SafetyAllOnRoutine.cs 15 KB

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  1. using Aitex.Core.RT.Device;
  2. using Aitex.Core.RT.Log;
  3. using Aitex.Core.RT.Routine;
  4. using Aitex.Core.Util;
  5. using CyberX8_Core;
  6. using CyberX8_RT.Modules;
  7. using CyberX8_RT.Modules.Loader;
  8. using CyberX8_RT.Modules.PUF;
  9. using CyberX8_RT.Modules.SRD;
  10. using CyberX8_RT.Modules.Transporter;
  11. using MECF.Framework.Common.Beckhoff.ModuleIO;
  12. using MECF.Framework.Common.Equipment;
  13. using MECF.Framework.Common.Routine;
  14. namespace CyberX8_RT.Devices.Safety
  15. {
  16. internal class SafetyAllOnRoutine : RoutineBase, IRoutine
  17. {
  18. private enum SafetyAllOnStep
  19. {
  20. Ready,
  21. SwitchOnProcessTransporter,
  22. WaitSwitchOnProcessTransporter,
  23. SwitchOnLoaderTransporter,
  24. WaitSwitchOnLoaderTransporter,
  25. SwitchOnLoader,
  26. WaitSwitchOnLoader,
  27. SwitchOnPuf1,
  28. WaitSwitchOnPuf1,
  29. SwitchOnPuf2,
  30. WaitSwitchOnPuf2,
  31. SwitchOnSRD1,
  32. WaitSwitchOnSRD1,
  33. SwitchOnSRD2,
  34. WaitSwitchOnSRD2,
  35. End
  36. }
  37. #region 内部变量
  38. private SafetyDevice _device;
  39. /// <summary>
  40. /// ProcessTransporter
  41. /// </summary>
  42. private TransporterEntity _processTransporterEntity;
  43. /// <summary>
  44. /// LoaderTransporter
  45. /// </summary>
  46. private TransporterEntity _loaderTransporterEntity;
  47. /// <summary>
  48. /// Puf1
  49. /// </summary>
  50. private PUFEntity _puf1Entity;
  51. /// <summary>
  52. /// Puf2
  53. /// </summary>
  54. private PUFEntity _puf2Entity;
  55. /// <summary>
  56. /// Loader
  57. /// </summary>
  58. private LoaderEntity _loaderEntity;
  59. /// <summary>
  60. /// SRD1
  61. /// </summary>
  62. private SRDEntity _srd1Entity;
  63. /// <summary>
  64. /// SRD2
  65. /// </summary>
  66. private SRDEntity _srd2Entity;
  67. #endregion
  68. /// <summary>
  69. /// 构造函数
  70. /// </summary>
  71. /// <param name="module"></param>
  72. public SafetyAllOnRoutine(string module) : base(module)
  73. {
  74. }
  75. /// <summary>
  76. /// 中止
  77. /// </summary>
  78. public void Abort()
  79. {
  80. Runner.Stop($"Safety All On Abort");
  81. }
  82. /// <summary>
  83. /// 监控
  84. /// </summary>
  85. /// <returns></returns>
  86. public RState Monitor()
  87. {
  88. Runner.Run(SafetyAllOnStep.Ready, CheckReady, _delay_1ms)
  89. .RunIf(SafetyAllOnStep.SwitchOnProcessTransporter,_processTransporterEntity!=null, SwitchOnProcessTransporter, _delay_1ms)
  90. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnProcessTransporter, CheckSwitchOnProcessTransporterComplete, CheckSwitchOnProcessTransporterError)
  91. .RunIf(SafetyAllOnStep.SwitchOnLoaderTransporter,_loaderTransporterEntity!=null, SwitchOnLoaderTransporter, _delay_1ms)
  92. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnLoaderTransporter, CheckSwitchOnLoaderTransporterComplete, CheckSwitchOnLoaderTransporterError)
  93. .RunIf(SafetyAllOnStep.SwitchOnPuf1,_puf1Entity!=null, SwitchOnPuf1, _delay_1ms)
  94. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnPuf1, CheckSwitchOnPuf1Complete, CheckSwitchOnPuf1Error)
  95. .RunIf(SafetyAllOnStep.SwitchOnPuf2,_puf2Entity!=null, SwitchOnPuf2, _delay_1ms)
  96. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnPuf2, CheckSwitchOnPuf2Complete, CheckSwitchOnPuf2Error)
  97. .RunIf(SafetyAllOnStep.SwitchOnLoader,_loaderEntity!=null, SwitchOnLoader, _delay_1ms)
