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							- using Aitex.Core.RT.Device;
 
- using Aitex.Core.RT.Log;
 
- using Aitex.Core.RT.Routine;
 
- using CyberX8_Core;
 
- using CyberX8_RT.Devices.AXIS;
 
- using CyberX8_RT.Devices.SRD;
 
- using MECF.Framework.Common.Routine;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Runtime.InteropServices;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using static CyberX8_RT.Modules.SRD.UnloadingStateMachine;
 
- namespace CyberX8_RT.Modules.SRD
 
- {
 
-     public class SRDUnloadRoutine : RoutineBase, IRoutine
 
-     {
 
-         private enum UnloadStep
 
-         {
 
-             Unloading_Start,
 
-             Unloading_CheckArmHomed,
 
-             Unloading_CheckRotationHomed,
 
-             Unloading_WaferPresent,
 
-             Unloading_OpenDoor,
 
-             Unloading_CheckDoorOpened,
 
-             Unloading_ReleaseChuckVacuum,
 
-             Unloading_CheckVacuum,
 
-             Test,
 
-             End
 
-         }
 
-         #region 常量 
 
-         /// <summary>
 
-         /// Arm Home最大retry次数
 
-         /// </summary>
 
-         private const int MAX_ARM_HOME_RETRIES = 3;
 
-         /// <summary>
 
-         /// Rotation Home最大retry次数
 
-         /// </summary>
 
-         private const int MAX_ROTATION_HOME_RETRIES = 3;
 
-         /// <summary>
 
-         /// 旋转增加时长
 
-         /// </summary>
 
-         private const int ROTATION_PLUS_TIME = 10;
 
-         #endregion
 
-         #region 内部变量
 
-         /// <summary>
 
-         /// SRD Common
 
-         /// </summary>
 
-         private SrdCommonDevice _srdCommon;
 
-         /// <summary>
 
-         /// Arm Axis
 
-         /// </summary>
 
-         private JetAxisBase _armAxis;
 
-         /// <summary>
 
-         /// Rotation Axis
 
-         /// </summary>
 
-         private JetAxisBase _rotationAxis;
 
-         /// <summary>
 
-         /// Arm重试次数
 
-         /// </summary>
 
-         private int _armRetryTimes = 0;
 
-         /// <summary>
 
-         /// Rotation重试次数
 
-         /// </summary>
 
-         private int _rotationRetryTimes = 0;
 
-         #endregion
 
-         /// <summary>
 
-         /// 构造函数
 
-         /// </summary>
 
-         /// <param name="module"></param>
 
-         public SRDUnloadRoutine(string module) : base(module)
 
-         {
 
-         }
 
-         /// <summary>
 
-         /// 中止
 
-         /// </summary>
 
-         public void Abort()
 
-         {
 
-             Runner.Stop("SRD Unloading Abort");
 
-         }
 
-         /// <summary>
 
-         /// 监控
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         public RState Monitor()
 
-         {
 
-             Runner.Run(UnloadStep.Unloading_Start, NullFun, _delay_1ms)
 
-                 .WaitWithStopCondition(UnloadStep.Unloading_CheckArmHomed, CheckArmEndStatus, CheckArmStopStatus)
 
-                 .WaitWithStopCondition(UnloadStep.Unloading_CheckRotationHomed, CheckRotationEndStatus, CheckRotationStopStatus)
 
-                 .Run(UnloadStep.Unloading_WaferPresent, CheckWaferPresent, _delay_1ms)
 
-                 .Run(UnloadingState.Unloading_OpenDoor, OpenDoor, _delay_1ms)
 
-                 .WaitWithStopCondition(UnloadingState.Unloading_CheckDoorOpened, CheckDoorOpenedEndStatus, CheckDoorOpenedStopStatus)
 
-                 .Run(UnloadingState.Unloading_ReleaseChuckVacuum, ReleaseChuckVacuum, _delay_1ms)
 
-                 .WaitWithStopCondition(UnloadStep.Unloading_CheckVacuum, CheckReleaseChuckEndStatus, CheckReleaseChuckStopStatus)
 
-                 .End(UnloadStep.End, NullFun, _delay_1ms);
 
-             return Runner.Status;
 
-         }
 
-         /// <summary>
 
-         /// 检验Arm home结束状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckArmEndStatus()
 
-         {
 
-             if (_armAxis.IsHomed && _armAxis.Status == RState.End)
 
