| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Log;using Aitex.Core.RT.Routine;using MECF.Framework.Common.Routine;using MECF.Framework.Common.Utilities;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.PUF;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace CyberX8_RT.Modules.PUF{    public class PufGotoRobotForPlaceRoutine : RoutineBase, IRoutine    {        private enum GotoRobotStep        {            ChuckIn,            WaitChuck,            RotationFlip,            RotationFlipWait,            FlipGotoSide,            FlipGotoSideWait,            RotationGotoRobot,            RotationWait,            End        }        #region 常量        private const string VACUUM_OFF = "VacuumOff";        #endregion        #region 内部变量        /// <summary>        /// Side        /// </summary>        private string _side = "";        /// <summary>        /// Flip Axis        /// </summary>        private JetAxisBase _flipAxis;        /// <summary>        /// Rotation Axis        /// </summary>        private JetAxisBase _rotationAxis;        /// <summary>        /// Puf Vacuum        /// </summary>        private PufVacuum _pufVacuum;        /// <summary>        /// chuck routine        /// </summary>        private PufChuckRoutine _chuckRoutine;        /// <summary>        /// Flip Side        /// </summary>        private string _flipSide;        /// <summary>        /// 是否需要翻转        /// </summary>        private bool _needFlip;        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public PufGotoRobotForPlaceRoutine(string module) : base(module)        {            _chuckRoutine = new PufChuckRoutine(module);        }        /// <summary>        /// 中止        /// </summary>        public void Abort()        {            Runner.Stop("Manual Abort");        }        /// <summary>        /// 监控        /// </summary>        /// <returns></returns>        public RState Monitor()        {            Runner.Run(GotoRobotStep.ChuckIn, () => _chuckRoutine.Start(false) == RState.Running, _delay_1ms)                .WaitWithStopCondition(GotoRobotStep.WaitChuck, () => CommonFunction.CheckRoutineEndState(_chuckRoutine),                    CheckChuckStopStatus)                .Run(GotoRobotStep.RotationFlip, RotationGotoFlip,_delay_1ms)                .WaitWithStopCondition(GotoRobotStep.RotationFlipWait,CheckRotationGotoFlipStatus,CheckRotationGotoFlipStopStatus)                .Run(GotoRobotStep.FlipGotoSide, () => { return _flipAxis.PositionStation(_flipSide); }, _delay_1ms)                .WaitWithStopCondition(GotoRobotStep.FlipGotoSideWait, CheckFlipPositionStatus, CheckFlipPositionRunStop)                 .Run(GotoRobotStep.RotationGotoRobot, () => { return _rotationAxis.PositionStation("Robot"); }, _delay_1ms)                .WaitWithStopCondition(GotoRobotStep.RotationWait, CheckRotationPositionStatus, CheckRotationPositionRunStop)                .End(GotoRobotStep.End, NullFun, _delay_1ms);            return Runner.Status;        }        /// <summary>        /// 检验chuck routine停止状态        /// </summary>        /// <returns></returns>        private bool CheckChuckStopStatus()        {            bool result = CommonFunction.CheckRoutineStopState(_chuckRoutine);            if (!result)            {                NotifyError(eEvent.ERR_PUF, _chuckRoutine.ErrorMsg, 0);            }            return result;        }        /// <summary>        /// Rotation Goto Flip        /// </summary>        /// <returns></returns>        private bool RotationGotoFlip()        {            if(_needFlip)            {                return _rotationAxis.PositionStation("Flip");            }            else            {                return true;            }        }        /// <summary>        /// 检验Rotation Goto Flip状态        /// </summary>        /// <returns></returns>        private bool CheckRotationGotoFlipStatus()        {            if(_needFlip)            {                return _rotationAxis.Status == RState.End;            }            else            {                return true;            }        }        /// <summary>        /// 检验Rotation Goto Flip停止状态        /// </summary>        /// <returns></returns>        private bool CheckRotationGotoFlipStopStatus()        {            if(_needFlip)            {                return _rotationAxis.Status == RState.End;            }            else            {                return false;            }        }        /// <summary>        /// 检验Rotation移动状态        /// </summary>        /// <returns></returns>        private bool CheckRotationPositionStatus()        {            return _rotationAxis.Status == RState.End;        }        /// <summary>        /// 检验Rotation是否还在运动        /// </summary>        /// <returns></returns>        private bool CheckRotationPositionRunStop()        {            return _rotationAxis.Status == RState.Failed;        }        /// <summary>        /// 检验Flip移动状态        /// </summary>        /// <returns></returns>        private bool CheckFlipPositionStatus()        {            return _flipAxis.Status == RState.End;        }        /// <summary>        /// 检验Flip是否还在运动        /// </summary>        /// <returns></returns>        private bool CheckFlipPositionRunStop()        {            return _flipAxis.Status == RState.Failed;        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            _side = objs[0].ToString();            if(_side=="SideA")            {                _flipSide = "SideB";//Flip 运动至Side相反位置,即使用SideA,则Flip运动至SideB            }            else            {                _flipSide = "SideA";            }            _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Flip");            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");            _pufVacuum = DEVICE.GetDevice<PufVacuum>($"{Module}.Vacuum");            if(!CheckPreCondition())            {                return RState.Failed;            }            _needFlip = !_flipAxis.CheckPositionIsInStation(_flipAxis.MotionData.MotorPosition, _flipSide);            return Runner.Start(Module, "Go to Robot");        }        /// <summary>        /// 前置条件        /// </summary>        /// <returns></returns>        private bool CheckPreCondition()        {            if(!_flipAxis.IsHomed)            {                LOG.WriteLog(eEvent.ERR_PUF, Module, "Flip Axis is not homed");                return false;            }            if (!_rotationAxis.IsHomed)            {                LOG.WriteLog(eEvent.ERR_PUF, Module, "Rotation Axis is not homed");                return false;            }            if (_side == "SideA")            {                if(_pufVacuum.ChuckAVacuumStatus!=VACUUM_OFF)                {                    LOG.WriteLog(eEvent.ERR_PUF, Module, "Side A is not Vacuum off");                    return false;                }            }            else if(_side=="SideB")            {                if (_pufVacuum.ChuckBVacuumStatus != VACUUM_OFF)                {                    LOG.WriteLog(eEvent.ERR_PUF, Module, "Side B is not Vacuum off");                    return false;                }            }            if(!_rotationAxis.CheckGotoPosition("Robot"))            {                return false;            }            return true;        }    }}
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