| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212 | using Aitex.Core.Common;using Aitex.Core.RT.DataCenter;using Aitex.Core.RT.Device;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.Log;using Aitex.Core.RT.OperationCenter;using Aitex.Core.RT.RecipeCenter;using Aitex.Core.Util;using Aitex.Core.Utilities;using MECF.Framework.Common.Equipment;using MECF.Framework.Common.RecipeCenter;using MECF.Framework.Common.SubstrateTrackings;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.SRD;using CyberX8_RT.Modules.Transporter;using System;using MECF.Framework.Common.Persistent.SRD;using MECF.Framework.Common.ToolLayout;using CyberX8_RT.Modules.Dryer;using MECF.Framework.Common.Alarm;using MECF.Framework.Common.CommonData;using CyberX8_RT.Modules.Loader;namespace CyberX8_RT.Modules.SRD{    public class SRDEntity : Entity, IEntity, IModuleEntity    {        #region 常量        private const string AUTO = "Auto";        private const string MANUAL = "Manual";        private const string DISABLED = "Disabled";        private const string ENGINEERING = "Engineering";        private const string PRODUCTION = "Production";        #endregion        #region 内部变量        /// <summary>        /// 是否Homed        /// </summary>        private bool _isHomed;        /// <summary>        /// rotation电机        /// </summary>        private JetAxisBase _rotationAxis;        /// <summary>        /// arm电机         /// </summary>        private JetAxisBase _armAxis;        /// <summary>        /// IsPresenceTesting        /// </summary>        private bool _isPresenceTesting = false;        /// <summary>        /// IsAWCCycling        /// </summary>        private bool _isAWCCycling = false;        /// <summary>        /// 当前Recipe        /// </summary>        private SrdRecipe _currentRecipe = null;        /// <summary>        /// 持久化对象        /// </summary>        private SRDPersistentValue _persistentValue;        /// <summary>        /// run recipe start time        /// </summary>        private DateTime _runRecipeStartTime;        /// <summary>        ///  run recipe complete time        /// </summary>        private DateTime _runRecipeCompleteTime;        #endregion        #region Routine        /// <summary>        /// SRD Home        /// </summary>        private SRDHomeRoutine _homeRoutine;        /// <summary>        /// SRD初始化Home Routine        /// </summary>        private SRDInitializeHomeRoutine _initializeHomeRoutine;        /// <summary>        /// SRD SwicthOn        /// </summary>        private SRDSwitchOnRoutine _switchOnRoutine;        /// <summary>        /// SRD SwicthOff        /// </summary>        private SRDSwitchOffRoutine _switchOffRoutine;        /// <summary>        /// SRD Initialize        /// </summary>        private SRDInitializeRoutine _initializeRoutine;        /// <summary>        /// SRD Common Device        /// </summary>        private SrdCommonDevice _srdCommon;        /// <summary>        /// SRD GoToPosition        /// </summary>        private SRDPositionRoutine _positionRoutine;        /// <summary>        /// SRD StartRotation        /// </summary>        private SRDRotationRoutine _rotationRoutine;        /// <summary>        /// SRD PresenceTest        /// </summary>        private SRDPresenceTestRoutine _presenceTestRoutine;        /// <summary>        /// SRD ProcessRecipe        /// </summary>        private SRDProcessRecipeRoutine _processRecipeRoutine;        /// <summary>        /// SRD AWC Cycle        /// </summary>        private SRDAWCCycleRoutine _awcCycleRoutine;        /// <summary>        /// SRD Process Error        /// </summary>        private SRDProcessErrorRoutine _processErrorRoutine;        /// <summary>        /// RecipeCycle        /// </summary>        private int _cycle = 0;        /// <summary>        /// recipe时长        /// </summary>        private int _recipeTime;        #endregion        #region 属性        /// <summary>        /// 模块名称        /// </summary>        public ModuleName Module { get; private set; }        /// <summary>        /// 初始化状态        /// </summary>        public bool IsInit        {            get { return fsm.State == (int)SRDState.Init; }        }        /// <summary>        /// 空闲状态        /// </summary>        public bool IsIdle        {            get            {                return fsm.State == (int)SRDState.Idle;            }        }        /// <summary>        /// 当前状态机状态        /// </summary>        public int State { get { return fsm.State; } }        /// <summary>        /// 是否发生错误        /// </summary>        public bool IsError        {            get { return fsm.State == (int)SRDState.Error; }        }        /// <summary>        /// 是否正在作业        /// </summary>        public bool IsBusy        {            get { return !IsInit && !IsError && !IsIdle; }        }        /// <summary>        /// 是否已Home        /// </summary>        public bool IsHomed        {            get { return _isHomed; }        }        /// <summary>        /// 是否正在用水        /// </summary>        public bool IsUsingWater        {            get { return _processRecipeRoutine.IsUsingWater; }        }        /// <summary>        /// SRD门是否关闭        /// </summary>        public bool IsSrdDoorClosed        {            get { return !