  98. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnLoader, CheckSwitchOnLoaderComplete, CheckSwitchOnLoaderError)
  99. .RunIf(SafetyAllOnStep.SwitchOnSRD1, _srd1Entity!=null, SwitchOnSRD1, _delay_1ms)
  100. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnSRD1, CheckSwitchOnSRD1Complete, CheckSwitchOnSRD1Error)
  101. .RunIf(SafetyAllOnStep.SwitchOnSRD2, _srd2Entity!=null, SwitchOnSRD2, _delay_1ms)
  102. .WaitWithStopCondition(SafetyAllOnStep.WaitSwitchOnSRD2, CheckSwitchOnSRD2Complete, CheckSwitchOnSRD2Error)
  103. .End(SafetyAllOnStep.End, NullFun, _delay_1ms);
  104. return Runner.Status;
  105. }
  106. private bool CheckReady()
  107. {
  108. _processTransporterEntity = Singleton<RouteManager>.Instance.GetModule<TransporterEntity>(ModuleName.Transporter1.ToString());
  109. _loaderTransporterEntity = Singleton<RouteManager>.Instance.GetModule<TransporterEntity>(ModuleName.Transporter2.ToString());
  110. _puf1Entity = Singleton<RouteManager>.Instance.GetModule<PUFEntity>(ModuleName.PUF1.ToString());
  111. _puf2Entity = Singleton<RouteManager>.Instance.GetModule<PUFEntity>(ModuleName.PUF2.ToString());
  112. _loaderEntity = Singleton<RouteManager>.Instance.GetModule<LoaderEntity>(ModuleName.Loader1.ToString());
  113. _srd1Entity = Singleton<RouteManager>.Instance.GetModule<SRDEntity>(ModuleName.SRD1.ToString());
  114. _srd2Entity = Singleton<RouteManager>.Instance.GetModule<SRDEntity>(ModuleName.SRD2.ToString());
  115. return true;
  116. }
  117. #region ProcessTransporter
  118. /// <summary>
  119. /// Switch on ProcessTransporter Motors
  120. /// </summary>
  121. /// <returns></returns>
  122. private bool SwitchOnProcessTransporter()
  123. {
  124. return _processTransporterEntity.CheckToPostMessage<TransporterState, TransporterMSG>(eEvent.ERR_TRANSPORTER, ModuleName.Transporter1.ToString(), (int)TransporterMSG.SwitchOn);
  125. }
  126. /// <summary>
  127. /// 检查ProcessTransporter Motors switchon是否完成
  128. /// </summary>
  129. /// <returns></returns>
  130. private bool CheckSwitchOnProcessTransporterComplete()
  131. {
  132. if (_processTransporterEntity == null)
  133. {
  134. return true;
  135. }
  136. if (_processTransporterEntity.IsGantrySwitchOn && _processTransporterEntity.IsElevatorSwitchOn)
  137. {
  138. return true;
  139. }
  140. return false;
  141. }
  142. /// <summary>
  143. /// 检查ProcessTransporter Motors switchon是否出错
  144. /// </summary>
  145. /// <returns></returns>
  146. private bool CheckSwitchOnProcessTransporterError()
  147. {
  148. if(_processTransporterEntity==null)
  149. {
  150. return false;
  151. }
  152. if (_processTransporterEntity.IsError)
  153. {
  154. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On ProcessTransporter Motors is failed");
  155. return true;
  156. }
  157. return false;
  158. }
  159. #endregion
  160. #region LoaderTransporter
  161. /// <summary>
  162. /// Switch on LoaderTransporter Motors
  163. /// </summary>
  164. /// <returns></returns>
  165. private bool SwitchOnLoaderTransporter()
  166. {
  167. return _loaderTransporterEntity.CheckToPostMessage<TransporterState, TransporterMSG>(eEvent.ERR_TRANSPORTER, ModuleName.Transporter2.ToString(), (int)TransporterMSG.SwitchOn);
  168. }
  169. /// <summary>
  170. /// 检查LoaderTransporter Motors switchon是否完成
  171. /// </summary>
  172. /// <returns></returns>
  173. private bool CheckSwitchOnLoaderTransporterComplete()
  174. {
  175. if (_loaderTransporterEntity==null)
