SRDEntity.cs 48 KB

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  1. using Aitex.Core.Common;
  2. using Aitex.Core.RT.DataCenter;
  3. using Aitex.Core.RT.Device;
  4. using Aitex.Core.RT.Fsm;
  5. using Aitex.Core.RT.Log;
  6. using Aitex.Core.RT.OperationCenter;
  7. using Aitex.Core.RT.RecipeCenter;
  8. using Aitex.Core.Util;
  9. using Aitex.Core.Utilities;
  10. using MECF.Framework.Common.Equipment;
  11. using MECF.Framework.Common.RecipeCenter;
  12. using MECF.Framework.Common.SubstrateTrackings;
  13. using CyberX8_Core;
  14. using CyberX8_RT.Devices.AXIS;
  15. using CyberX8_RT.Devices.SRD;
  16. using CyberX8_RT.Modules.Transporter;
  17. using System;
  18. using MECF.Framework.Common.Persistent.SRD;
  19. using MECF.Framework.Common.ToolLayout;
  20. using CyberX8_RT.Modules.Dryer;
  21. using MECF.Framework.Common.Alarm;
  22. using MECF.Framework.Common.CommonData;
  23. using CyberX8_RT.Modules.Loader;
  24. namespace CyberX8_RT.Modules.SRD
  25. {
  26. public class SRDEntity : Entity, IEntity, IModuleEntity
  27. {
  28. #region 常量
  29. private const string AUTO = "Auto";
  30. private const string MANUAL = "Manual";
  31. private const string DISABLED = "Disabled";
  32. private const string ENGINEERING = "Engineering";
  33. private const string PRODUCTION = "Production";
  34. #endregion
  35. #region 内部变量
  36. /// <summary>
  37. /// 是否Homed
  38. /// </summary>
  39. private bool _isHomed;
  40. /// <summary>
  41. /// rotation电机
  42. /// </summary>
  43. private JetAxisBase _rotationAxis;
  44. /// <summary>
  45. /// arm电机
  46. /// </summary>
  47. private JetAxisBase _armAxis;
  48. /// <summary>
  49. /// IsPresenceTesting
  50. /// </summary>
  51. private bool _isPresenceTesting = false;
  52. /// <summary>
  53. /// IsAWCCycling
  54. /// </summary>
  55. private bool _isAWCCycling = false;
  56. /// <summary>
  57. /// 当前Recipe
  58. /// </summary>
  59. private SrdRecipe _currentRecipe = null;
  60. /// <summary>
  61. /// 持久化对象
  62. /// </summary>
  63. private SRDPersistentValue _persistentValue;
  64. /// <summary>
  65. /// run recipe start time
  66. /// </summary>
  67. private DateTime _runRecipeStartTime;
  68. /// <summary>
  69. /// run recipe complete time
  70. /// </summary>
  71. private DateTime _runRecipeCompleteTime;
  72. #endregion
  73. #region Routine
  74. /// <summary>
  75. /// SRD Home
  76. /// </summary>
  77. private SRDHomeRoutine _homeRoutine;
  78. /// <summary>
  79. /// SRD初始化Home Routine
  80. /// </summary>
  81. private SRDInitializeHomeRoutine _initializeHomeRoutine;
  82. /// <summary>
  83. /// SRD SwicthOn
  84. /// </summary>
  85. private SRDSwitchOnRoutine _switchOnRoutine;
  86. /// <summary>
  87. /// SRD SwicthOff
  88. /// </summary>
  89. private SRDSwitchOffRoutine _switchOffRoutine;
  90. /// <summary>
  91. /// SRD Initialize
  92. /// </summary>
  93. private SRDInitializeRoutine _initializeRoutine;
  94. /// <summary>
  95. /// SRD Common Device
  96. /// </summary>
  97. private SrdCommonDevice _srdCommon;
  98. /// <summary>
  99. /// SRD GoToPosition
  100. /// </summary>
  101. private SRDPositionRoutine _positionRoutine;
  102. /// <summary>
  103. /// SRD StartRotation
  104. /// </summary>
  105. private SRDRotationRoutine _rotationRoutine;
  106. /// <summary>
  107. /// SRD PresenceTest
  108. /// </summary>
  109. private SRDPresenceTestRoutine _presenceTestRoutine;
  110. /// <summary>
  111. /// SRD ProcessRecipe
  112. /// </summary>
  113. private SRDProcessRecipeRoutine _processRecipeRoutine;
  114. /// <summary>
  115. /// SRD AWC Cycle
  116. /// </summary>
  117. private SRDAWCCycleRoutine _awcCycleRoutine;
  118. /// <summary>
  119. /// SRD Process Error
  120. /// </summary>
  121. private SRDProcessErrorRoutine _processErrorRoutine;
  122. /// <summary>
  123. /// SRD Loader Routine
  124. /// </summary>
  125. private SRDLoaderRoutine _loaderRoutine;
  126. /// <summary>
  127. /// RecipeCycle
  128. /// </summary>
  129. private int _cycle = 0;
  130. /// <summary>
  131. /// recipe时长
  132. /// </summary>
  133. private int _recipeTime;
  134. #endregion
  135. #region 属性
  136. /// <summary>
  137. /// 模块名称
  138. /// </summary>
  139. public ModuleName Module { get; private set; }
  140. /// <summary>
  141. /// 初始化状态
  142. /// </summary>
  143. public bool IsInit
  144. {
  145. get { return fsm.State == (int)SRDState.Init; }
  146. }
  147. /// <summary>
  148. /// 空闲状态
  149. /// </summary>
  150. public bool IsIdle
  151. {
  152. get
  153. {
  154. return fsm.State == (int)SRDState.Idle;
  155. }
  156. }
  157. /// <summary>
  158. /// 当前状态机状态
  159. /// </summary>
  160. public int State { get { return fsm.State; } }
  161. /// <summary>
  162. /// 是否发生错误
  163. /// </summary>
  164. public bool IsError
  165. {
  166. get { return fsm.State == (int)SRDState.Error; }
  167. }
  168. /// <summary>
  169. /// 是否正在作业
  170. /// </summary>
  171. public bool IsBusy
  172. {
  173. get { return !IsInit && !IsError && !IsIdle; }
  174. }
  175. /// <summary>
  176. /// 是否已Home
  177. /// </summary>
  178. public bool IsHomed
  179. {
  180. get { return _isHomed; }
  181. }
  182. /// <summary>
  183. /// 是否正在用水
  184. /// </summary>
