ModuleName.cs 9.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.Serialization;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Aitex.Core.RT.SCCore;
  8. using Aitex.Core.RT.Log;
  9. using MECF.Framework.Common.ToolLayout;
  10. namespace MECF.Framework.Common.Equipment
  11. {
  12. /// <summary>
  13. /// 在框架中,Module指具备放置Wafer的单元
  14. /// </summary>
  15. [DataContract]
  16. [Serializable]
  17. public enum ModuleName
  18. {
  19. [EnumMember]
  20. Unknown=9999,
  21. [EnumMember]
  22. System = 0,
  23. [EnumMember]
  24. LP1,
  25. [EnumMember]
  26. LP2,
  27. [EnumMember]
  28. LP3,
  29. [EnumMember]
  30. LP4,
  31. [EnumMember]
  32. LP5,
  33. [EnumMember]
  34. LP6,
  35. [EnumMember]
  36. LP7,
  37. [EnumMember]
  38. LP8,
  39. [EnumMember]
  40. LP9,
  41. [EnumMember]
  42. LP10,
  43. //robot modules
  44. //[EnumMember]
  45. //Robot,
  46. [EnumMember]
  47. VaccumRobot,
  48. [EnumMember]
  49. LoadRobot,
  50. [EnumMember]
  51. EfemRobot,
  52. //[EnumMember]
  53. //TMRobot,
  54. //upenders
  55. [EnumMember]
  56. Upender,
  57. //efem
  58. [EnumMember]
  59. EFEM,
  60. //aligners
  61. [EnumMember]
  62. Aligner,
  63. [EnumMember]
  64. Aligner1,
  65. [EnumMember]
  66. Aligner2,
  67. [EnumMember]
  68. Robot,
  69. [EnumMember]
  70. PMA,
  71. [EnumMember]
  72. PMB,
  73. [EnumMember]
  74. PMC,
  75. [EnumMember]
  76. PMD,
  77. [EnumMember]
  78. PME,
  79. [EnumMember]
  80. PMF,
  81. [EnumMember]
  82. VPA,
  83. [EnumMember]
  84. SRD1,
  85. [EnumMember]
  86. SRD2,
  87. [EnumMember]
  88. PUF1,
  89. [EnumMember]
  90. PUF2,
  91. [EnumMember]
  92. Dummy1,
  93. [EnumMember]
  94. Dummy2,
  95. [EnumMember]
  96. Loader1,
  97. [EnumMember]
  98. Dryer1,
  99. [EnumMember]
  100. Dryer2,
  101. [EnumMember]
  102. Dryer3,
  103. [EnumMember]
  104. Prewet1,
  105. [EnumMember]
  106. Rinse1,
  107. [EnumMember]
  108. Rinse2,
  109. [EnumMember]
  110. Rinse3,
  111. [EnumMember]
  112. Rinse4,
  113. [EnumMember]
  114. Rinse5,
  115. [EnumMember]
  116. Rinse6,
  117. [EnumMember]
  118. Metal1,
  119. [EnumMember]
  120. Metal2,
  121. [EnumMember]
  122. Metal3,
  123. [EnumMember]
  124. Metal4,
  125. [EnumMember]
  126. Metal5,
  127. [EnumMember]
  128. Metal6,
  129. [EnumMember]
  130. Metal7,
  131. [EnumMember]
  132. Metal8,
  133. [EnumMember]
  134. Metal9,
  135. [EnumMember]
  136. Metal10,
  137. [EnumMember]
  138. Metal11,
  139. [EnumMember]
  140. Metal12,
  141. [EnumMember]
  142. Metal13,
  143. [EnumMember]
  144. Metal14,
  145. [EnumMember]
  146. Metal15,
  147. [EnumMember]
  148. Metal16,
  149. [EnumMember]
  150. Linmot,
  151. [EnumMember]
  152. Transporter1,
  153. [EnumMember]
  154. Transporter2,
  155. [EnumMember]
  156. Buffer1,
  157. [EnumMember]
  158. Buffer2,
  159. [EnumMember]
  160. Buffer3,
  161. [EnumMember]
  162. Buffer4,
  163. [EnumMember]
  164. Buffer5,
  165. [EnumMember]
  166. Buffer6,
  167. [EnumMember]
  168. Buffer7,
  169. [EnumMember]
  170. Buffer8,
  171. [EnumMember]
  172. Buffer9,
  173. [EnumMember]
  174. Buffer10,
  175. [EnumMember]
  176. Buffer11,
  177. [EnumMember]
  178. Buffer12,
  179. [EnumMember]
  180. Buffer13,
  181. [EnumMember]
  182. Buffer14,
  183. [EnumMember]
  184. Buffer15,
  185. [EnumMember]
  186. Buffer16,
  187. [EnumMember]
  188. Buffer17,
  189. [EnumMember]
  190. Buffer18,
  191. [EnumMember]
  192. Buffer19,
  193. [EnumMember]
  194. Buffer20,
  195. [EnumMember]
  196. Reservoir1,
  197. [EnumMember]
  198. Reservoir2,
  199. [EnumMember]
  200. Reservoir3,
  201. [EnumMember]
  202. Reservoir4,
  203. [EnumMember]
  204. Reservoir5
  205. }
  206. /// <summary>
  207. /// 模块类型
  208. /// </summary>
  209. public enum ModuleType
  210. {
  211. None,
  212. LoadPort,
  213. EfemRobot,
  214. Aligner,
  215. SRD,
  216. PUF,
  217. Loader,
  218. Buffer,
  219. Dryer,
  220. Rinse,
  221. Prewet,
  222. Metal,
  223. Dummy,
  224. Transporter,
  225. Reservoir
  226. }
  227. public static class ModuleHelper
  228. {
  229. public static bool IsPrewet(ModuleName unit)
  230. {
  231. return unit == ModuleName.Prewet1;
  232. }
  233. public static bool IsSRD(ModuleName unit)
  234. {
  235. return unit == ModuleName.SRD1 || unit == ModuleName.SRD2;
