RoleViewModel.cs 8.2 KB

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  1. using Prism.Commands;
  2. using Prism.Mvvm;
  3. using System;
  4. using System.Collections.ObjectModel;
  5. using System.Windows.Input;
  6. using MECF.Framework.Common.ControlDataContext;
  7. using MECF.Framework.Common.DataCenter;
  8. using System.Windows.Threading;
  9. using System.Threading.Tasks;
  10. using System.Windows;
  11. using WPF.Themes.UserControls;
  12. using CyberX8_MainPages.Views;
  13. using CyberX8_MainPages.Unity;
  14. using System.Linq;
  15. using Venus_Unity;
  16. using System.IO;
  17. using CyberX8_MainPages.Roles;
  18. namespace CyberX8_MainPages.ViewModels
  19. {
  20. internal class RoleViewModel : BindableBase
  21. {
  22. #region 私有属性
  23. /// <summary>
  24. /// 定时器
  25. /// </summary>
  26. DispatcherTimer _timer;
  27. /// <summary>
  28. /// 用户
  29. /// </summary>
  30. private ObservableCollection<UserItem> _users = new ObservableCollection<UserItem>();
  31. /// <summary>
  32. /// 已选用户
  33. /// </summary>
  34. private UserItem _selectedUser = new UserItem();
  35. /// <summary>
  36. /// 第一次加载
  37. /// </summary>
  38. private bool _firstLoad = true;
  39. /// <summary>
  40. /// Roles
  41. /// </summary>
  42. private ObservableCollection<string> _roles = new ObservableCollection<string>();
  43. /// <summary>
  44. /// RoleDefines
  45. /// </summary>
  46. private ObservableCollection<RoleDefine> _roleDefines;
  47. /// <summary>
  48. /// 当前RoleDefine
  49. /// </summary>
  50. private RoleDefine _currentRoleDefine;
  51. /// <summary>
  52. /// 当前Menus列表
  53. /// </summary>
  54. private ObservableCollection<Menu> _currentMenus = new ObservableCollection<Menu>();
  55. #endregion
  56. #region 属性
  57. /// <summary>
  58. /// 用户
  59. /// </summary>
  60. public ObservableCollection<UserItem> Users
  61. {
  62. get { return _users; }
  63. set { SetProperty(ref _users, value);}
  64. }
  65. /// <summary>
  66. /// 已选用户
  67. /// </summary>
  68. public UserItem SelectedUser
  69. {
  70. get { return _selectedUser; }
  71. set { SetProperty(ref _selectedUser, value);}
  72. }
  73. /// <summary>
  74. /// Roles
  75. /// </summary>
  76. public ObservableCollection<string> Roles
  77. {
  78. get { return _roles;}
  79. set { SetProperty(ref _roles, value);}
  80. }
  81. /// <summary>
  82. /// RoleDefines
  83. /// </summary>
  84. public ObservableCollection<RoleDefine> RoleDefines
  85. {
  86. get { return _roleDefines; }
  87. set { SetProperty(ref _roleDefines, value);}
  88. }
  89. /// <summary>
  90. /// 当前RoleDefine
  91. /// </summary>
  92. public RoleDefine CurrentRoleDefine
  93. {
  94. get { return _currentRoleDefine; }
  95. set { SetProperty(ref _currentRoleDefine, value);}
  96. }
  97. /// <summary>
  98. /// 当前Menus列表
  99. /// </summary>
  100. public ObservableCollection<Menu> CurrentMenus
  101. {
  102. get { return _currentMenus; }
  103. set { SetProperty(ref _currentMenus, value); }
  104. }
  105. #endregion
  106. #region Command指令
  107. /// <summary>
  108. /// Add Command
  109. /// </summary>
  110. public ICommand AddUserCommand { get; set; }
  111. /// <summary>
  112. /// Delete Command
  113. /// </summary>
  114. public ICommand DeleteUserCommand { get; set; }
  115. /// <summary>
  116. /// Edit Command
  117. /// </summary>
  118. public ICommand EditUserCommand { get; set; }
  119. /// <summary>
  120. /// Change Role Setting Command
  121. /// </summary>
  122. public ICommand ChangeRoleCommand { get; set; }
  123. /// <summary>
  124. /// Save Role Setting Command
  125. /// </summary>
  126. public ICommand SaveCommand { get; set; }
  127. #endregion
  128. /// <summary>
  129. /// 构造函数
  130. /// </summary>