  185. public bool IsUsingWater
  186. {
  187. get { return _processRecipeRoutine.IsUsingWater; }
  188. }
  189. /// <summary>
  190. /// SRD门是否关闭
  191. /// </summary>
  192. public bool IsSrdDoorClosed
  193. {
  194. get { return !_srdCommon.CommonData.DoorOpened && _srdCommon.CommonData.DoorClosed; }
  195. }
  196. /// <summary>
  197. /// SRD真空是否开启
  198. /// </summary>
  199. public bool IsSrdChuckVacuum
  200. {
  201. get { return _srdCommon.CommonData.ChuckVacuum; }
  202. }
  203. /// <summary>
  204. /// 是否禁用
  205. /// </summary>
  206. public bool IsDisable { get { return _persistentValue == null || _persistentValue.OperatingMode == DISABLED; } }
  207. /// <summary>
  208. /// 自动模式
  209. /// </summary>
  210. public bool IsAuto { get { return _persistentValue != null && _persistentValue.OperatingMode == AUTO; } }
  211. /// <summary>
  212. /// 自动模式
  213. /// </summary>
  214. public bool IsManual { get { return _persistentValue != null && _persistentValue.OperatingMode == MANUAL; } }
  215. /// <summary>
  216. /// Arm是否SwitchOn
  217. /// </summary>
  218. public bool IsArmSwitchOn
  219. {
  220. get { return _armAxis.IsSwitchOn; }
  221. }
  222. /// <summary>
  223. /// Rotation是否SwitchOn
  224. /// </summary>
  225. public bool IsRotationSwitchOn
  226. {
  227. get { return _rotationAxis.IsSwitchOn; }
  228. }
  229. /// <summary>
  230. /// 已完成的RunRecipeCycle次数
  231. /// </summary>
  232. public int AchievedCycle { get { return _processRecipeRoutine.AchievedCycle; } }
  233. /// <summary>
  234. /// PresenceTest状态
  235. /// </summary>
  236. public bool IsPresenceTesting
  237. {
  238. get { return _isPresenceTesting; }
  239. }
  240. /// <summary>
  241. /// AWCCycle状态
  242. /// </summary>
  243. public bool IsAWCCycling
  244. {
  245. get { return _isAWCCycling; }
  246. }
  247. /// <summary>
  248. /// 当前状态机
  249. /// </summary>
  250. public string CurrentStateMachine
  251. {
  252. get { return GetCurrentStateMachine(); }
  253. }
  254. /// <summary>
  255. /// 是否为工程模式
  256. /// </summary>
  257. public bool IsEngineering { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == ENGINEERING; } }
  258. /// <summary>
  259. /// 是否为产品模式
  260. /// </summary>
  261. public bool IsProduction { get { return _persistentValue != null && _persistentValue.RecipeOperatingMode == PRODUCTION; } }
  262. #endregion
  263. /// <summary>
  264. /// 构造函数
  265. /// </summary>
  266. /// <param name="module"></param>
  267. public SRDEntity(ModuleName module)
  268. {
  269. this.Module = module;
  270. _armAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Arm");
  271. _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Rotation");
  272. WaferManager.Instance.SubscribeLocation(Module, 1);
  273. InitialFsm();
  274. }
  275. /// <summary>
  276. /// 总初始化
  277. /// </summary>
  278. /// <returns></returns>
  279. protected override bool Init()
  280. {
  281. _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{Module}.Common");
  282. InitializeParameter();
  283. InitialDATA();
  284. InitialRoutine();
  285. InitialOperation();
  286. return true;
  287. }
  288. /// <summary>
  289. /// 初始化参数
  290. /// </summary>
  291. private void InitializeParameter()
  292. {
  293. _persistentValue = SRDPersistentManager.Instance.GetModulePersistentValue(Module.ToString());
  294. if (_persistentValue == null)
  295. {
  296. LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), "Persistent Value Object is not exist");
  297. }
  298. }
  299. /// <summary>
  300. /// 初始化数据
  301. /// </summary>
  302. private void InitialDATA()
  303. {
  304. DATA.Subscribe($"{Module}.FsmState", () => ((SRDState)fsm.State).ToString(), SubscriptionAttribute.FLAG.IgnoreSaveDB);
  305. DATA.Subscribe($"{Module}.IsHomed", () => _isHomed, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  306. DATA.Subscribe($"{Module}.IsError", () => IsError, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  307. DATA.Subscribe($"{Module}.SrdDoorClosed", () => IsSrdDoorClosed, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  308. DATA.Subscribe($"{Module}.AchievedCycle", () => AchievedCycle, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  309. DATA.Subscribe($"{Module}.IsPresenceTesting", () => IsPresenceTesting, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  310. DATA.Subscribe($"{Module}.CurrentStateMachine", () => CurrentStateMachine, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  311. DATA.Subscribe($"{Module}.IsAWCCycling", () => IsAWCCycling, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  312. DATA.Subscribe($"{Module}.CurrentRecipe", () => _currentRecipe != null ? _currentRecipe.Ppid : "", SubscriptionAttribute.FLAG.IgnoreSaveDB);
  313. DATA.Subscribe($"{Module}.TotalTime", () => _recipeTime, SubscriptionAttribute.FLAG.IgnoreSaveDB);
  314. DATA.Subscribe($"{Module}.TimeRemain", () => CalculateTimeRemain(), SubscriptionAttribute.FLAG.IgnoreSaveDB);
  315. DATA.Subscribe($"{Module}.OperatingMode", () => _persistentValue != null ? _persistentValue.OperatingMode : "None", SubscriptionAttribute.FLAG.IgnoreSaveDB);
  316. }
  317. /// <summary>
  318. /// 初始化状态机
  319. /// </summary>
  320. private void InitialFsm()