  176. {
  177. return true;
  178. }
  179. if (_loaderTransporterEntity.IsGantrySwitchOn && _loaderTransporterEntity.IsElevatorSwitchOn)
  180. {
  181. return true;
  182. }
  183. return false;
  184. }
  185. /// <summary>
  186. /// 检查LoaderTransporter Motors switchon是否出错
  187. /// </summary>
  188. /// <returns></returns>
  189. private bool CheckSwitchOnLoaderTransporterError()
  190. {
  191. if(_loaderTransporterEntity==null)
  192. {
  193. return false;
  194. }
  195. if (_loaderTransporterEntity.IsError)
  196. {
  197. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On ProcessTransporter Motors is failed");
  198. return true;
  199. }
  200. return false;
  201. }
  202. #endregion
  203. #region Puf1
  204. /// <summary>
  205. /// Switch on Puf1 Motors
  206. /// </summary>
  207. /// <returns></returns>
  208. private bool SwitchOnPuf1()
  209. {
  210. return _puf1Entity.CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF, ModuleName.PUF1.ToString(), (int)PUFMSG.SwitchOn);
  211. }
  212. /// <summary>
  213. /// 检查Puf1 Motors switchon是否完成
  214. /// </summary>
  215. /// <returns></returns>
  216. private bool CheckSwitchOnPuf1Complete()
  217. {
  218. if (_puf1Entity==null)
  219. {
  220. return true;
  221. }
  222. if (_puf1Entity.IsRotationSwitchOn && _puf1Entity.IsVerticalSwitchOn && _puf1Entity.IsFlipSwitchOn)
  223. {
  224. return true;
  225. }
  226. return false;
  227. }
  228. /// <summary>
  229. /// 检查Puf1 Motors switchon是否出错
  230. /// </summary>
  231. /// <returns></returns>
  232. private bool CheckSwitchOnPuf1Error()
  233. {
  234. if (_puf1Entity == null)
  235. {
  236. return false;
  237. }
  238. if (_puf1Entity.IsError)
  239. {
  240. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On Puf1 Motors is failed");
  241. return true;
  242. }
  243. return false;
  244. }
  245. #endregion
  246. #region Puf2
  247. /// <summary>
  248. /// Switch on Puf2 Motors
  249. /// </summary>
  250. /// <returns></returns>
  251. private bool SwitchOnPuf2()
  252. {
  253. return _puf2Entity.CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF, ModuleName.PUF2.ToString(), (int)PUFMSG.SwitchOn);
  254. }
  255. /// <summary>
  256. /// 检查Puf1 Motors switchon是否完成
  257. /// </summary>
  258. /// <returns></returns>
  259. private bool CheckSwitchOnPuf2Complete()
  260. {
  261. if (_puf2Entity == null)
  262. {
  263. return true;
  264. }
  265. if (_puf2Entity.IsRotationSwitchOn && _puf2Entity.IsVerticalSwitchOn && _puf2Entity.IsFlipSwitchOn)
  266. {
  267. return true;
  268. }
  269. return false;
  270. }
  271. /// <summary>
  272. /// 检查Puf2 Motors switchon是否出错
  273. /// </summary>
  274. /// <returns></returns>
  275. private bool CheckSwitchOnPuf2Error()
  276. {
  277. if (_puf2Entity == null)
  278. {
  279. return false;
  280. }
  281. if (_puf2Entity.IsError)
  282. {
  283. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On Puf2 Motors is failed");
  284. return true;
  285. }
  286. return false;
  287. }
  288. #endregion
  289. #region Loader
  290. /// <summary>
  291. /// Switch on Loader Motors
  292. /// </summary>
  293. /// <returns></returns>
  294. private bool SwitchOnLoader()
  295. {
  296. return _loaderEntity.CheckToPostMessage<LOADERSTATE,LoaderMSG>(eEvent.ERR_LOADER, ModuleName.Loader1.ToString(), (int)LoaderMSG.SwitchOnAll); ;
  297. }
  298. /// <summary>
  299. /// 检查Loader Motors switchon是否完成
  300. /// </summary>
  301. /// <returns></returns>
