| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Routine;using MECF.Framework.Common.Equipment;using MECF.Framework.Common.Utilities;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.PUF;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using CyberX8_RT.Devices.Safety;using Aitex.Core.RT.Log;namespace CyberX8_RT.Modules.PUF{    public class PufHomeAllRoutine : ModuleRoutineBase, IRoutine    {        private enum PufHomeAllStep        {            CheckWafer,            ChuckIn,            WaitChuck,            RotationHome,            CheckRotationHome,            RotationHomeStation,            RotationHomeStationWait,            FlipHome,            CheckFlipHome,            FlipSideA,            FlipSideAWait,            End        }        #region 内部变量        private JetAxisBase _flipAxis;        private JetAxisBase _rotationAxis;        private PUFEntity _pufEntity;        private PufChuckRoutine _chuckRoutine;        #endregion        public PufHomeAllRoutine(ModuleName module,PUFEntity pufEntity) : base(module)        {            _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Flip");            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Rotation");            _chuckRoutine = new PufChuckRoutine(module.ToString());            _pufEntity = pufEntity;            Name = "Home";        }        public void Abort()        {            Runner.Stop("Manual Abort");        }        public RState Monitor()        {            Runner.Run(PufHomeAllStep.CheckWafer, () => { return !_pufEntity.SideAWaferPresent && !_pufEntity.SideBWaferPresent; },NullFun,100)                .Run(PufHomeAllStep.ChuckIn, () => _chuckRoutine.Start(false) == RState.Running, _delay_1ms)                .WaitWithStopCondition(PufHomeAllStep.WaitChuck, () => CommonFunction.CheckRoutineEndState(_chuckRoutine),                    CheckChuckStopStatus)                .Run(PufHomeAllStep.RotationHome, RotationAxisHome, _delay_1ms)                .WaitWithStopCondition(PufHomeAllStep.CheckRotationHome, CheckRotationPositionStatus, CheckRotationPositionRunStop)                .Run(PufHomeAllStep.RotationHomeStation, () => { return _rotationAxis.PositionStation("Home",true); }, NullFun, 100)                .WaitWithStopCondition(PufHomeAllStep.RotationHomeStationWait, CheckRotationPositionStatus, CheckRotationPositionRunStop)                .Run(PufHomeAllStep.FlipHome, FlipAxisHome, _delay_1ms)                .WaitWithStopCondition(PufHomeAllStep.CheckFlipHome, CheckFlipPositionStatus, CheckFlipPositionRunStop)                .Run(PufHomeAllStep.FlipSideA, () => { return _flipAxis.PositionStation("SideA", true); }, NullFun, 100)                .WaitWithStopCondition(PufHomeAllStep.FlipSideAWait, CheckFlipPositionStatus, CheckFlipPositionRunStop)                .End(PufHomeAllStep.End,NullFun);            return Runner.Status;         }        /// <summary>        /// 检验chuck routine停止状态        /// </summary>        /// <returns></returns>        private bool CheckChuckStopStatus()        {            bool result = CommonFunction.CheckRoutineStopState(_chuckRoutine);            if (result)            {                LOG.WriteLog(eEvent.ERR_PUF,Module.ToString(), _chuckRoutine.ErrorMsg);            }            return result;        }        /// <summary>        /// Flip Home        /// </summary>        /// <returns></returns>        private bool FlipAxisHome()        {            return _flipAxis.Home();        }        /// <summary>        /// 检验Flip home状态        /// </summary>        /// <returns></returns>        private bool CheckFlipHome()        {            return _flipAxis.IsHomed && _flipAxis.Status == RState.End;        }        /// <summary>        /// 检验Flip移动状态        /// </summary>        /// <returns></returns>        private bool CheckFlipPositionStatus()        {            return _flipAxis.Status == RState.End;        }        /// <summary>        /// 检验Flip是否还在运动        /// </summary>        /// <returns></returns>        private bool CheckFlipPositionRunStop()        {            return _flipAxis.Status == RState.Failed;        }        /// <summary>        /// rotation home        /// </summary>        /// <returns></returns>        private bool RotationAxisHome()        {            return _rotationAxis.Home();        }        /// <summary>        /// rotation Home状态        /// </summary>        /// <returns></returns>        private bool CheckRotationHome()        {            return _rotationAxis.IsHomed&&_rotationAxis.Status==RState.End;        }        /// <summary>        /// 检验Rotation移动状态        /// </summary>        /// <returns></returns>        private bool CheckRotationPositionStatus()        {            return _rotationAxis.Status == RState.End;        }        /// <summary>        /// 检验Rotation是否还在运动        /// </summary>        /// <returns></returns>        private bool CheckRotationPositionRunStop()        {            return _rotationAxis.Status == RState.Failed;        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            Runner.Start(Module, Name);            return RState.Running;        }    }}
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