_srdCommon.CommonData.DoorOpened && _srdCommon.CommonData.DoorClosed; }        }        /// <summary>        /// SRD真空是否开启        /// </summary>        public bool IsSrdChuckVacuum        {            get { return _srdCommon.CommonData.ChuckVacuum; }        }        /// <summary>        /// 是否禁用        /// </summary>        public bool IsDisable { get { return _persistentValue == null || _persistentValue.OperatingMode == DISABLED; } }        /// <summary>        /// 自动模式        /// </summary>        public bool IsAuto { get { return _persistentValue != null && _persistentValue.OperatingMode == AUTO; } }        /// <summary>        /// 自动模式        /// </summary>        public bool IsManual { get { return _persistentValue != null && _persistentValue.OperatingMode == MANUAL; } }        /// <summary>        /// Arm是否SwitchOn        /// </summary>        public bool IsArmSwitchOn        {            get { return _armAxis.IsSwitchOn; }        }        /// <summary>        /// Rotation是否SwitchOn        /// </summary>        public bool IsRotationSwitchOn        {            get { return _rotationAxis.IsSwitchOn; }        }        /// <summary>        /// 已完成的RunRecipeCycle次数        /// </summary>               public int AchievedCycle { get { return _processRecipeRoutine.AchievedCycle; } }        /// <summary>        /// PresenceTest状态        /// </summary>        public bool IsPresenceTesting        {            get { return _isPresenceTesting; }        }        /// <summary>        /// AWCCycle状态        /// </summary>        public bool IsAWCCycling        {            get { return _isAWCCycling; }        }        /// <summary>        /// 当前状态机        /// </summary>        public string CurrentStateMachine        {            get { return GetCurrentStateMachine(); }        }        /// <summary>        /// 是否为工程模式        /// </summary>        public bool IsEngineering { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == ENGINEERING; } }        /// <summary>        /// 是否为产品模式        /// </summary>        public bool IsProduction { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == PRODUCTION; } }        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public SRDEntity(ModuleName module)        {            this.Module = module;            _armAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Arm");            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Rotation");            WaferManager.Instance.SubscribeLocation(Module, 1);            InitialFsm();        }        /// <summary>        /// 总初始化        /// </summary>        /// <returns></returns>        protected override bool Init()        {            _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{Module}.Common");            InitializeParameter();            InitialDATA();            InitialRoutine();            InitialOperation();            return true;        }        /// <summary>        /// 初始化参数        /// </summary>        private void InitializeParameter()        {            _persistentValue = SRDPersistentManager.Instance.GetModulePersistentValue(Module.ToString());            if (_persistentValue == null)            {                LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), "Persistent Value Object is not exist");            }        }        /// <summary>        /// 初始化数据        /// </summary>        private void InitialDATA()        {            DATA.Subscribe($"{Module}.FsmState", () => ((SRDState)fsm.State).ToString(), SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.IsHomed", () => _isHomed, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.IsError", () => IsError, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.SrdDoorClosed", () => IsSrdDoorClosed, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.AchievedCycle", () => AchievedCycle, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.IsPresenceTesting", () => IsPresenceTesting, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.CurrentStateMachine", () => CurrentStateMachine, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.IsAWCCycling", () => IsAWCCycling, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.CurrentRecipe", () => _currentRecipe != null ? _currentRecipe.Ppid : "", SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.TotalTime", () => _recipeTime, SubscriptionAttribute.FLAG.IgnoreSaveDB);            DATA.Subscribe($"{Module}.TimeRemain", () => CalculateTimeRemain(), SubscriptionAttribute.FLAG.IgnoreSaveDB);             DATA.Subscribe($"{Module}.OperatingMode", () => _persistentValue != null ? _persistentValue.OperatingMode : "None", SubscriptionAttribute.FLAG.IgnoreSaveDB);        }        /// <summary>        /// 初始化状态机        /// </summary>        private void InitialFsm()        {            fsm = new