary>        /// <returns></returns>        private bool CheckChuckStopStatus()        {            bool result=CommonFunction.CheckRoutineStopState(_chuckRoutine);            if (!result)            {                NotifyError(eEvent.ERR_PUF, _chuckRoutine.ErrorMsg, 0);            }            return result;        }        /// <summary>        /// 检验Rotation移动状态        /// </summary>        /// <returns></returns>        private bool CheckRotationPositionStatus()        {            return _rotationAxis.Status == RState.End;        }        /// <summary>        /// 检验Flip移动状态        /// </summary>        /// <returns></returns>        private bool CheckFlipPositionStatus()        {            return _flipAxis.Status == RState.End;        }        /// <summary>        /// 检验Flip异常状态        /// </summary>        /// <returns></returns>        private bool CheckFlipStopStatus()        {            bool result = _flipAxis.Status == RState.Failed || _flipAxis.Status == RState.Timeout;            if (result)            {                NotifyError(eEvent.ERR_PUF, "flip motion failed", 0);            }            return result;        }        /// <summary>        /// 检验Rotation异常状态        /// </summary>        /// <returns></returns>        private bool CheckRotationStopStatus()        {            bool result = _rotationAxis.Status == RState.Failed || _rotationAxis.Status == RState.Timeout;            if (result)            {                NotifyError(eEvent.ERR_PUF, "rotation motion failed", 0);            }            return result;        }        /// <summary>        /// Axis goto position        /// </summary>        /// <param name="axis"></param>        /// <param name="position"></param>        /// <param name="index"></param>        /// <returns></returns>        private bool AxisGotoPosition(JetAxisBase axis, string position, int index)        {            bool result = axis.PositionStation(position);            if (!result)            {                NotifyError(eEvent.ERR_PUF, $"{axis.Module} goto {position} failed", index);            }            return result;        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            InitializeParameters();            return Runner.Start(Module, "start back to park station");        }        /// <summary>        /// 初始化参数        /// </summary>        private void InitializeParameters()        {            _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Flip");            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");        }        /// <summary>        /// 重试        /// </summary>        /// <param name="step"></param>        public RState Retry(int step)        {            InitializeParameters();            List<Enum> preStepIds = new List<Enum>();            return Runner.Retry(BackToParkStep.ChuckIn, preStepIds, Module, "Back to park Retry");        }        /// <summary>        /// 检验完成情况         /// </summary>        /// <returns></returns>        public bool CheckCompleteCondition()        {            double rotationPosition = _rotationAxis.MotionData.MotorPosition;            if (!_rotationAxis.CheckPositionIsInStation(rotationPosition, "Home"))            {                NotifyError(eEvent.ERR_PUF, $"rotation {rotationPosition} not in Home", 0);                return false;            }            double flipPosition = _flipAxis.MotionData.MotorPosition;            if (!_flipAxis.CheckPositionIsInStation(flipPosition, "SideA"))            {                NotifyError(eEvent.ERR_PUF, $"flip {flipPosition} not in SideA", 0);                return false;            }            if (!_pufVacuum.CheckChuckIn())            {                NotifyError(eEvent.ERR_PUF, $"Chuck status is not chuck in", 0);                return false;            }            return true;        }    }}
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