  321. {
  322. fsm = new StateMachine<SRDEntity>(Module.ToString(), (int)SRDState.Init, 20);
  323. fsm.EnableRepeatedMsg(true);
  324. AnyStateTransition(SRDMSG.Error, EnterError, SRDState.Error);
  325. Transition(SRDState.Error, SRDMSG.ResumeError, (param) => { return true; }, SRDState.Init);
  326. //Initialized
  327. AnyStateTransition(SRDMSG.Initialize, InitializeAll, SRDState.Initializing);
  328. Transition(SRDState.Initializing, FSM_MSG.TIMER, InitializeAllTimeout, SRDState.Initialized);
  329. //SwitchOn
  330. Transition(SRDState.Init, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);
  331. Transition(SRDState.Idle, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);
  332. Transition(SRDState.Error, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);
  333. Transition(SRDState.Initialized, SRDMSG.SwitchOn, SwitchOnAll, SRDState.SwitchOning);
  334. Transition(SRDState.SwitchOning, FSM_MSG.TIMER, SwitchOnTimeout, SRDState.Init);
  335. //SwitchOff
  336. Transition(SRDState.Init, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);
  337. Transition(SRDState.Idle, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);
  338. Transition(SRDState.Error, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);
  339. Transition(SRDState.Initialized, SRDMSG.SwitchOff, SwitchOffAll, SRDState.SwitchOffing);
  340. Transition(SRDState.SwitchOffing, FSM_MSG.TIMER, SwitchOffTimeout, SRDState.Init);
  341. // Home
  342. Transition(SRDState.Init, SRDMSG.HomeAll, HomeAll, SRDState.Homing);
  343. Transition(SRDState.Initialized, SRDMSG.HomeAll, HomeAll, SRDState.Homing);
  344. Transition(SRDState.Error, SRDMSG.HomeAll, HomeAll, SRDState.Homing);
  345. Transition(SRDState.Idle, SRDMSG.HomeAll, HomeAll, SRDState.Homing);
  346. Transition(SRDState.Abort, SRDMSG.HomeAll, HomeAll, SRDState.Homing);
  347. Transition(SRDState.Homing, FSM_MSG.TIMER, HomingTimeout, SRDState.Idle);
  348. //Initialize Home
  349. Transition(SRDState.Init, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);
  350. Transition(SRDState.Error, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);
  351. Transition(SRDState.InitializeHoming, FSM_MSG.TIMER, InitializeHomeTimeout, SRDState.Idle);
  352. Transition(SRDState.Abort, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);
  353. Transition(SRDState.Idle, SRDMSG.InitializeHome, InitializeHome, SRDState.InitializeHoming);
  354. //Process Recipe
  355. Transition(SRDState.Idle, SRDMSG.ProcessRecipe, ProcessRecipe, SRDState.ProcessReciping);
  356. Transition(SRDState.ProcessReciping, FSM_MSG.TIMER, ProcessRecipeTimeout, SRDState.Idle);
  357. Transition(SRDState.ProcessReciping, SRDMSG.ProcessError, ProcessError, SRDState.ProcessError);
  358. Transition(SRDState.ProcessError, FSM_MSG.TIMER, ProcessErrorMonitor, SRDState.Error);
  359. //GoToSavedPosition
  360. Transition(SRDState.Idle, SRDMSG.GoToSavedPosition, GotoPosition, SRDState.Positioning);
  361. Transition(SRDState.Positioning, FSM_MSG.TIMER, GotoPositionTimeout, SRDState.Idle);
  362. //StartRotation
  363. Transition(SRDState.Idle, SRDMSG.StartRotation, StartRotation, SRDState.Rotating);
  364. Transition(SRDState.Rotating, FSM_MSG.TIMER, RotationTimeout, SRDState.Idle);
  365. //StopRotation
  366. Transition(SRDState.Rotating, SRDMSG.StopRotation, StopRotation, SRDState.Stopping);
  367. Transition(SRDState.Stopping, FSM_MSG.TIMER, StopRotationTimeout, SRDState.Idle);
  368. //Abort
  369. Transition(SRDState.ProcessReciping, SRDMSG.Abort, AbortProcessRecipe, SRDState.Abort);
  370. Transition(SRDState.PresenceTesting, SRDMSG.Abort, AbortPresenceTest, SRDState.Abort);
  371. Transition(SRDState.AWCCycling, SRDMSG.Abort, AbortAWCCycle, SRDState.Abort);
  372. //PresenceTestStart
  373. Transition(SRDState.Idle, SRDMSG.PresenceTestStart, PresenceTest, SRDState.PresenceTesting);
  374. Transition(SRDState.PresenceTesting, FSM_MSG.TIMER, PresenceTestTimeout, SRDState.Idle);
  375. //AWC Cycle
  376. Transition(SRDState.Idle, SRDMSG.AWCCycleStart, AWCCycle, SRDState.AWCCycling);
  377. Transition(SRDState.AWCCycling, FSM_MSG.TIMER, AWCCycleTimeout, SRDState.Idle);
  378. Transition(SRDState.AWCCycling, SRDMSG.HomeAll, HomeAll, SRDState.AWCHoming);
  379. Transition(SRDState.AWCHoming, FSM_MSG.TIMER, HomingTimeout, SRDState.AWCCycling);
  380. //Retry
  381. Transition(SRDState.Error, SRDMSG.Retry, NullFunc, SRDState.Retrying);
  382. Transition(SRDState.Retrying, FSM_MSG.TIMER, SRDRetry, SRDState.Retrying);
  383. Transition(SRDState.Retrying, SRDMSG.ProcessRecipe, RetryRunRecipe, SRDState.ProcessReciping);
  384. //ConfirmComplete
  385. Transition(SRDState.Init, SRDMSG.ConfirmComplete, ClearModuleAlarm, SRDState.Init);
  386. Transition(SRDState.Idle, SRDMSG.ConfirmComplete, ClearModuleAlarm, SRDState.Idle);
  387. Transition(SRDState.Error, SRDMSG.ConfirmComplete, NullFunc, SRDState.ConfirmCompleting);
  388. Transition(SRDState.ConfirmCompleting, FSM_MSG.TIMER, ConfirmComplete, SRDState.ConfirmCompleting);
  389. Transition(SRDState.ConfirmCompleting, SRDMSG.ProcessRecipe, ConfirmProcessRecipe, SRDState.Idle);
  390. //Enter Init
  391. Transition(SRDState.Idle, SRDMSG.Init, NullFunc, SRDState.Init);
  392. //Loader
