MotorSimulator.cs 12 KB

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  1. using Aitex.Common.Util;
  2. using Aitex.Core.Util;
  3. using MECF.Framework.Common.Device.Galil;
  4. using System;
  5. using System.Collections.Generic;
  6. using System.IO;
  7. using System.Threading;
  8. namespace MECF.Framework.Common.Simulator
  9. {
  10. /// <summary>
  11. /// 电机运动模拟器
  12. /// </summary>
  13. public class MotorSimulator : Singleton<MotorSimulator>
  14. {
  15. #region 常量
  16. private const string TARGET_VELOCITY = "TargetVelocity";
  17. private const string TARGET_ACCEL = "TargetAcceleration";
  18. private const string TARGET_DECEL = "TargetDeceleration";
  19. private const string TARGET_POSITION = "TargetPosition";
  20. private const string SWITCH_SIGNAL = "SwitchSignal";
  21. private const string ACTUAL_POSITION = "ActualPosition";
  22. private const string AUXILIARY_POSITION = "AuxiliaryPosition";
  23. private const string HOMING_SIGNAL = "HomingSignal";
  24. private const string MOTION_SIGNAL = "MotionSignal";
  25. private const string STOP_SIGNAL = "StopSignal";
  26. /// <summary>
  27. /// 定时器间隔(ms)
  28. /// </summary>
  29. private const int TIMER_INTERVAL = 50;
  30. /// <summary>
  31. /// motor step factor
  32. /// </summary>
  33. private const int MOTOR_STEP_FACTOR = 10;
  34. #endregion
  35. #region 内部变量
  36. /// <summary>
  37. /// 定时器
  38. /// </summary>
  39. private PeriodicJob _periodicJob;
  40. /// <summary>
  41. /// 电机数据字典(key:Name(module.name),value:Datas)
  42. /// </summary>
  43. private Dictionary<string, SimulatorMotionData> _motorNameDataDic = new Dictionary<string, SimulatorMotionData>();
  44. #endregion
  45. #region 属性
  46. #endregion
  47. //delegate
  48. #region Delegate
  49. public delegate void UpdateVariableValueChanged(Dictionary<string, SimulatorMotionData> datasDic);
  50. #endregion
  51. #region 事件
  52. /// <summary>
  53. /// 变量变更事件
  54. /// </summary>
  55. public event UpdateVariableValueChanged OnUpdateVariableValueChanged;
  56. #endregion
  57. /// <summary>
  58. /// 初始化
  59. /// </summary>
  60. public void Initialize()
  61. {
  62. _periodicJob = new PeriodicJob(TIMER_INTERVAL, OnTimer, "Motor Simulator Timer", true);
  63. Init();
  64. }
  65. /// <summary>
  66. /// 初始化数据
  67. /// </summary>
  68. private void Init()
  69. {
  70. ////加载对应配置文件 GalilControllerCfg-Simulator.xml,初始化数据字典
  71. string oldXmlPath = PathManager.GetCfgDir();
  72. string newXmlPath = oldXmlPath.Replace("CyberX8_Simulator", "CyberX8_RT") + "Devices\\GalilControllerCfg-Simulator.xml";
  73. GalilControllerCfg cfg = CustomXmlSerializer.Deserialize<GalilControllerCfg>(new FileInfo(newXmlPath));
  74. foreach (GalilDeviceConfig config in cfg.GalilDeviceConfigs)
  75. {
  76. foreach (GalilAxisConfig item in config.GalilAxises)
  77. {
  78. _motorNameDataDic[$"{config.Module}.{item.Name}"] = new SimulatorMotionData();
  79. _motorNameDataDic[$"{config.Module}.{item.Name}"].FwdSoftLimit = item.ForwardSoftwareLimit;
  80. _motorNameDataDic[$"{config.Module}.{item.Name}"].RevSoftLimit = item.ReverseSoftwareLimit;
  81. _motorNameDataDic[$"{config.Module}.{item.Name}"].NegativeTorqueLimit = item.NegativeTorqueLimit;
  82. _motorNameDataDic[$"{config.Module}.{item.Name}"].PositiveTorqueLimit = item.PositiveTorqueLimit;