StateMachine<SRDEntity>(Module.ToString(), (int)SRDState.Init, 20);            fsm.EnableRepeatedMsg(true);            AnyStateTransition(SRDMSG.Error, EnterError, SRDState.Error);            Transition(SRDState.Error, SRDMSG.ResumeError, (param) => { return true; }, SRDState.Init);            //Initialized            AnyStateTransition(SRDMSG.Initialize, InitializeAll, SRDState.Initializing);            Transition(SRDState.Initializing, FSM_MSG.TIMER, InitializeAllTimeout, SRDState.Initialized);            //SwitchOn            Transition(SRDState.Init, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);            Transition(SRDState.Idle, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);            Transition(SRDState.Error, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);            Transition(SRDState.Initialized, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);            Transition(SRDState.SwitchOning, FSM_MSG.TIMER, SwitchOnTimeout, SRDState.Init);            //SwitchOff            Transition(SRDState.Init, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);            Transition(SRDState.Idle, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);            Transition(SRDState.Error, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);            Transition(SRDState.Initialized, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);            Transition(SRDState.SwitchOffing, FSM_MSG.TIMER, SwitchOffTimeout, SRDState.Init);            // Home            Transition(SRDState.Init, SRDMSG.HomeAll, HomeAll, SRDState.Homing);            Transition(SRDState.Initialized, SRDMSG.HomeAll, HomeAll, SRDState.Homing);            Transition(SRDState.Error, SRDMSG.HomeAll, HomeAll, SRDState.Homing);            Transition(SRDState.Idle, SRDMSG.HomeAll, HomeAll, SRDState.Homing);            Transition(SRDState.Abort, SRDMSG.HomeAll, HomeAll, SRDState.Homing);            Transition(SRDState.Homing, FSM_MSG.TIMER, HomingTimeout, SRDState.Idle);            //Initialize Home            Transition(SRDState.Init, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);            Transition(SRDState.Error, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);            Transition(SRDState.InitializeHoming, FSM_MSG.TIMER, InitializeHomeTimeout, SRDState.Idle);            Transition(SRDState.Abort, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);            Transition(SRDState.Idle, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);            //Process Recipe             Transition(SRDState.Idle, SRDMSG.ProcessRecipe, ProcessRecipe, SRDState.ProcessReciping);            Transition(SRDState.ProcessReciping, FSM_MSG.TIMER, ProcessRecipeTimeout, SRDState.Idle);            Transition(SRDState.ProcessReciping, SRDMSG.ProcessError, ProcessError, SRDState.ProcessError);            Transition(SRDState.ProcessError, FSM_MSG.TIMER, ProcessErrorMonitor, SRDState.Error);            //GoToSavedPosition            Transition(SRDState.Idle, SRDMSG.GoToSavedPosition, GotoPosition, SRDState.Positioning);            Transition(SRDState.Positioning, FSM_MSG.TIMER, GotoPositionTimeout, SRDState.Idle);            //StartRotation            Transition(SRDState.Idle, SRDMSG.StartRotation, StartRotation, SRDState.Rotating);            Transition(SRDState.Rotating, FSM_MSG.TIMER, RotationTimeout, SRDState.Idle);            //StopRotation            Transition(SRDState.Rotating, SRDMSG.StopRotation, StopRotation, SRDState.Stopping);            Transition(SRDState.Stopping, FSM_MSG.TIMER, StopRotationTimeout, SRDState.Idle);            //Abort            Transition(SRDState.ProcessReciping, SRDMSG.Abort, AbortProcessRecipe, SRDState.Abort);            Transition(SRDState.PresenceTesting, SRDMSG.Abort, AbortPresenceTest, SRDState.Abort);            Transition(SRDState.AWCCycling, SRDMSG.Abort, AbortAWCCycle, SRDState.Abort);            //PresenceTestStart            Transition(SRDState.Idle, SRDMSG.PresenceTestStart, PresenceTest, SRDState.PresenceTesting);            Transition(SRDState.PresenceTesting, FSM_MSG.TIMER, PresenceTestTimeout, SRDState.Idle);            //AWC Cycle            Transition(SRDState.Idle, SRDMSG.AWCCycleStart, AWCCycle, SRDState.AWCCycling);            Transition(SRDState.AWCCycling, FSM_MSG.TIMER, AWCCycleTimeout, SRDState.Idle);            Transition(SRDState.AWCCycling, SRDMSG.HomeAll, HomeAll, SRDState.AWCHoming);            Transition(SRDState.AWCHoming, FSM_MSG.TIMER, HomingTimeout, SRDState.AWCCycling);            //Retry            Transition(SRDState.Error, SRDMSG.Retry, NullFunc, SRDState.Retrying);            Transition(SRDState.Retrying, FSM_MSG.TIMER, SRDRetry, SRDState.Retrying);            Transition(SRDState.Retrying, SRDMSG.ProcessRecipe, RetryRunRecipe, SRDState.ProcessReciping);            //ConfirmComplete            Transition(SRDState.Init, SRDMSG.ConfirmComplete, ClearModuleAlarm, SRDState.Init);            Transition(SRDState.Idle, SRDMSG.ConfirmComplete, ClearModuleAlarm, SRDState.Idle);            