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- using CyberX8_MainPages.Unity;
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- namespace CyberX8_MainPages.Views
- {
- /// <summary>
- /// LogoutView.xaml 的交互逻辑
- /// </summary>
- public partial class LogoutView : Window
- {
- public LogoutView()
- {
- InitializeComponent();
- userTextBlock.Text = GlobalUser.Instance.User.Name;
- passwordTextBlock.Text = "******";
- roleTextBlock.Text = GlobalUser.Instance.User.Role.ToString();
- }
- private void Close_Click(object sender, RoutedEventArgs e)
- {
- this.Close();
- }
- private void Login_Click(object sender, RoutedEventArgs e)
- {
- Logout();
- }
- private void PassWordTextBox_KeyDown(object sender, KeyEventArgs e)
- {
- if (e.Key == Key.Return)
- {
- Logout();
- }
- }
- private void Logout()
- {
- GlobalLogin.Instance.ReLogin = true;
- }
- private void Window_Closed(object sender, EventArgs e)
- {
- this.Closed -= Window_Closed;
- this.logButton.Click -= Login_Click;
- this.closeButton.Click -= Close_Click;
- }
- }
- }
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