| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Routine;using Aitex.Core.RT.SCCore;using MECF.Framework.Common.Routine;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.PUF;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using MECF.Framework.Common.Utilities;namespace CyberX8_RT.Modules.PUF{    public class PufPlaceVacuumCheckRoutine : RoutineBase, IRoutine    {        private enum PlaceVacuumStep        {            ChuckOut,            CheckChuckOut,            VacuumOff,            VacuumDelay,            ChuckIn,            CheckChuckIn,            VacuumOn,            Delay,            VacuumCheck,            End        }        #region 常量         private const string SideA = "SideA";        private const string SideB = "SideB";        private const string WAFER_ABSENT = "WaferAbsent";        #endregion        #region 内部变量        private PufVacuum _vacuum;        private PufChuckRoutine _chuckRoutine;        private string _side = "SideA";        /// <summary>        /// 是否显示Routine错误        /// </summary>        private bool _showError = true;        /// <summary>        /// 第几次        /// </summary>        private int _times=1;        /// <summary>        /// 延迟时间        /// </summary>        private int _chuckValveSwitchingTimeDelayInMilliSeconds = 100;        /// <summary>        /// 是否处于模拟器        /// </summary>        private bool _isSimulator = false;        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public PufPlaceVacuumCheckRoutine(string module) : base(module)        {            _isSimulator = SC.GetValue<bool>("System.IsSimulatorMode");            _chuckRoutine = new PufChuckRoutine(module);        }        /// <summary>        /// 中止        /// </summary>        public void Abort()        {            Runner.Stop("Manual abort");        }        /// <summary>        ///  监控        /// </summary>        /// <returns></returns>        public RState Monitor()        {            Runner.Run(PlaceVacuumStep.ChuckOut, () => { return _chuckRoutine.Start(true) == RState.Running; }, NullFun, 100)                .WaitWithStopCondition(PlaceVacuumStep.CheckChuckOut, () => CommonFunction.CheckRoutineEndState(_chuckRoutine), () => CommonFunction.CheckRoutineStopState(_chuckRoutine))                .Run(PlaceVacuumStep.VacuumOff, VacuumOff, _delay_1ms)                .Delay(PlaceVacuumStep.VacuumDelay,_delay_1s)                .Run(PlaceVacuumStep.ChuckIn, () => { return _chuckRoutine.Start(false) == RState.Running; }, NullFun, 100)                .WaitWithStopCondition(PlaceVacuumStep.CheckChuckIn, () => CommonFunction.CheckRoutineEndState(_chuckRoutine), () => CommonFunction.CheckRoutineStopState(_chuckRoutine))                .Run(PlaceVacuumStep.VacuumOn, VacuumOn, _delay_1ms)                .Delay(PlaceVacuumStep.Delay, _chuckValveSwitchingTimeDelayInMilliSeconds)                .Run(PlaceVacuumStep.VacuumCheck, CheckWaferPresent,NullFun, _delay_1ms,_showError)                .End(PlaceVacuumStep.End, NullFun, _delay_1ms);            return Runner.Status;                         }        /// <summary>        /// 关闭Vacuum        /// </summary>        /// <returns></returns>        private bool VacuumOff()        {            if (_side == SideA)            {                return _vacuum.VacuumAOff();            }            else if (_side == SideB)            {                return _vacuum.VacuumBOff();            }            return false;        }        /// <summary>        /// 打开Vacuum        /// </summary>        /// <returns></returns>        private bool VacuumOn()        {            if (_side == SideA)            {                return _vacuum.VacuumAOn();            }            else if (_side == SideB)            {                return _vacuum.VacuumBOn();            }            return false;        }        /// <summary>        /// 检验存在Wafer        /// </summary>        /// <returns></returns>        private bool CheckWaferPresent()        {            if(_isSimulator)            {                return true;            }            if (_side == SideA)            {                return _vacuum.ChuckAVacuumStatus == WAFER_ABSENT;            }            else if (_side == SideB)            {                return _vacuum.ChuckBVacuumStatus == WAFER_ABSENT;            }            else            {                return false;            }        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            _side = objs[0].ToString();            _showError = objs.Length > 1 ? (bool)objs[1] : true;            _times = objs.Length > 2 ? (int)objs[2] : 1;            _vacuum = DEVICE.GetDevice<PufVacuum>($"{Module}.Vacuum");            _chuckValveSwitchingTimeDelayInMilliSeconds = SC.GetValue<int>($"{Module}.ChuckValveSwitchingTimeDelayInMilliSeconds");            return Runner.Start(Module, $"Start {_times} Place Vacuum Check");        }    }}
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