Transition(SRDState.Error, SRDMSG.ConfirmComplete, NullFunc, SRDState.ConfirmCompleting);            Transition(SRDState.ConfirmCompleting, FSM_MSG.TIMER, ConfirmComplete, SRDState.ConfirmCompleting);            Transition(SRDState.ConfirmCompleting, SRDMSG.ProcessRecipe, ConfirmProcessRecipe, SRDState.Idle);            //Enter Init            Transition(SRDState.Idle, SRDMSG.Init, NullFunc, SRDState.Init);            EnumLoop<SRDState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });            EnumLoop<SRDMSG>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });        }        /// <summary>        /// 初始化Routine        /// </summary>        private void InitialRoutine()        {            _initializeHomeRoutine = new SRDInitializeHomeRoutine(Module.ToString());            _homeRoutine = new SRDHomeRoutine(Module.ToString());            _switchOnRoutine = new SRDSwitchOnRoutine(Module.ToString());            _switchOffRoutine = new SRDSwitchOffRoutine(Module.ToString());            _initializeRoutine = new SRDInitializeRoutine(Module.ToString());            _positionRoutine = new SRDPositionRoutine(Module);            _rotationRoutine = new SRDRotationRoutine(Module, _rotationAxis);            _presenceTestRoutine = new SRDPresenceTestRoutine(Module.ToString());            _processRecipeRoutine = new SRDProcessRecipeRoutine(Module.ToString(), _rotationAxis, _armAxis, _srdCommon);            _awcCycleRoutine = new SRDAWCCycleRoutine(Module);            _processErrorRoutine=new SRDProcessErrorRoutine(Module.ToString());        }        /// <summary>        /// 初始化操作        /// </summary>        private void InitialOperation()        {            OP.Subscribe($"{Module}.HomeAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.HomeAll); });            OP.Subscribe($"{Module}.InitializeHome", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.InitializeHome); });            OP.Subscribe($"{Module}.SwitchOnAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.SwitchOn); });            OP.Subscribe($"{Module}.SwitchOffAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.SwitchOff); });            OP.Subscribe($"{Module}.CycleManualProcessRecipe", (cmd, args) =>             {                SrdRecipe recipe = RecipeFileManager.Instance.LoadGenericityRecipe<SrdRecipe>(args[0].ToString());                if (recipe == null)                {                    LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), $"{args[0]} recipe is null");                    return false;                }                object[] objects = new object[args.Length];                objects[0] = recipe;                for (int i = 1; i < args.Length; i++)                {                    objects[i] = args[i];                }                return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ProcessRecipe, objects);             });            //OP.Subscribe($"{Module}.Arm.GotoSavedPosition", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.GoToSavedPosition, "Arm", args); });            //OP.Subscribe($"{Module}.Rotation.GotoSavedPosition", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.GoToSavedPosition, "Rotation", args); });            OP.Subscribe($"{Module}.Abort", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Abort); });            OP.Subscribe($"{Module}.StartRotation", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.StartRotation, "Rotation", args); });            OP.Subscribe($"{Module}.StopRotation", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.StopRotation); });            OP.Subscribe($"{Module}.PresenceTestStart", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.PresenceTestStart, args); });            OP.Subscribe($"{Module}.AWCCycle", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.AWCCycleStart, args); });                  }        /// <summary>        /// Enter Init        /// </summary>        public void EnterInit()        {            if ((SRDState)fsm.State != SRDState.Idle) return;            else            {                CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Init);            }        }        /// <summary>        /// 进入Error状态        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool EnterError(object[] param)        {            _isHomed = false;            return true;        }        #region Initialized        /// <summary>        /// Initialize        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool InitializeAll(object[] param)        {            if (fsm.State == (int)MetalState.Initializing)            {                LOG.WriteLog(eEvent.WARN_SRD, Module.ToString(), "state is Initializing,cannot do initialize");                return false;            }            return _initializeRoutine.Start() == RState.Running;        }        /// <summary>        /// Initialize 监控        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool InitializeAllTimeout(object[] param)        {            RState ret = _initializeRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.Error);                return false;            }            bool result = ret == RState.End;            if (result)            {                _isHomed = false;            }            return result;        }        #endregion        #region Switch On        /// <summary>        /// SwitchAll        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool SwitchOnAll(object[] param)        {            return _switchOnRoutine.Start() == RState.Running;        }        private bool SwitchOnTimeout(object[] param)        {            RState ret = _switchOnRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.Error);                return false;            }            bool result = ret == RState.End;            if (result)            {                _isHomed = false;            }            return result;        }        #endregion        #region Switch Off        /// <summary>        /// SwitchAll        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool SwitchOffAll(object[] param)        {            return _switchOffRoutine.Start() == RState.Running;        }        private bool SwitchOffTimeout(object[] param)        {            RState ret = _switchOffRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.Error);                return false;            }            bool result = ret == RState.End;            if (result)            {                _isHomed = false;            }            return result;        }        #endregion        #region Home        /// <summary>        /// HomeAll        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool HomeAll(object[] param)        {            _isHomed = false;            return _homeRoutine.Start() == RState.Running;        }        /// <summary>        /// Home超时        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool HomingTimeout(object[] param)        {            RState ret = _homeRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.Error);                return false;            }            bool result = ret == RState.End;            if (result)            {                _isHomed = true;            }            return result;        }        #endregion                #region Process Recipe        /// <summary>        /// ProcessRecipe        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ProcessRecipe(object[] param)        {            SrdRecipe recipe= param[0] as SrdRecipe;            if(param.Length >= 2) _cycle = (int)param[1];            bool result = _processRecipeRoutine.Start(param) == RState.Running;            if (result)            {                if (CellItemRecipeTimeManager.Instance.ContainRecipe(recipe.Ppid))                {                    _recipeTime = _cycle * CellItemRecipeTimeManager.Instance.GetRecipeTotalTime(recipe.Ppid);                }                else                {                    _recipeTime = 0;                }                _currentRecipe = recipe;                _runRecipeStartTime = DateTime.Now;                FaModuleNotifier.Instance.NotifySRDRecipeStart(Module, recipe.Ppid);            }            return result;        }        /// <summary>        /// ProcessRecipe超时        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ProcessRecipeTimeout(object[] param)        {            RState ret = _processRecipeRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.ProcessError);                //记录LotTrack                _runRecipeCompleteTime = DateTime.Now;                _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");                SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,                    _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);                if (Singleton<RouteManager>.Instance.IsAutoRunning)                {                    AlarmList alarmList = new AlarmList(Module.ToString(), ((SRDState)fsm.State).ToString(), (int)SRDMSG.ProcessRecipe,                        _processRecipeRoutine.ErrorMsg, _processRecipeRoutine.ErrorStep, (int)AlarmType.Error);                    AlarmListManager.Instance.AddAlarm(alarmList);                }                if (_currentRecipe != null)                {                    FaModuleNotifier.Instance.NotifySRDRecipeFailed(Module, _currentRecipe.Ppid);                }                return false;            }            bool result = ret == RState.End;            if (result)            {                double elapsedMilliseconds = _processRecipeRoutine.ElapsedMilliseconds;                int recipeTime = (int)Math.Floor(elapsedMilliseconds / _cycle / 1000);                CellItemRecipeTimeManager.Instance.UpdateRecipeTime(_currentRecipe.Ppid, recipeTime);                //记录LotTrack                _runRecipeCompleteTime = DateTime.Now;                _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");                SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,                    _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);                if (_currentRecipe != null)                {                    FaModuleNotifier.Instance.NotifySRDRecipeEnd(Module, _currentRecipe.Ppid);                }                _currentRecipe = null;                AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), SRDState.ProcessReciping.ToString());            }            return result;        }        /// <summary>        /// Abort Recipe        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool AbortProcessRecipe(object[] param)        {            _processRecipeRoutine.Abort();            //记录LotTrack            _runRecipeCompleteTime = DateTime.Now;            _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");            SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,                _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);            return true;        }        /// <summary>        /// 计算剩余时间        /// </summary>        /// <returns></returns>        private double CalculateTimeRemain()        {            if (IsBusy)            {                return _recipeTime != 0 ? (_recipeTime - Math.Floor((double)_processRecipeRoutine.ElapsedMilliseconds / 1000)) : 0;            }            else            {                return 0;            }        }        /// <summary>        /// ProcessError        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ProcessError(object[] param)        {            return _processErrorRoutine.Start(param)==RState.Running;        }        /// <summary>        /// Process Error监控        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ProcessErrorMonitor(object[] param)        {            RState state = _processErrorRoutine.Monitor();            if (state == RState.End||state==RState.Failed||state==RState.Timeout)            {                return true;            }            return false;        }        /// <summary>        /// Retry RunRecipe        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool RetryRunRecipe(object[] param)        {            int stepIndex = (int)param[0];            bool result = _processRecipeRoutine.Retry(stepIndex) == RState.Running;            if (result)            {                if (_currentRecipe != null)                {                    if (CellItemRecipeTimeManager.Instance.ContainRecipe(_currentRecipe.Ppid))                    {                        _recipeTime = _cycle * CellItemRecipeTimeManager.Instance.GetRecipeTotalTime(_currentRecipe.Ppid);                    }                    else                    {                        _recipeTime = 0;                    }                    _runRecipeStartTime = DateTime.Now;                }            }            return result;        }        /// <summary>        /// 确认ProcessRecipe是否完成        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ConfirmProcessRecipe(object[] param)        {            int stepIdex = (int)param[0];            bool result = _processRecipeRoutine.CheckCompleteCondition(stepIdex);            if (!result)            {                if (Singleton<RouteManager>.Instance.IsAutoRunning)                {                    AlarmList alarmList = new AlarmList(Module.ToString(), ((SRDState)fsm.State).ToString(), (int)SRDMSG.ProcessRecipe,                    _processRecipeRoutine.ErrorMsg, _processRecipeRoutine.ErrorStep, (int)AlarmType.Error);                    AlarmListManager.Instance.AddAlarm(alarmList);                }                PostMsg(SRDMSG.Error);            }            else            {                if (Singleton<RouteManager>.Instance.IsAutoRunning)                {                    AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), SRDState.ProcessReciping.ToString());                }            }            return result;        }        #endregion        #region AWC Cycle        /// <summary>        /// AWC Cycle        /// </summary>        /// <returns></returns>        private bool AWCCycle(object[] param)        {            return _awcCycleRoutine.Start(param) == RState.Running;        }        /// <summary>        /// AWC Cycle超时        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool AWCCycleTimeout(object[] param)        {            RState ret = _awcCycleRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                _isAWCCycling = false;                PostMsg(SRDMSG.Error);                return false;            }            //设置IsPresenceTesting            if (ret == RState.Running)            {                _isAWCCycling = true;            }            else            {                _isAWCCycling = false;            }            return ret == RState.End;        }        /// <summary>        /// Abort AWC Cycle        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool AbortAWCCycle(object[] param)        {            _awcCycleRoutine.Abort();            return true;        }        #endregion        #region InitializeHome        /// <summary>        /// InitializeHome        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool InitializeHome(object[] param)        {            _isHomed = false;            return _initializeHomeRoutine.Start() == RState.Running;        }        /// <summary>        /// InitializeHome超时        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool InitializeHomeTimeout(object[] param)        {            RState ret = _initializeHomeRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                PostMsg(SRDMSG.Error);                return false;            }            bool result = ret == RState.End;            if (result)            {                _isHomed = true;            }            return result;        }        #endregion                #region RunRecipeRetry        /// <summary>        /// Retry        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool SRDRetry(object[] param)        {            AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());            if (alarmList != null)            {                CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), alarmList.ModuleCmd,                    alarmList.ModuleStep);            }            return false;        }        #endregion        #region ConfirmComplete        /// <summary>        /// 确认是否完成        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ConfirmComplete(object[] param)        {            AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());            if (alarmList != null)            {                if (alarmList.ModuleState == SRDState.ProcessReciping.ToString())                {                    CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ProcessRecipe, alarmList.ModuleStep);                }                else                {                    PostMsg(SRDState.Error);                }            }            return false;        }        /// <summary>        /// 清除报警        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ClearModuleAlarm(object[] param)        {            AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());            if (alarmList != null)            {                AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), "");            }            return true;        }        #endregion        public bool Check(int msg, out string reason, params object[] args)        {            reason = "";            return false;        }        public bool CheckAcked(int msg)        {            return false;        }        public int Invoke(string function, params object[] args)        {            switch (function)            {                case "HomeAll":                    if (IsIdle)                    {                        return (int)FSM_MSG.NONE;                    }                    if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.InitializeHome))                    {                        return (int)SRDMSG.Initialize;                    }                    else                    {                        return (int)FSM_MSG.NONE;                    }                case "Retry":                    if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Retry, args))                    {                        return (int)SRDMSG.Retry;                    }                    else                    {                        return (int)FSM_MSG.NONE;                    }                case "ConfirmComplete":                    if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ConfirmComplete, args))                    {                        return (int)SRDMSG.ConfirmComplete;                    }                    else                    {                        return (int)FSM_MSG.NONE;                    }            }            return (int)FSM_MSG.NONE;        }        #region GoToPosition        /// <summary>        /// Go to Position        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool GotoPosition(object[] param)        {            string axis = param[0].ToString();            object[] objs = (object[])param[1];            string position = objs[1].ToString();            var result = CheckGotoPositionPreCondition(axis, position);            if (result.result)            {                return _positionRoutine.Start(result.axis, position) == RState.Running;            }            else            {                return false;            }        }        /// <summary>        /// 检验GotoPosition前置条件        /// </summary>        /// <param name="axis"></param>        /// <param name="position"></param>        /// <returns></returns>        private (bool result, JetAxisBase axis) CheckGotoPositionPreCondition(string axis, string position)        {            switch (axis)            {                case "Rotation":                    return (_rotationAxis.CheckGotoPosition(position), _rotationAxis);                case "Arm":                    return (_armAxis.CheckGotoPosition(position), _armAxis);                default:                    return (false, null);            }        }        /// <summary>        /// GotoPosition超时        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool GotoPositionTimeout(object[] param)        {            RState ret = _positionRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                return true;            }            return ret == RState.End;        }        #endregion        #region 旋转        /// <summary>        /// 开始旋转        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool StartRotation(object[] param)        {            string axis = param[0].ToString();            object[] objs = (object[])param[1];            double time = double.Parse(objs[0].ToString());            double speed = double.Parse(objs[1].ToString());            return _rotationRoutine.Start(_rotationAxis, time, speed) == RState.Running;        }        /// <summary>        /// RotationTimeout        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool RotationTimeout(object[] param)        {            RState ret = _rotationRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                //PostMsg(SRDMSG.Error);                return true;            }            return ret == RState.End;        }        /// <summary>        /// 停止旋转        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool StopRotation(object[] param)        {            _rotationAxis.StopPositionOperation();            return _rotationAxis.Status == RState.Running;        }        /// <summary>        /// 停止旋转监控        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool StopRotationTimeout(object[] param)        {            RState ret = _rotationAxis.Status;            if (ret == RState.Failed || ret == RState.Timeout)            {                //PostMsg(SRDMSG.Error);                return true;            }            return ret == RState.End;        }        #endregion        #region PresenceTest               private bool PresenceTest(object[] param)        {            _recipeTime = 0;            return _presenceTestRoutine.Start(param) == RState.Running;        }        private bool PresenceTestTimeout(object[] param)        {            RState ret = _presenceTestRoutine.Monitor();            if (ret == RState.Failed || ret == RState.Timeout)            {                _isPresenceTesting = false;                PostMsg(SRDMSG.Error);                return false;            }            //设置IsPresenceTesting            if (ret == RState.Running)            {                _isPresenceTesting = true;            }            else            {                _isPresenceTesting = false;            }            return ret == RState.End;        }        /// <summary>        /// Abort PresenceTest        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool AbortPresenceTest(object[] param)        {            _presenceTestRoutine.Abort();            return true;        }        #endregion        /// <summary>        /// 获取当前子状态机        /// </summary>        private string GetCurrentStateMachine()        {            string state = "";                      switch ((SRDState)fsm.State)            {                case SRDState.Init:                    state = "Init";                    break;                case SRDState.Initializing:                    state = _initializeRoutine.CurrentStateMachine;                    break;                case SRDState.Homing:                    state = _homeRoutine.CurrentStateMachine;                    break;                                case SRDState.SwitchOning:                    state = _switchOnRoutine.CurrentStateMachine;                    break;                case SRDState.SwitchOffing:                    state = _switchOffRoutine.CurrentStateMachine;                    break;                case SRDState.Positioning:                    state = _positionRoutine.CurrentStateMachine;                    break;                case SRDState.Rotating:                    state = _rotationRoutine.CurrentStateMachine;                    break;                case SRDState.PresenceTesting:                    state = _presenceTestRoutine.CurrentStateMachine;                    break;                case SRDState.ProcessReciping:                    state = _processRecipeRoutine.CurrentStateMachine;                    break;                case SRDState.AWCCycling:                    state = _awcCycleRoutine.CurrentStateMachine;                    break;                default:                    state = Enum.GetName(typeof(SRDState),fsm.State);                    break;            }            return state;        }        /// <summary>        /// 设置IsAWCCycling        /// </summary>        /// <param name="flag"></param>        public void SetIsAWCCycling(bool flag)        {            _isAWCCycling = flag;        }    }    public enum SRDMSG    {        Initialize,        InitializeHome,        ProcessRecipe,        ResumeError,        SwitchOn,        SwitchOff,        HomeAll,        Error,        GoToSavedPosition,        Abort,        StartRotation,        StopRotation,        PresenceTestStart,        PresenceTestStop,        AWCCycleStart,        Init,        ProcessError,        Retry,        ConfirmComplete    }}
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