  393. Transition(SRDState.Idle, SRDMSG.Loader, LoaderWafer, SRDState.Loading);
  394. Transition(SRDState.Loading, FSM_MSG.TIMER, LoaderWaferMonitor, SRDState.Idle);
  395. //UnLoader
  396. Transition(SRDState.Idle, SRDMSG.Unloader, UnloaderWafer, SRDState.Unloading);
  397. Transition(SRDState.Unloading, FSM_MSG.TIMER, UnloaderWaferMonitor, SRDState.Idle);
  398. EnumLoop<SRDState>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); });
  399. EnumLoop<SRDMSG>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); });
  400. }
  401. /// <summary>
  402. /// 初始化Routine
  403. /// </summary>
  404. private void InitialRoutine()
  405. {
  406. _initializeHomeRoutine = new SRDInitializeHomeRoutine(Module.ToString());
  407. _homeRoutine = new SRDHomeRoutine(Module.ToString());
  408. _switchOnRoutine = new SRDSwitchOnRoutine(Module.ToString());
  409. _switchOffRoutine = new SRDSwitchOffRoutine(Module.ToString());
  410. _initializeRoutine = new SRDInitializeRoutine(Module.ToString());
  411. _positionRoutine = new SRDPositionRoutine(Module);
  412. _rotationRoutine = new SRDRotationRoutine(Module, _rotationAxis);
  413. _presenceTestRoutine = new SRDPresenceTestRoutine(Module.ToString());
  414. _processRecipeRoutine = new SRDProcessRecipeRoutine(Module.ToString(), _rotationAxis, _armAxis, _srdCommon);
  415. _awcCycleRoutine = new SRDAWCCycleRoutine(Module);
  416. _processErrorRoutine=new SRDProcessErrorRoutine(Module.ToString());
  417. _loaderRoutine = new SRDLoaderRoutine(Module.ToString());
  418. }
  419. /// <summary>
  420. /// 初始化操作
  421. /// </summary>
  422. private void InitialOperation()
  423. {
  424. OP.Subscribe($"{Module}.HomeAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.HomeAll); });
  425. OP.Subscribe($"{Module}.InitializeHome", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.InitializeHome); });
  426. OP.Subscribe($"{Module}.SwitchOnAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.SwitchOn); });
  427. OP.Subscribe($"{Module}.SwitchOffAll", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.SwitchOff); });
  428. OP.Subscribe($"{Module}.CycleManualProcessRecipe", (cmd, args) =>
  429. {
  430. SrdRecipe recipe = RecipeFileManager.Instance.LoadGenericityRecipe<SrdRecipe>(args[0].ToString());
  431. if (recipe == null)
  432. {
  433. LOG.WriteLog(eEvent.ERR_SRD, Module.ToString(), $"{args[0]} recipe is null");
  434. return false;
  435. }
  436. object[] objects = new object[args.Length];
  437. objects[0] = recipe;
  438. for (int i = 1; i < args.Length; i++)
  439. {
  440. objects[i] = args[i];
  441. }
  442. return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ProcessRecipe, objects);
  443. });
  444. //OP.Subscribe($"{Module}.Arm.GotoSavedPosition", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.GoToSavedPosition, "Arm", args); });
  445. //OP.Subscribe($"{Module}.Rotation.GotoSavedPosition", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.GoToSavedPosition, "Rotation", args); });
  446. OP.Subscribe($"{Module}.Abort", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Abort); });
  447. OP.Subscribe($"{Module}.StartRotation", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.StartRotation, "Rotation", args); });
  448. OP.Subscribe($"{Module}.StopRotation", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.StopRotation); });
  449. OP.Subscribe($"{Module}.PresenceTestStart", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.PresenceTestStart, args); });
  450. OP.Subscribe($"{Module}.AWCCycle", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.AWCCycleStart, args); });
  451. OP.Subscribe($"{Module}.Loader", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Loader); });
  452. OP.Subscribe($"{Module}.Unloader", (cmd, args) => { return CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Unloader); });
  453. }
  454. /// <summary>
  455. /// Enter Init
  456. /// </summary>
  457. public void EnterInit()
  458. {
  459. if ((SRDState)fsm.State != SRDState.Idle) return;
  460. else
  461. {
  462. CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Init);
  463. }
  464. }
  465. /// <summary>
  466. /// 进入Error状态
  467. /// </summary>
  468. /// <param name="param"></param>
  469. /// <returns></returns>
  470. private bool EnterError(object[] param)
  471. {
  472. _isHomed = false;
  473. return true;
  474. }
  475. #region Initialized
  476. /// <summary>
  477. /// Initialize
  478. /// </summary>
  479. /// <param name="param"></param>
  480. /// <returns></returns>
  481. private bool InitializeAll(object[] param)
  482. {
  483. if (fsm.State == (int)MetalState.Initializing)
  484. {
  485. LOG.WriteLog(eEvent.WARN_SRD, Module.ToString(), "state is Initializing,cannot do initialize");
  486. return false;
  487. }
  488. return _initializeRoutine.Start() == RState.Running;
  489. }
  490. /// <summary>
  491. /// Initialize 监控
  492. /// </summary>
  493. /// <param name="param"></param>
  494. /// <returns></returns>
  495. private bool InitializeAllTimeout(object[] param)
  496. {
  497. RState ret = _initializeRoutine.Monitor();
  498. if (ret == RState.Failed || ret == RState.Timeout)
  499. {
  500. PostMsg(SRDMSG.Error);
  501. return false;
  502. }