  131. public RoleViewModel()
  132. {
  133. AddUserCommand = new DelegateCommand<object>(OnAddUser);
  134. DeleteUserCommand = new DelegateCommand<object>(OnDeleteUser);
  135. ChangeRoleCommand = new DelegateCommand<object>(OnChangeRole);
  136. SaveCommand = new DelegateCommand<object>(OnSaveRole);
  137. EditUserCommand = new DelegateCommand<object>(OnEditUser);
  138. string configPath = "";
  139. if (File.Exists($"Config/UIMenu_permission.json"))
  140. {
  141. configPath = $"Config/UIMenu_permission.json";
  142. }
  143. RoleDefines = SerializeHelper.Instance.ReadFromJsonFile<ObservableCollection<RoleDefine>>(configPath);
  144. for (int i = 0; i < RoleDefines.Count; i++)
  145. {
  146. Roles.Add(RoleDefines[i].RoleName);
  147. }
  148. }
  149. /// <summary>
  150. /// 加载数据
  151. /// </summary>
  152. public void LoadData(string systemName)
  153. {
  154. Users.Clear();
  155. Users = new ObservableCollection<UserItem>(QueryDataClient.Instance.Service.QueryAllUsers());
  156. if (_firstLoad)
  157. {
  158. GlobalEvents.Instance.UserViewUpdateEvent += Instance_UserViewUpdateEvent;
  159. _firstLoad = false;
  160. }
  161. CurrentRoleDefine = RoleDefines[0];
  162. }
  163. /// <summary>
  164. /// 隐藏
  165. /// </summary>
  166. public void Hide()
  167. {
  168. }
  169. #region 指令Action
  170. /// <summary>
  171. /// 保存Role权限设置
  172. /// </summary>
  173. private void OnSaveRole(object param)
  174. {
  175. RoleDefines[Roles.IndexOf(CurrentRoleDefine.RoleName)] = CurrentRoleDefine;
  176. SerializeHelper.Instance.WriteToJsonFile<ObservableCollection<RoleDefine>>(RoleDefines, $"Config/UIMenu_permission.json");
  177. }
  178. /// <summary>
  179. /// 添加用户
  180. /// </summary>
  181. /// <param name="param"></param>
  182. private void OnAddUser(object param)
  183. {
  184. var _mainWindow = Application.Current.Windows.Cast<Window>().FirstOrDefault(window => window is Window) as Window;
  185. var userItem = new UserItemView();
  186. userItem.Show();
  187. userItem.Owner = _mainWindow;
  188. Users = new ObservableCollection<UserItem>(QueryDataClient.Instance.Service.QueryAllUsers());
  189. }
  190. /// <summary>
  191. /// 删除用户
  192. /// </summary>
  193. /// <param name="param"></param>
  194. private async void OnDeleteUser(object param)
  195. {
  196. if (SelectedUser == null)
  197. {
  198. WPFMessageBox.ShowWarning("Please Select User");
  199. return;
  200. }
  201. if (WPFMessageBox.ShowQuestion($"Delete User {SelectedUser.Name}?", "") == MessageBoxResult.Yes)
  202. {
  203. QueryDataClient.Instance.Service.DeleteUser(SelectedUser.Name);
  204. await Task.Delay(500);
  205. Users = new ObservableCollection<UserItem>(QueryDataClient.Instance.Service.QueryAllUsers());
  206. }
  207. }
  208. /// <summary>
  209. /// 编辑用户
  210. /// </summary>
  211. /// <param name="param"></param>
  212. private void OnEditUser(object param)
  213. {
  214. if (SelectedUser == null || string.IsNullOrEmpty(SelectedUser.Name))
  215. {
  216. WPFMessageBox.ShowWarning("Please Select User");
  217. return;
  218. }
  219. var _mainWindow = Application.Current.Windows.Cast<Window>().FirstOrDefault(window => window is Window) as Window;
  220. var userItem = new UserItemView(SelectedUser);
  221. userItem.Show();
  222. userItem.Owner = _mainWindow;
  223. }
  224. /// <summary>
  225. /// Change Role
  226. /// </summary>
  227. private void OnChangeRole(object param)
  228. {
  229. string roleName = param.ToString();
  230. CurrentRoleDefine = RoleDefines[Roles.IndexOf(roleName)];
  231. }
  232. #endregion
  233. private void Instance_UserViewUpdateEvent()
  234. {
  235. Users = new ObservableCollection<UserItem>(QueryDataClient.Instance.Service.QueryAllUsers());
  236. }
  237. }
  238. }