  83. _motorNameDataDic[$"{config.Module}.{item.Name}"].SwitchSignal = true;
  84. }
  85. }
  86. }
  87. /// <summary>
  88. /// 定时器执行
  89. /// </summary>
  90. /// <returns></returns>
  91. private bool OnTimer()
  92. {
  93. //电机运动模型
  94. foreach(var motorItem in _motorNameDataDic)
  95. {
  96. //对应电机进行模拟
  97. MotorMotionSimulator(motorItem);
  98. //实时更新电机数据
  99. UpdateVariableValue(_motorNameDataDic);
  100. }
  101. return true;
  102. }
  103. /// <summary>
  104. /// 通知Galil模块数据变化
  105. /// </summary>
  106. /// <param name="data"></param>
  107. private void UpdateVariableValue(Dictionary<string, SimulatorMotionData> datasDic)
  108. {
  109. if (OnUpdateVariableValueChanged != null)
  110. {
  111. OnUpdateVariableValueChanged(datasDic);
  112. }
  113. }
  114. /// <summary>
  115. /// 设置电机数据
  116. /// </summary>
  117. /// <param name="axisName"></param>
  118. /// <param name="type"></param>
  119. /// <param name="value"></param>
  120. public void SetMotionData(string axisName, string type, object value)
  121. {
  122. switch (type)
  123. {
  124. case TARGET_VELOCITY:
  125. _motorNameDataDic[axisName].TargetVelocity = (int)value;
  126. break;
  127. case TARGET_ACCEL:
  128. _motorNameDataDic[axisName].TargetAccel = (int)value;
  129. break;
  130. case TARGET_DECEL:
  131. _motorNameDataDic[axisName].TargetDecel = (int)value;
  132. break;
  133. case TARGET_POSITION:
  134. _motorNameDataDic[axisName].TargetPosition = (int)value;
  135. break;
  136. case ACTUAL_POSITION:
  137. _motorNameDataDic[axisName].ActualPosition = (int)value;
  138. break;
  139. case SWITCH_SIGNAL:
  140. _motorNameDataDic[axisName].SwitchSignal = (bool)value;
  141. break;
  142. case STOP_SIGNAL:
  143. _motorNameDataDic[axisName].StopSignal = true;
  144. break;
  145. case HOMING_SIGNAL:
  146. _motorNameDataDic[axisName].HomingSignal = true;
  147. break;
  148. case MOTION_SIGNAL:
  149. _motorNameDataDic[axisName].MotionSignal = true;
  150. break;
  151. case AUXILIARY_POSITION:
  152. //++
  153. break;
  154. default:
  155. break;
  156. }
  157. }
  158. /// <summary>
  159. /// 运动模拟器
  160. /// </summary>
  161. private void MotorMotionSimulator(KeyValuePair<string, SimulatorMotionData> motor)
  162. {
  163. SimulatorMotionData motionData = motor.Value;
  164. //上电检查
  165. if (!motionData.SwitchSignal) return;
  166. if (motionData.HomingSignal)
  167. {
  168. HomeOperation(motionData);
  169. }
  170. else
  171. {
  172. PositionOperation(motionData);
  173. }
  174. }
  175. /// <summary>
  176. /// Home操作
  177. /// </summary>
  178. /// <param name="data"></param>
  179. private void HomeOperation(SimulatorMotionData motionData)
  180. {
  181. if (motionData.MotionSignal)
  182. {
  183. motionData.StopCode = 10;//HM操作停止码10
  184. motionData.MotionSignal = false;
  185. motionData.HomingSignal = false;
  186. motionData.MotionPhase = MotionPhase.Accelerating;
  187. //motionData.ActualPosition = 0;
  188. motionData.ActualVelocity = 0;
  189. }
  190. }
  191. /// <summary>
  192. /// GoToPosition操作
  193. /// </summary>
  194. /// <param name="data"></param>
  195. private void PositionOperation(SimulatorMotionData motionData)
  196. {
  197. if (motionData.MotionSignal)
  198. {
  199. //正向运动