  503. bool result = ret == RState.End;
  504. if (result)
  505. {
  506. _isHomed = false;
  507. }
  508. return result;
  509. }
  510. #endregion
  511. #region Switch On
  512. /// <summary>
  513. /// SwitchAll
  514. /// </summary>
  515. /// <param name="param"></param>
  516. /// <returns></returns>
  517. private bool SwitchOnAll(object[] param)
  518. {
  519. return _switchOnRoutine.Start() == RState.Running;
  520. }
  521. private bool SwitchOnTimeout(object[] param)
  522. {
  523. RState ret = _switchOnRoutine.Monitor();
  524. if (ret == RState.Failed || ret == RState.Timeout)
  525. {
  526. PostMsg(SRDMSG.Error);
  527. return false;
  528. }
  529. bool result = ret == RState.End;
  530. if (result)
  531. {
  532. _isHomed = false;
  533. }
  534. return result;
  535. }
  536. #endregion
  537. #region Switch Off
  538. /// <summary>
  539. /// SwitchAll
  540. /// </summary>
  541. /// <param name="param"></param>
  542. /// <returns></returns>
  543. private bool SwitchOffAll(object[] param)
  544. {
  545. return _switchOffRoutine.Start() == RState.Running;
  546. }
  547. private bool SwitchOffTimeout(object[] param)
  548. {
  549. RState ret = _switchOffRoutine.Monitor();
  550. if (ret == RState.Failed || ret == RState.Timeout)
  551. {
  552. PostMsg(SRDMSG.Error);
  553. return false;
  554. }
  555. bool result = ret == RState.End;
  556. if (result)
  557. {
  558. _isHomed = false;
  559. }
  560. return result;
  561. }
  562. #endregion
  563. #region Home
  564. /// <summary>
  565. /// HomeAll
  566. /// </summary>
  567. /// <param name="param"></param>
  568. /// <returns></returns>
  569. private bool HomeAll(object[] param)
  570. {
  571. _isHomed = false;
  572. return _homeRoutine.Start() == RState.Running;
  573. }
  574. /// <summary>
  575. /// Home超时
  576. /// </summary>
  577. /// <param name="param"></param>
  578. /// <returns></returns>
  579. private bool HomingTimeout(object[] param)
  580. {
  581. RState ret = _homeRoutine.Monitor();
  582. if (ret == RState.Failed || ret == RState.Timeout)
  583. {
  584. PostMsg(SRDMSG.Error);
  585. return false;
  586. }
  587. bool result = ret == RState.End;
  588. if (result)
  589. {
  590. _isHomed = true;
  591. }
  592. return result;
  593. }
  594. #endregion
  595. #region Process Recipe
  596. /// <summary>
  597. /// ProcessRecipe
  598. /// </summary>
  599. /// <param name="param"></param>
  600. /// <returns></returns>
  601. private bool ProcessRecipe(object[] param)
  602. {
  603. SrdRecipe recipe= param[0] as SrdRecipe;
  604. if(param.Length >= 2) _cycle = (int)param[1];
  605. bool result = _processRecipeRoutine.Start(param) == RState.Running;
  606. if (result)
  607. {
  608. if (CellItemRecipeTimeManager.Instance.ContainRecipe(recipe.Ppid))
  609. {
  610. _recipeTime = _cycle * CellItemRecipeTimeManager.Instance.GetRecipeTotalTime(recipe.Ppid);
  611. }
  612. else
  613. {
  614. _recipeTime = 0;
  615. }
  616. _currentRecipe = recipe;
  617. _runRecipeStartTime = DateTime.Now;
  618. FaModuleNotifier.Instance.NotifySRDRecipeStart(Module, recipe.Ppid);
  619. }
  620. return result;
  621. }
  622. /// <summary>
  623. /// ProcessRecipe超时
  624. /// </summary>
  625. /// <param name="param"></param>
  626. /// <returns></returns>
  627. private bool ProcessRecipeTimeout(object[] param)
  628. {
  629. RState ret = _processRecipeRoutine.Monitor();
  630. if (ret == RState.Failed || ret == RState.Timeout)
  631. {
  632. PostMsg(SRDMSG.ProcessError);
  633. //记录LotTrack
  634. _runRecipeCompleteTime = DateTime.Now;
  635. _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");
  636. SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,
  637. _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);
  638. if (Singleton<RouteManager>.Instance.IsAutoRunning)
  639. {
  640. AlarmList alarmList = new AlarmList(Module.ToString(), ((SRDState)fsm.State).ToString(), (int)SRDMSG.ProcessRecipe,
  641. _processRecipeRoutine.ErrorMsg, _processRecipeRoutine.ErrorStep, (int)AlarmType.Error);
  642. AlarmListManager.Instance.AddAlarm(alarmList);
  643. }
  644. if (_currentRecipe != null)
  645. {
  646. FaModuleNotifier.Instance.NotifySRDRecipeFailed(Module, _currentRecipe.Ppid);
  647. }
  648. return false;
  649. }
  650. bool result = ret == RState.End;
  651. if (result)
  652. {
  653. double elapsedMilliseconds = _processRecipeRoutine.ElapsedMilliseconds;
  654. int recipeTime = (int)Math.Floor(elapsedMilliseconds / _cycle / 1000);
  655. CellItemRecipeTimeManager.Instance.UpdateRecipeTime(_currentRecipe.Ppid, recipeTime);
  656. //记录LotTrack
  657. _runRecipeCompleteTime = DateTime.Now;
  658. _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");
  659. SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,
  660. _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);
  661. if (_currentRecipe != null)
  662. {
  663. FaModuleNotifier.Instance.NotifySRDRecipeEnd(Module, _currentRecipe.Ppid);
  664. }
  665. _currentRecipe = null;
  666. AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), SRDState.ProcessReciping.ToString());
  667. }
  668. return result;
  669. }
  670. /// <summary>
  671. /// Abort Recipe
  672. /// </summary>
