| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 | using Aitex.Core.RT.Log;using Aitex.Core.Util;using CyberX8_Core;using CyberX8_RT.Modules;using CyberX8_RT.Modules.Loader;using CyberX8_RT.Modules.PUF;using MECF.Framework.Common.Equipment;using MECF.Framework.Common.Schedulers;using MECF.Framework.Common.SubstrateTrackings;using System;using System.Collections.Generic;using System.Linq;using System.Reflection;using System.Text;using System.Threading.Tasks;namespace CyberX8_RT.Schedulers.EfemRobot{    public class RobotMoveHelper : Singleton<RobotMoveHelper>    {        private enum RobotOperation        {            None,            Pick,            PickWait,            CheckLoaderPrepare,            Place,            PlaceWait        }        #region 内部变量        private Queue<MoveItem> _queue=new Queue<MoveItem>();        private MoveItem _moveItem;        private RState _state = RState.End;        private RobotOperation _currentOperation=RobotOperation.None;        private EfemEntity _efemEntity;        private LoaderEntity _loaderEntity;        private PUFEntity _puf1Entity;        private PUFEntity _puf2Entity;        private string _module;        #endregion        #region 属性        /// <summary>        /// 是否忙碌        /// </summary>        public bool IsBusy        {            get { return _state == RState.Running; }        }        /// <summary>        /// 是否空闲        /// </summary>        public bool IsIdle        {            get { return _state == RState.End; }        }        /// <summary>        /// 是否错误        /// </summary>        public bool IsError        {            get { return _state == RState.Failed || _state == RState.Timeout; }        }        /// <summary>        /// 当前模块名称        /// </summary>        public string Module { get { return _module; } }        /// <summary>        /// 是否完成        /// </summary>        public bool IsPickCompleted { get { return _currentOperation >= RobotOperation.Place; } }        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="queue"></param>        public RobotMoveHelper()        {        }        /// <summary>        /// 启动        /// </summary>        /// <param name="queue"></param>        /// <returns></returns>        public bool Start(MoveItem moveItem,string module)        {            _efemEntity = Singleton<RouteManager>.Instance.EFEM;            _loaderEntity = Singleton<RouteManager>.Instance.GetModule<LoaderEntity>(ModuleName.Loader1.ToString());            _puf1Entity = Singleton<RouteManager>.Instance.GetModule<PUFEntity>(ModuleName.PUF1.ToString());            _puf2Entity = Singleton<RouteManager>.Instance.GetModule<PUFEntity>(ModuleName.PUF2.ToString());            _moveItem = moveItem;            _queue.Clear();            _queue.Enqueue(moveItem);            _state = RState.Running;            _currentOperation = RobotOperation.Pick;            _module = module;            return true;        }        /// <summary>        /// 监控状态        /// </summary>        /// <returns></returns>        public bool Monitor(string module)        {            if (_module != module)            {                return false;            }            if (_currentOperation == RobotOperation.Pick)            {                if (CheckOtherModuleError())                {                    return false;                }                if (_efemEntity.IsIdle)                {                    bool result = Pick();                    if (result)                    {                        _currentOperation = RobotOperation.PickWait;                    }                }            }            else if (_currentOperation == RobotOperation.PickWait)            {                if (_efemEntity.IsIdle && WaferManager.Instance.CheckHasWafer(ModuleName.EfemRobot, 0)                    && WaferManager.Instance.CheckNoWafer(_moveItem.SourceModule, _moveItem.SourceSlot))                {                    if (_moveItem.DestinationType == ModuleType.PUF)                    {                        _currentOperation = RobotOperation.CheckLoaderPrepare;                    }                    else                    {                        _currentOperation = RobotOperation.Place;                    }                }            }            else if (_currentOperation == RobotOperation.CheckLoaderPrepare)            {                if(_loaderEntity.State==(int)LOADERSTATE.WaitForUnload)                {                    _currentOperation = RobotOperation.Place;                }            }            else if (_currentOperation == RobotOperation.Place)            {                if (CheckOtherModuleError())                {                    return false;                }                                if (_efemEntity.IsIdle)                {                    bool result = Place();                    if (result)                    {                        _currentOperation = RobotOperation.PlaceWait;                    }                }            }            else if (_currentOperation == RobotOperation.PlaceWait)            {                if (_efemEntity.IsIdle && WaferManager.Instance.CheckNoWafer(ModuleName.EfemRobot, 0)                    && WaferManager.Instance.CheckHasWafer(_moveItem.DestinationModule, _moveItem.DestinationSlot))                {                    _state = RState.End;                    _currentOperation = RobotOperation.None;                }            }            return true;        }        //检验其他模块是否故障        private bool CheckOtherModuleError()        {            return _loaderEntity.IsError||_puf1Entity.IsError;        }        /// <summary>        /// 取片        /// </summary>        /// <param name="moveItem"></param>        /// <returns></returns>        private bool Pick()        {            return _efemEntity.CheckToPostMessage<EfemEntity.STATE, EfemEntity.MSG>(eEvent.ERR_EFEM_COMMON_FAILED,                ModuleName.EFEM.ToString(), (int)EfemEntity.MSG.Pick, _queue);        }        /// <summary>        /// 放片        /// </summary>        /// <param name="moveItem"></param>        /// <returns></returns>        private bool Place()        {            return _efemEntity.CheckToPostMessage<EfemEntity.STATE, EfemEntity.MSG>(eEvent.ERR_EFEM_COMMON_FAILED,                ModuleName.EFEM.ToString(), (int)EfemEntity.MSG.Place, _queue);        }        /// <summary>        /// 重置        /// </summary>        public void Reset()        {            _state = RState.End;            _queue.Clear();        }    }}
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