  236. }
  237. public static bool IsPUF(ModuleName unit)
  238. {
  239. return unit == ModuleName.PUF1 || unit == ModuleName.PUF2;
  240. }
  241. public static bool IsMetal(ModuleName unit)
  242. {
  243. return (int)unit >= (int)ModuleName.Metal1 && (int)unit <= (int)ModuleName.Metal16;
  244. }
  245. public static bool IsDry(ModuleName unit)
  246. {
  247. return (int)unit >= (int)ModuleName.Dryer1 && (int)unit <= (int)ModuleName.Dryer3;
  248. }
  249. public static bool IsReservoir(ModuleName unit)
  250. {
  251. return (int)unit >= (int)ModuleName.Reservoir1 && (int)unit <= (int)ModuleName.Reservoir5;
  252. }
  253. public static bool IsRinse(ModuleName unit)
  254. {
  255. return (int)unit >= (int)ModuleName.Rinse1 && (int)unit <= (int)ModuleName.Rinse6;
  256. }
  257. public static bool IsBuffer(ModuleName unit)
  258. {
  259. return (int)unit>=(int)ModuleName.Buffer1&&(int)(unit)<=(int)ModuleName.Buffer19;
  260. }
  261. public static bool IsLoadPort(ModuleName unit)
  262. {
  263. return unit == ModuleName.LP1
  264. || unit == ModuleName.LP2
  265. || unit == ModuleName.LP3
  266. || unit == ModuleName.LP4
  267. || unit == ModuleName.LP5
  268. || unit == ModuleName.LP6
  269. || unit == ModuleName.LP7
  270. || unit == ModuleName.LP8
  271. || unit == ModuleName.LP9
  272. || unit == ModuleName.LP10;
  273. }
  274. public static bool IsDummy(ModuleName unit)
  275. {
  276. return unit == ModuleName.Dummy1 || unit == ModuleName.Dummy2;
  277. }
  278. public static bool IsAligner(ModuleName unit)
  279. {
  280. return unit == ModuleName.Aligner || unit == ModuleName.Aligner1 || unit == ModuleName.Aligner2 ;
  281. }
  282. public static bool IsEFEMRobot(ModuleName unit)
  283. {
  284. return unit == ModuleName.EfemRobot;
  285. }
  286. public static bool IsVPA(ModuleName unit)
  287. {
  288. return unit == ModuleName.VPA;
  289. }
  290. public static string GetAbbr(ModuleName module)
  291. {
  292. switch (module)
  293. {
  294. case ModuleName.Aligner: return "PA";
  295. case ModuleName.Robot: return "RB";
  296. default: return module.ToString();
  297. }
  298. }
  299. public static ModuleName Converter(string module)
  300. {
  301. return (ModuleName) Enum.Parse(typeof(ModuleName), module);
  302. }
  303. /// <summary>
  304. ///
  305. /// </summary>
  306. /// <param name="index">0 based</param>
  307. /// <returns></returns>
  308. public static ModuleName GetLoadPort(int index)
  309. {
  310. ModuleName[] lps = new ModuleName[]
  311. {
  312. ModuleName.LP1, ModuleName.LP2, ModuleName.LP3, ModuleName.LP4, ModuleName.LP5,
  313. ModuleName.LP6, ModuleName.LP7, ModuleName.LP8, ModuleName.LP9, ModuleName.LP10,
  314. };
  315. return lps[index];
  316. }
  317. private static List<ModuleName> _lstModules = new List<ModuleName>();
  318. private static readonly object _lock = new object();
  319. public static bool IsInstalled(ModuleName module)
  320. {
  321. //if (_lstModules.Count == 0)
  322. //{
  323. // LoadModules();
  324. //}
  325. //return _lstModules.Contains(module);
  326. return ToolLayoutConfigManager.Instance.IsInstalled(module);
  327. }
  328. public static void LoadModules()
  329. {
  330. lock (_lock)
  331. {
  332. try
  333. {
  334. string moduleString = SC.GetStringValue("System.InstalledModules");
  335. var modules = moduleString.Split(',');
  336. foreach (var mod in modules)
  337. {
  338. var module = Converter(mod.Trim());
  339. _lstModules.Add(module);
  340. }
  341. }
  342. catch (Exception e)
  343. {
  344. LOG.WriteExeption("Loading intalled module error, please check the config item: System.InstalledModules", e);
  345. }
  346. }
  347. }
  348. }
  349. public class ModuleNameString
  350. {
  351. public const string System = "System";
  352. public const string LDULD = "LDULD";
  353. public const string BufferOut = "BufferOut";
  354. public const string BufferIn = "BufferIn";
  355. public const string Dryer = "Dryer";
  356. public const string QDR = "QDR";
  357. public const string Robot = "Robot";
  358. public const string Handler = "Handler";
  359. public static ModuleName ToEnum(string value)
  360. {
  361. return (ModuleName)Enum.Parse(typeof(ModuleName), value, true);
  362. }
  363. }
  364. }