  302. private bool CheckSwitchOnLoaderComplete()
  303. {
  304. if (_loaderEntity==null)
  305. {
  306. return true;
  307. }
  308. if (_loaderEntity.IsRotationSwitchOn && _loaderEntity.IsTiltASwitchOn && _loaderEntity.IsTiltBSwitchOn
  309. && _loaderEntity.IsShuttleASwitchOn && _loaderEntity.IsShuttleBSwitchOn && _loaderEntity.IsCrsASwitchOn && _loaderEntity.IsCrsBSwitchOn)
  310. {
  311. return true;
  312. }
  313. return false;
  314. }
  315. /// <summary>
  316. /// 检查Loader Motors switchon是否出错
  317. /// </summary>
  318. /// <returns></returns>
  319. private bool CheckSwitchOnLoaderError()
  320. {
  321. if(_loaderEntity==null)
  322. {
  323. return false;
  324. }
  325. if (_loaderEntity.IsError)
  326. {
  327. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On Loader Motors is failed");
  328. return true;
  329. }
  330. return false;
  331. }
  332. #endregion
  333. #region SRD1
  334. /// <summary>
  335. /// Switch on SRD1 Motors
  336. /// </summary>
  337. /// <returns></returns>
  338. private bool SwitchOnSRD1()
  339. {
  340. return _srd1Entity.CheckToPostMessage<SRDState,SRDMSG>(eEvent.ERR_SRD, ModuleName.SRD1.ToString(), (int)SRDMSG.SwitchOn);
  341. }
  342. /// <summary>
  343. /// 检查SRD1 Motors switchon是否完成
  344. /// </summary>
  345. /// <returns></returns>
  346. private bool CheckSwitchOnSRD1Complete()
  347. {
  348. if(_srd1Entity==null)
  349. {
  350. return true;
  351. }
  352. if (_srd1Entity.IsRotationSwitchOn && _srd1Entity.IsArmSwitchOn)
  353. {
  354. return true;
  355. }
  356. return false;
  357. }
  358. /// <summary>
  359. /// 检查SRD1 Motors switchon是否出错
  360. /// </summary>
  361. /// <returns></returns>
  362. private bool CheckSwitchOnSRD1Error()
  363. {
  364. if (_srd1Entity == null)
  365. {
  366. return false;
  367. }
  368. if (_srd1Entity.IsError)
  369. {
  370. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On SRD1 Motors is failed");
  371. return true;
  372. }
  373. return false;
  374. }
  375. #endregion
  376. #region SRD2
  377. /// <summary>
  378. /// Switch on SRD2 Motors
  379. /// </summary>
  380. /// <returns></returns>
  381. private bool SwitchOnSRD2()
  382. {
  383. return _srd2Entity.CheckToPostMessage<SRDState,SRDMSG>(eEvent.ERR_SRD, ModuleName.SRD2.ToString(), (int)SRDMSG.SwitchOn);
  384. }
  385. /// <summary>
  386. /// 检查SRD2 Motors switchon是否完成
  387. /// </summary>
  388. /// <returns></returns>
  389. private bool CheckSwitchOnSRD2Complete()
  390. {
  391. if(_srd2Entity == null)
  392. {
  393. return true;
  394. }
  395. if (_srd2Entity.IsRotationSwitchOn && _srd2Entity.IsArmSwitchOn)
  396. {
  397. return true;
  398. }
  399. return false;
  400. }
  401. /// <summary>
  402. /// 检查SRD2 Motors switchon是否出错
  403. /// </summary>
  404. /// <returns></returns>
  405. private bool CheckSwitchOnSRD2Error()
  406. {
  407. if(_srd2Entity == null)
  408. {
  409. return false;
  410. }
  411. if (_srd2Entity.IsError)
  412. {
  413. LOG.WriteLog(eEvent.ERR_SAFETY, Module, $"Switching On SRD2 Motors is failed");
  414. return true;
  415. }
  416. return false;
  417. }
  418. #endregion
  419. /// <summary>
  420. /// 启动
  421. /// </summary>
  422. /// <param name="objs"></param>
  423. /// <returns></returns>
  424. public RState Start(params object[] objs)
  425. {
  426. _device = DEVICE.GetDevice<SafetyDevice>(Module);
  427. return Runner.Start(Module, $"Safety All On");
  428. }
  429. }
  430. }