-             {
 
-                 _armRetryTimes = 0;
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检验Arm停止状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckArmStopStatus()
 
-         {
 
-             if (_armAxis.Status == RState.Failed || _armAxis.Status == RState.Timeout)
 
-             {
 
-                 if (_armRetryTimes < MAX_ARM_HOME_RETRIES)
 
-                 {
 
-                     _armAxis.Home(false);
 
-                     _armRetryTimes++;
 
-                 }
 
-                 else
 
-                 {
 
-                     NotifyError(eEvent.ERR_SRD, $"Arm Home Retry Home {_armRetryTimes + 1} times is over {MAX_ARM_HOME_RETRIES}", 0);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检验Rotation home结束状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckRotationEndStatus()
 
-         {
 
-             if (_rotationAxis.IsHomed && _rotationAxis.Status == RState.End)
 
-             {
 
-                 _rotationRetryTimes = 0;
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检验Rotation停止状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckRotationStopStatus()
 
-         {
 
-             if (_rotationAxis.Status == RState.Failed || _rotationAxis.Status == RState.Timeout)
 
-             {
 
-                 if (_rotationRetryTimes < MAX_ROTATION_HOME_RETRIES)
 
-                 {
 
-                     _rotationAxis.Home(false);
 
-                     _rotationRetryTimes++;
 
-                 }
 
-                 else
 
-                 {
 
-                     NotifyError(eEvent.ERR_SRD, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times is over {MAX_ROTATION_HOME_RETRIES}", 0);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// Check Wafer Present
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckWaferPresent()
 
-         {
 
-             if (_srdCommon.IsWaferPresence)
 
-             {
 
-                 if (_srdCommon.WaferPresence != "WellPlaced")
 
-                 {
 
-                     NotifyError(eEvent.ERR_SRD, "Wafer Presence is not WellPlaced",0);
 
-                     return false;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 LOG.WriteLog(eEvent.INFO_SRD, Module, "CheckWaferPresent has been ignored");
 
-             }
 
-             return true;
 
-         }
 
-         /// <summary>
 
-         /// Open Door
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool OpenDoor()
 
-         {
 
-             return _srdCommon.DoorOpenAction("", null);
 
-         }
 
-         /// <summary>
 
-         /// 检验DoorOpened
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool CheckDoorOpenedEndStatus()
 
-         {
 
-             bool result = _srdCommon.Status == RState.End;
 
-             if (result)
 
-             {
 
-                 if (_srdCommon.CommonData.DoorOpened && !_srdCommon.CommonData.DoorClosed)
 
-                 {
 
-                     return true;
 
-                 }
 
-                 else
 
-                 {
 
-                     NotifyError(eEvent.ERR_SRD, $"Opened {_srdCommon.CommonData.DoorOpened}&&Closed {_srdCommon.CommonData.DoorClosed}", 0);
 
-                     return false;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 检验Door
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckDoorOpenedStopStatus()
 
-         {
 
-             return _srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout;
 
-         }
 
-         /// <summary>
 
-         /// 关闭Chuck Vacuum,并检查Vacuum Level
 
-         /// </summary>
 
-         /// <param name="param"></param>
 
-         /// <returns></returns>
 
-         private bool ReleaseChuckVacuum()
 
-         {
 
-             return _srdCommon.ChuckVacuumOffAction("", null);
 
-         }
 
-         /// <summary>
 
-         /// 检验Release Chuck结束状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckReleaseChuckEndStatus()
 
-         {
 
-             return _srdCommon.Status==RState.End;
 
-         }
 
-         /// <summary>
 
-         /// 检验Release Chuck停止状态
 
-         /// </summary>
 
-         /// <returns></returns>
 
-         private bool CheckReleaseChuckStopStatus()
 
-         {
 
-             return _srdCommon.Status == RState.Failed||_srdCommon.Status==RState.Timeout;
 
-         }
 
-         /// <summary>
 
-         /// 启动
 
-         /// </summary>
 
-         /// <param name="objs"></param>
 
-         /// <returns></returns>
 
-         public RState Start(params object[] objs)
 
-         {
 
-             _armAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Arm");
 
-             _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");
 
-             _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{Module}.Common");
 
-             return Runner.Start(Module, "Start Unload Wafer");
 
-         }
 
-     }
 
- }
 
 
  |