PufPlaceVacuumCheckRoutine.cs 5.1 KB

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  1. using Aitex.Core.RT.Device;
  2. using Aitex.Core.RT.Routine;
  3. using Aitex.Core.RT.SCCore;
  4. using MECF.Framework.Common.Routine;
  5. using CyberX8_Core;
  6. using CyberX8_RT.Devices.AXIS;
  7. using CyberX8_RT.Devices.PUF;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.Linq;
  11. using System.Text;
  12. using System.Threading.Tasks;
  13. using MECF.Framework.Common.Utilities;
  14. namespace CyberX8_RT.Modules.PUF
  15. {
  16. public class PufPlaceVacuumCheckRoutine : RoutineBase, IRoutine
  17. {
  18. private enum PlaceVacuumStep
  19. {
  20. VerticalGotoLoaderPlaceDown,
  21. VerticalGotoLoaderPlaceDownWait,
  22. VacuumOff,
  23. ChuckIn,
  24. CheckChuckIn,
  25. VacuumOn,
  26. Delay,
  27. VacuumCheck,
  28. End
  29. }
  30. #region 常量
  31. private const string SideA = "SideA";
  32. private const string SideB = "SideB";
  33. private const string WAFER_ABSENT = "WaferAbsent";
  34. #endregion
  35. #region 内部变量
  36. private PufVacuum _vacuum;
  37. private PufChuckRoutine _chuckRoutine;
  38. private string _side = "SideA";
  39. /// <summary>
  40. /// 是否显示Routine错误
  41. /// </summary>
  42. private bool _showError = true;
  43. /// <summary>
  44. /// 第几次
  45. /// </summary>
  46. private int _times=1;
  47. /// <summary>
  48. /// 延迟时间
  49. /// </summary>
  50. private int _chuckValveSwitchingTimeDelayInMilliSeconds = 100;
  51. /// <summary>
  52. /// 是否处于模拟器
  53. /// </summary>
  54. private bool _isSimulator = false;
  55. #endregion
  56. /// <summary>
  57. /// 构造函数
  58. /// </summary>
  59. /// <param name="module"></param>
  60. public PufPlaceVacuumCheckRoutine(string module) : base(module)
  61. {
  62. _isSimulator = SC.GetValue<bool>("System.IsSimulatorMode");
  63. _chuckRoutine = new PufChuckRoutine(module);
  64. }
  65. /// <summary>
  66. /// 中止
  67. /// </summary>
  68. public void Abort()
  69. {
  70. Runner.Stop("Manual abort");
  71. }
  72. /// <summary>
  73. /// 监控
  74. /// </summary>
  75. /// <returns></returns>
  76. public RState Monitor()
  77. {
  78. Runner.Run(PlaceVacuumStep.VacuumOff, VacuumOff, _delay_1ms)
  79. .Run(PlaceVacuumStep.ChuckIn, () => { return _chuckRoutine.Start(false) == RState.Running; }, NullFun, 100)
  80. .WaitWithStopCondition(PlaceVacuumStep.CheckChuckIn, () => CommonFunction.CheckRoutineEndState(_chuckRoutine), () => CommonFunction.CheckRoutineStopState(_chuckRoutine))
  81. .Run(PlaceVacuumStep.VacuumOn, VacuumOn, _delay_1ms)
  82. .Delay(PlaceVacuumStep.Delay, _chuckValveSwitchingTimeDelayInMilliSeconds)
  83. .Run(PlaceVacuumStep.VacuumCheck, CheckWaferPresent,NullFun, _delay_1ms,_showError)
  84. .End(PlaceVacuumStep.End, NullFun, _delay_1ms);
  85. return Runner.Status;
  86. }
  87. /// <summary>
  88. /// 关闭Vacuum
  89. /// </summary>
  90. /// <returns></returns>
  91. private bool VacuumOff()
  92. {
  93. if (_side == SideA)
  94. {
  95. return _vacuum.VacuumAOff();
  96. }
  97. else if (_side == SideB)
  98. {
  99. return _vacuum.VacuumBOff();
  100. }
  101. return false;
  102. }
  103. /// <summary>
  104. /// 打开Vacuum
  105. /// </summary>
  106. /// <returns></returns>
  107. private bool VacuumOn()
  108. {
  109. if (_side == SideA)
  110. {
  111. return _vacuum.VacuumAOn();
  112. }
  113. else if (_side == SideB)
  114. {
  115. return _vacuum.VacuumBOn();
  116. }
  117. return false;
  118. }
  119. /// <summary>
  120. /// 检验存在Wafer
  121. /// </summary>
  122. /// <returns></returns>
  123. private bool CheckWaferPresent()
  124. {
  125. if(_isSimulator)
  126. {
  127. return true;
  128. }
  129. if (_side == SideA)
  130. {
  131. return _vacuum.ChuckAVacuumStatus == WAFER_ABSENT;
  132. }
  133. else if (_side == SideB)
  134. {
  135. return _vacuum.ChuckBVacuumStatus == WAFER_ABSENT;
  136. }
  137. else
  138. {
  139. return false;
  140. }
  141. }
  142. /// <summary>
  143. /// 启动
  144. /// </summary>
  145. /// <param name="objs"></param>
  146. /// <returns></returns>
  147. public RState Start(params object[] objs)
  148. {
  149. _side = objs[0].ToString();
  150. _showError = objs.Length > 1 ? (bool)objs[1] : true;
  151. _times = objs.Length > 2 ? (int)objs[2] : 1;
  152. _vacuum = DEVICE.GetDevice<PufVacuum>($"{Module}.Vacuum");
  153. _chuckValveSwitchingTimeDelayInMilliSeconds = SC.GetValue<int>($"{Module}.ChuckValveSwitchingTimeDelayInMilliSeconds");
  154. return Runner.Start(Module, $"Start {_times} Place Vacuum Check");
  155. }
  156. }
  157. }