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- using OpenSEMI.Ctrlib.Types;
- using System.Windows;
- using System.Windows.Controls;
- namespace OpenSEMI.Ctrlib.Controls
- {
- public class Valve : Button
- {
- public static readonly DependencyProperty ValveStateProperty;
- public static readonly DependencyProperty ValueProperty;
- public static readonly DependencyProperty OrientationProperty;
- private ValveLogicType m_ValveLogic = ValveLogicType.Positive;
- public ValveState ValveState
- {
- get
- {
- return (ValveState)GetValue(ValveStateProperty);
- }
- set
- {
- SetValue(ValveStateProperty, value);
- }
- }
- public int Value
- {
- get
- {
- return (int)GetValue(ValueProperty);
- }
- set
- {
- SetValue(ValueProperty, value);
- }
- }
- public Orientation Orientation
- {
- get
- {
- return (Orientation)GetValue(OrientationProperty);
- }
- set
- {
- SetValue(OrientationProperty, value);
- }
- }
- public ValveLogicType ValveLogic
- {
- get
- {
- return m_ValveLogic;
- }
- set
- {
- m_ValveLogic = value;
- }
- }
- static Valve()
- {
- ValveStateProperty = DependencyProperty.Register("ValveState", typeof(ValveState), typeof(Valve), new UIPropertyMetadata(ValveState.UNKNOWN));
- ValueProperty = DependencyProperty.Register("Value", typeof(int), typeof(Valve), new UIPropertyMetadata(-1, ValueChangedCallBack));
- OrientationProperty = DependencyProperty.Register("Orientation", typeof(Orientation), typeof(Valve), new UIPropertyMetadata(Orientation.Vertical));
- FrameworkElement.DefaultStyleKeyProperty.OverrideMetadata(typeof(Valve), new FrameworkPropertyMetadata(typeof(Valve)));
- }
- public override void OnApplyTemplate()
- {
- base.OnApplyTemplate();
- SetValveState(this);
- }
- public static void ValueChangedCallBack(DependencyObject d, DependencyPropertyChangedEventArgs args)
- {
- Valve valve = d as Valve;
- if (valve != null)
- {
- SetValveState(valve);
- }
- }
- private static void SetValveState(Valve v)
- {
- if (v.Value == 0)
- {
- if (v.ValveLogic == ValveLogicType.Positive)
- {
- v.ValveState = ValveState.OFF;
- }
- else
- {
- v.ValveState = ValveState.ON;
- }
- }
- else if (v.Value == 1)
- {
- if (v.ValveLogic == ValveLogicType.Positive)
- {
- v.ValveState = ValveState.ON;
- }
- else
- {
- v.ValveState = ValveState.OFF;
- }
- }
- else
- {
- v.ValveState = ValveState.UNKNOWN;
- }
- }
- }
- }
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