  673. /// <param name="param"></param>
  674. /// <returns></returns>
  675. private bool AbortProcessRecipe(object[] param)
  676. {
  677. _processRecipeRoutine.Abort();
  678. //记录LotTrack
  679. _runRecipeCompleteTime = DateTime.Now;
  680. _processRecipeRoutine.SRDLotTrackHeaderDatas.ProcessTime = (_runRecipeCompleteTime - _runRecipeStartTime).TotalSeconds.ToString("F2");
  681. SRDLotTrackUtil.ExportSRDLotTrack(Module.ToString(), _processRecipeRoutine.SRDLotTrackDatas,
  682. _processRecipeRoutine.SRDLotTrackHeaderDatas, IsAuto);
  683. return true;
  684. }
  685. /// <summary>
  686. /// 计算剩余时间
  687. /// </summary>
  688. /// <returns></returns>
  689. private double CalculateTimeRemain()
  690. {
  691. if (IsBusy)
  692. {
  693. return _recipeTime != 0 ? (_recipeTime - Math.Floor((double)_processRecipeRoutine.ElapsedMilliseconds / 1000)) : 0;
  694. }
  695. else
  696. {
  697. return 0;
  698. }
  699. }
  700. /// <summary>
  701. /// ProcessError
  702. /// </summary>
  703. /// <param name="param"></param>
  704. /// <returns></returns>
  705. private bool ProcessError(object[] param)
  706. {
  707. return _processErrorRoutine.Start(param)==RState.Running;
  708. }
  709. /// <summary>
  710. /// Process Error监控
  711. /// </summary>
  712. /// <param name="param"></param>
  713. /// <returns></returns>
  714. private bool ProcessErrorMonitor(object[] param)
  715. {
  716. RState state = _processErrorRoutine.Monitor();
  717. if (state == RState.End||state==RState.Failed||state==RState.Timeout)
  718. {
  719. return true;
  720. }
  721. return false;
  722. }
  723. /// <summary>
  724. /// Retry RunRecipe
  725. /// </summary>
  726. /// <param name="param"></param>
  727. /// <returns></returns>
  728. private bool RetryRunRecipe(object[] param)
  729. {
  730. int stepIndex = (int)param[0];
  731. bool result = _processRecipeRoutine.Retry(stepIndex) == RState.Running;
  732. if (result)
  733. {
  734. if (_currentRecipe != null)
  735. {
  736. if (CellItemRecipeTimeManager.Instance.ContainRecipe(_currentRecipe.Ppid))
  737. {
  738. _recipeTime = _cycle * CellItemRecipeTimeManager.Instance.GetRecipeTotalTime(_currentRecipe.Ppid);
  739. }
  740. else
  741. {
  742. _recipeTime = 0;
  743. }
  744. _runRecipeStartTime = DateTime.Now;
  745. }
  746. }
  747. return result;
  748. }
  749. /// <summary>
  750. /// 确认ProcessRecipe是否完成
  751. /// </summary>
  752. /// <param name="param"></param>
  753. /// <returns></returns>
  754. private bool ConfirmProcessRecipe(object[] param)
  755. {
  756. int stepIdex = (int)param[0];
  757. bool result = _processRecipeRoutine.CheckCompleteCondition(stepIdex);
  758. if (!result)
  759. {
  760. if (Singleton<RouteManager>.Instance.IsAutoRunning)
  761. {
  762. AlarmList alarmList = new AlarmList(Module.ToString(), ((SRDState)fsm.State).ToString(), (int)SRDMSG.ProcessRecipe,
  763. _processRecipeRoutine.ErrorMsg, _processRecipeRoutine.ErrorStep, (int)AlarmType.Error);
  764. AlarmListManager.Instance.AddAlarm(alarmList);
  765. }
  766. PostMsg(SRDMSG.Error);
  767. }
  768. else
  769. {
  770. if (Singleton<RouteManager>.Instance.IsAutoRunning)
  771. {
  772. AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), SRDState.ProcessReciping.ToString());
  773. }
  774. }
  775. return result;
  776. }
  777. #endregion
  778. #region AWC Cycle
  779. /// <summary>
  780. /// AWC Cycle
  781. /// </summary>
  782. /// <returns></returns>
  783. private bool AWCCycle(object[] param)
  784. {
  785. return _awcCycleRoutine.Start(param) == RState.Running;
  786. }
  787. /// <summary>
  788. /// AWC Cycle超时
  789. /// </summary>
  790. /// <param name="param"></param>
  791. /// <returns></returns>
  792. private bool AWCCycleTimeout(object[] param)
  793. {
  794. RState ret = _awcCycleRoutine.Monitor();
  795. if (ret == RState.Failed || ret == RState.Timeout)
  796. {
  797. _isAWCCycling = false;
  798. PostMsg(SRDMSG.Error);
  799. return false;
  800. }
  801. //设置IsPresenceTesting
  802. if (ret == RState.Running)
  803. {
  804. _isAWCCycling = true;
  805. }
  806. else
  807. {
  808. _isAWCCycling = false;
  809. }
  810. return ret == RState.End;
  811. }
  812. /// <summary>
  813. /// Abort AWC Cycle
  814. /// </summary>
  815. /// <param name="param"></param>
  816. /// <returns></returns>
  817. private bool AbortAWCCycle(object[] param)
  818. {
  819. _awcCycleRoutine.Abort();
  820. return true;
  821. }
  822. #endregion
  823. #region InitializeHome
  824. /// <summary>
  825. /// InitializeHome
  826. /// </summary>
  827. /// <param name="param"></param>
  828. /// <returns></returns>
  829. private bool InitializeHome(object[] param)
  830. {
  831. _isHomed = false;
  832. //return _initializeHomeRoutine.Start() == RState.Running;
  833. return true;
  834. }
  835. /// <summary>
  836. /// InitializeHome超时
  837. /// </summary>
  838. /// <param name="param"></param>
  839. /// <returns></returns>
  840. private bool InitializeHomeTimeout(object[] param)
  841. {
  842. //RState ret = _initializeHomeRoutine.Monitor();
  843. //if (ret == RState.Failed || ret == RState.Timeout)
  844. //{
  845. // PostMsg(SRDMSG.Error);
  846. // return false;
  847. //}