  200. int motorStep = Math.Abs(motionData.ActualPosition - motionData.TargetPosition);
  201. //motionData.ActualVelocity = TrapezoidalSpeedControl(motionData);
  202. motionData.ActualVelocity = motionData.TargetVelocity;
  203. if (motionData.ActualPosition < motionData.TargetPosition)
  204. {
  205. //motionData.ActualPosition += (motionData.ActualVelocity * TIMER_INTERVAL / 1000);
  206. motionData.ActualPosition += ((motorStep / MOTOR_STEP_FACTOR < 100) ? 100 : motorStep / MOTOR_STEP_FACTOR);
  207. bool fwdLimit = motionData.FwdSoftLimit != 0 ? motionData.ActualPosition >= motionData.FwdSoftLimit : false;
  208. if (fwdLimit || motionData.ActualPosition >= motionData.TargetPosition)
  209. {
  210. motionData.StopCode = 1;//正常运动停止码1
  211. motionData.MotionSignal = false;
  212. //motionData.MotionPhase = MotionPhase.Accelerating;
  213. motionData.ActualPosition = fwdLimit ? motionData.FwdSoftLimit : motionData.TargetPosition;
  214. motionData.ActualVelocity = 0;
  215. }
  216. }
  217. //反向运动
  218. else if (motionData.ActualPosition > motionData.TargetPosition)
  219. {
  220. motionData.ActualPosition -= ((motorStep / MOTOR_STEP_FACTOR < 100) ? 100 : motorStep / MOTOR_STEP_FACTOR);
  221. //motionData.ActualPosition -= (motionData.ActualVelocity * TIMER_INTERVAL / 1000);
  222. bool revLimit = motionData.RevSoftLimit != 0 ? motionData.ActualPosition <= motionData.RevSoftLimit : false;
  223. if (revLimit || motionData.ActualPosition <= motionData.TargetPosition)
  224. {
  225. motionData.StopCode = 1;//正常运动停止码1
  226. motionData.MotionSignal = false;
  227. //motionData.MotionPhase = MotionPhase.Accelerating;
  228. motionData.ActualPosition = revLimit ? motionData.RevSoftLimit : motionData.TargetPosition;
  229. motionData.ActualVelocity = 0;
  230. }
  231. }
  232. }
  233. //停止信号
  234. if (motionData.StopSignal)
  235. {
  236. motionData.MotionSignal = false;
  237. motionData.StopCode = 4;//ST操作停止码4
  238. motionData.StopSignal = false;
  239. }
  240. }
  241. /// <summary>
  242. /// 梯形加减速运动控制
  243. /// </summary>
  244. private int TrapezoidalSpeedControl(SimulatorMotionData data)
  245. {
  246. int speed = 0;
  247. //制动距离
  248. int brakeDistance = (data.ActualVelocity * data.ActualVelocity) / (2 * data.TargetDecel);
  249. int remainingDistance = Math.Abs(data.ActualPosition - data.TargetPosition);
  250. if (brakeDistance >= remainingDistance)
  251. {
  252. data.MotionPhase = MotionPhase.Decelerating;
  253. }
  254. else if (data.ActualVelocity < data.TargetVelocity && data.MotionPhase != MotionPhase.Decelerating)
  255. {
  256. data.MotionPhase = MotionPhase.Accelerating;
  257. }
  258. else
  259. {
  260. data.MotionPhase = MotionPhase.ConstantSpeed;
  261. }
  262. // 速度更新
  263. switch (data.MotionPhase)
  264. {
  265. case MotionPhase.Accelerating:
  266. speed = Math.Min(data.ActualVelocity + data.TargetAccel * TIMER_INTERVAL / 1000, data.TargetVelocity);
  267. break;
  268. case MotionPhase.ConstantSpeed:
  269. speed = data.TargetVelocity;
  270. break;
  271. case MotionPhase.Decelerating:
  272. //speed = Math.Max(data.ActualVelocity - data.TargetDecel * TIMER_INTERVAL / 1000, 10);
  273. speed = Math.Max(data.ActualVelocity / 100, 10);
  274. break;
  275. }
  276. return speed;
  277. }
  278. }
  279. }