  848. //bool result = ret == RState.End;
  849. //if (result)
  850. //{
  851. // _isHomed = true;
  852. //}
  853. //return result;
  854. return true;
  855. }
  856. #endregion
  857. #region RunRecipeRetry
  858. /// <summary>
  859. /// Retry
  860. /// </summary>
  861. /// <param name="param"></param>
  862. /// <returns></returns>
  863. private bool SRDRetry(object[] param)
  864. {
  865. AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());
  866. if (alarmList != null)
  867. {
  868. CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), alarmList.ModuleCmd,
  869. alarmList.ModuleStep);
  870. }
  871. return false;
  872. }
  873. #endregion
  874. #region ConfirmComplete
  875. /// <summary>
  876. /// 确认是否完成
  877. /// </summary>
  878. /// <param name="param"></param>
  879. /// <returns></returns>
  880. private bool ConfirmComplete(object[] param)
  881. {
  882. AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());
  883. if (alarmList != null)
  884. {
  885. if (alarmList.ModuleState == SRDState.ProcessReciping.ToString())
  886. {
  887. CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ProcessRecipe, alarmList.ModuleStep);
  888. }
  889. else
  890. {
  891. PostMsg(SRDState.Error);
  892. }
  893. }
  894. return false;
  895. }
  896. /// <summary>
  897. /// 清除报警
  898. /// </summary>
  899. /// <param name="param"></param>
  900. /// <returns></returns>
  901. private bool ClearModuleAlarm(object[] param)
  902. {
  903. AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString());
  904. if (alarmList != null)
  905. {
  906. AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), "");
  907. }
  908. return true;
  909. }
  910. #endregion
  911. #region Loader
  912. /// <summary>
  913. /// SRD Loader Wafer
  914. /// </summary>
  915. /// <param name="param"></param>
  916. /// <returns></returns>
  917. private bool LoaderWafer(object[] param)
  918. {
  919. return _loaderRoutine.Start(param) == RState.Running;
  920. }
  921. /// <summary>
  922. /// SRD Loader Wafer Monitor
  923. /// </summary>
  924. /// <param name="param"></param>
  925. /// <returns></returns>
  926. private bool LoaderWaferMonitor(object[] param)
  927. {
  928. RState state = _loaderRoutine.Monitor();
  929. if (state == RState.End || state == RState.Failed || state == RState.Timeout)
  930. {
  931. return true;
  932. }
  933. return false;
  934. }
  935. #endregion
  936. #region Unloader
  937. /// <summary>
  938. /// SRD Unloader Wafer
  939. /// </summary>
  940. /// <param name="param"></param>
  941. /// <returns></returns>
  942. private bool UnloaderWafer(object[] param)
  943. {
  944. return true;
  945. }
  946. /// <summary>
  947. /// SRD Unloader Wafer Monitor
  948. /// </summary>
  949. /// <param name="param"></param>
  950. /// <returns></returns>
  951. private bool UnloaderWaferMonitor(object[] param)
  952. {
  953. return true;
  954. }
  955. #endregion
  956. public bool Check(int msg, out string reason, params object[] args)
  957. {
  958. reason = "";
  959. return false;
  960. }
  961. public bool CheckAcked(int msg)
  962. {
  963. return false;
  964. }
  965. public int Invoke(string function, params object[] args)
  966. {
  967. switch (function)
  968. {
  969. case "HomeAll":
  970. if (IsIdle)
  971. {
  972. return (int)FSM_MSG.NONE;
  973. }
  974. if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.InitializeHome))
  975. {
  976. return (int)SRDMSG.Initialize;
  977. }
  978. else
  979. {
  980. return (int)FSM_MSG.NONE;
  981. }
  982. case "Retry":
  983. if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.Retry, args))
  984. {
  985. return (int)SRDMSG.Retry;
  986. }
  987. else
  988. {
  989. return (int)FSM_MSG.NONE;
  990. }
  991. case "ConfirmComplete":
  992. if (CheckToPostMessage<SRDState, SRDMSG>(eEvent.ERR_SRD, Module.ToString(), (int)SRDMSG.ConfirmComplete, args))
  993. {
  994. return (int)SRDMSG.ConfirmComplete;
  995. }
  996. else
  997. {
  998. return (int)FSM_MSG.NONE;
  999. }
  1000. }
  1001. return (int)FSM_MSG.NONE;
  1002. }
  1003. #region GoToPosition
  1004. /// <summary>
  1005. /// Go to Position
  1006. /// </summary>
  1007. /// <param name="param"></param>
  1008. /// <returns></returns>
  1009. private bool GotoPosition(object[] param)
  1010. {
  1011. string axis = param[0].ToString();
  1012. object[] objs = (object[])param[1];
  1013. string position = objs[1].ToString();
  1014. var result = CheckGotoPositionPreCondition(axis, position);
  1015. if (result.result)
  1016. {
  1017. return _positionRoutine.Start(result.axis, position) == RState.Running;
  1018. }
  1019. else
  1020. {
  1021. return false;
  1022. }
  1023. }
  1024. /// <summary>
  1025. /// 检验GotoPosition前置条件
  1026. /// </summary>
  1027. /// <param name="axis"></param>
  1028. /// <param name="position"></param>
  1029. /// <returns></returns>
  1030. private (bool result, JetAxisBase axis) CheckGotoPositionPreCondition(string axis, string position)
  1031. {
  1032. switch (axis)
  1033. {
  1034. case "Rotation":
  1035. return (_rotationAxis.CheckGotoPosition(position), _rotationAxis);
  1036. case "Arm":
  1037. return (_armAxis.CheckGotoPosition(position), _armAxis);
  1038. default:
  1039. return (false, null);
  1040. }
  1041. }
  1042. /// <summary>
  1043. /// GotoPosition超时
  1044. /// </summary>
  1045. /// <param name="param"></param>
  1046. /// <returns></returns>
  1047. private bool GotoPositionTimeout(object[] param)
  1048. {
  1049. RState ret = _positionRoutine.Monitor();
  1050. if (ret == RState.Failed || ret == RState.Timeout)
  1051. {
  1052. return true;
  1053. }
  1054. return ret == RState.End;
  1055. }
  1056. #endregion
  1057. #region 旋转
  1058. /// <summary>
  1059. /// 开始旋转
  1060. /// </summary>
  1061. /// <param name="param"></param>
  1062. /// <returns></returns>
  1063. private bool StartRotation(object[] param)
  1064. {
  1065. string axis = param[0].ToString();
  1066. object[] objs = (object[])param[1];
  1067. double time = double.Parse(objs[0].ToString());
  1068. double speed = double.Parse(objs[1].ToString());
  1069. return _rotationRoutine.Start(_rotationAxis, time, speed) == RState.Running;
  1070. }
  1071. /// <summary>
  1072. /// RotationTimeout
  1073. /// </summary>
  1074. /// <param name="param"></param>
  1075. /// <returns></returns>
  1076. private bool RotationTimeout(object[] param)
  1077. {
  1078. RState ret = _rotationRoutine.Monitor();
  1079. if (ret == RState.Failed || ret == RState.Timeout)
  1080. {
  1081. //PostMsg(SRDMSG.Error);
  1082. return true;
  1083. }
  1084. return ret == RState.End;
  1085. }
  1086. /// <summary>
  1087. /// 停止旋转
  1088. /// </summary>
  1089. /// <param name="param"></param>
  1090. /// <returns></returns>
  1091. private bool StopRotation(object[] param)
  1092. {
  1093. _rotationAxis.StopPositionOperation();
  1094. return _rotationAxis.Status == RState.Running;
  1095. }
  1096. /// <summary>
  1097. /// 停止旋转监控
  1098. /// </summary>
  1099. /// <param name="param"></param>
  1100. /// <returns></returns>
  1101. private bool StopRotationTimeout(object[] param)
  1102. {
  1103. RState ret = _rotationAxis.Status;
  1104. if (ret == RState.Failed || ret == RState.Timeout)
  1105. {
  1106. //PostMsg(SRDMSG.Error);
  1107. return true;
  1108. }
  1109. return ret == RState.End;
  1110. }
  1111. #endregion
  1112. #region PresenceTest
  1113. private bool PresenceTest(object[] param)
  1114. {
  1115. _recipeTime = 0;
  1116. return _presenceTestRoutine.Start(param) == RState.Running;
  1117. }
  1118. private bool PresenceTestTimeout(object[] param)
  1119. {
  1120. RState ret = _presenceTestRoutine.Monitor();
  1121. if (ret == RState.Failed || ret == RState.Timeout)
  1122. {
  1123. _isPresenceTesting = false;
  1124. PostMsg(SRDMSG.Error);
  1125. return false;
  1126. }
  1127. //设置IsPresenceTesting
  1128. if (ret == RState.Running)
  1129. {
  1130. _isPresenceTesting = true;
  1131. }
  1132. else
  1133. {
  1134. _isPresenceTesting = false;
  1135. }
  1136. return ret == RState.End;
  1137. }
  1138. /// <summary>
  1139. /// Abort PresenceTest
  1140. /// </summary>
  1141. /// <param name="param"></param>
  1142. /// <returns></returns>
  1143. private bool AbortPresenceTest(object[] param)
  1144. {
  1145. _presenceTestRoutine.Abort();
  1146. return true;
  1147. }
  1148. #endregion
  1149. /// <summary>
  1150. /// 获取当前子状态机
  1151. /// </summary>
  1152. private string GetCurrentStateMachine()
  1153. {
  1154. string state = "";
  1155. switch ((SRDState)fsm.State)
  1156. {
  1157. case SRDState.Init:
  1158. state = "Init";
  1159. break;
  1160. case SRDState.Initializing:
  1161. state = _initializeRoutine.CurrentStateMachine;
  1162. break;
  1163. case SRDState.Homing:
  1164. state = _homeRoutine.CurrentStateMachine;
  1165. break;
  1166. case SRDState.SwitchOning:
  1167. state = _switchOnRoutine.CurrentStateMachine;
  1168. break;
  1169. case SRDState.SwitchOffing:
  1170. state = _switchOffRoutine.CurrentStateMachine;
  1171. break;
  1172. case SRDState.Positioning:
  1173. state = _positionRoutine.CurrentStateMachine;
  1174. break;
  1175. case SRDState.Rotating:
  1176. state = _rotationRoutine.CurrentStateMachine;
  1177. break;
  1178. case SRDState.PresenceTesting:
  1179. state = _presenceTestRoutine.CurrentStateMachine;
  1180. break;
  1181. case SRDState.ProcessReciping:
  1182. state = _processRecipeRoutine.CurrentStateMachine;
  1183. break;
  1184. case SRDState.AWCCycling:
  1185. state = _awcCycleRoutine.CurrentStateMachine;
  1186. break;
  1187. default:
  1188. state = Enum.GetName(typeof(SRDState),fsm.State);
  1189. break;
  1190. }
  1191. return state;
  1192. }
  1193. /// <summary>
  1194. /// 设置IsAWCCycling
  1195. /// </summary>
  1196. /// <param name="flag"></param>
  1197. public void SetIsAWCCycling(bool flag)
  1198. {
  1199. _isAWCCycling = flag;
  1200. }
  1201. }
  1202. public enum SRDMSG
  1203. {
  1204. Initialize,
  1205. InitializeHome,
  1206. ProcessRecipe,
  1207. ResumeError,
  1208. SwitchOn,
  1209. SwitchOff,
  1210. HomeAll,
  1211. Error,
  1212. GoToSavedPosition,
  1213. Abort,
  1214. StartRotation,
  1215. StopRotation,
  1216. PresenceTestStart,
  1217. PresenceTestStop,
  1218. AWCCycleStart,
  1219. Init,
  1220. ProcessError,
  1221. Retry,
  1222. ConfirmComplete,
  1223. Loader,
  1224. Unloader
  1225. }
  1226. }