| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239 | using System;using System.Collections.Generic;using System.Diagnostics;using System.Linq;using System.Text;using System.Threading;using System.Threading.Tasks;using Aitex.Core.RT.Device;using Aitex.Core.RT.Event;using Aitex.Core.RT.Fsm;using Aitex.Core.RT.Log;namespace MECF.Framework.RT.ModuleLibrary.Commons{    public class FsmDevice : BaseDevice, IDevice    {        private Thread _thread = null;        private IStateMachine _fsm = null;        public int FsmState        {            get { return _fsm.State; }        }        public int FsmPreviousState        {            get { return _fsm.PrevState; }        }        public string StringFsmStatus        {            get            {                return _fsmStateMap.ContainsKey(FsmState) ? _fsmStateMap[FsmState] : FsmState.ToString();            }        }        public int FsmLastMessage        {            get            {                return _fsm.LastMsg;             }        }        Dictionary<int, string> _fsmStateMap = new Dictionary<int, string>();        Dictionary<int, string> _fsmMessageMap = new Dictionary<int, string>();        public FsmDevice() : base()        {        }        public void MapState(int state, string stringState)        {            _fsmStateMap[state] = stringState;        }        public void MapMessage(int msg, string stringMessage)        {            _fsmMessageMap[msg] = stringMessage;        }        public void EnableFsm(int fsmInterval, object initState)        {            EnableFsm(fsmInterval, (int)initState);        }        public void EnableFsm(int fsmInterval, int initState)        {            _fsm = new StateMachine($"{Module} {Name} FSM", initState, fsmInterval);            _fsm.Start();            _thread = new Thread(new ThreadStart(_fsm.Loop));            _thread.Name = _fsm.Name;            _thread.Start();            while (!_thread.IsAlive)                Thread.Sleep(1);        }        public virtual bool Initialize()        {            return true;        }        public virtual void Monitor()        {        }        public virtual void Terminate()        {            if (_fsm != null)            {                _fsm.Stop();            }            if (_thread != null)            {                if (_thread.IsAlive)                {                    Thread.Sleep(100);                    if (_thread.IsAlive)                    {                        try                        {                            _thread.Abort();                        }                        catch (Exception ex)                        {                            LOG.WriteExeption("Entity terminate has exception.", ex);                        }                    }                }            }            //Term();        }        public virtual void Reset()        {        }        protected void Transition<T, V>(T state, V msg, FsmFunc func, T next)        {            Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);            int _state = Convert.ToInt32(state);            int _next = Convert.ToInt32(next);            int _msg = Convert.ToInt32(msg);            Transition(_state, _msg, func, _next);        }        protected void Transition(int state, int msg, FsmFunc func, int next)        {            if (_fsm != null)                _fsm.Transition(state, msg, func, next);        }        protected void AnyStateTransition(int msg, FsmFunc func, int next)        {            if (_fsm != null)                _fsm.AnyStateTransition(msg, func, next);        }        protected void AnyStateTransition<T, V>(V msg, FsmFunc func, T next)        {            Debug.Assert(typeof(T).IsEnum && typeof(V).IsEnum);            int _next = Convert.ToInt32(next);            int _msg = Convert.ToInt32(msg);            AnyStateTransition(_msg, func, _next);        }        protected void EnterExitTransition<T, V>(T state, FsmFunc enter, Nullable<V> msg, FsmFunc exit) where V : struct        {            Debug.Assert(typeof(T).IsEnum && ((msg == null) || typeof(V).IsEnum));            int _state = Convert.ToInt32(state);            int _msg = msg == null ? (int)FSM_MSG.NONE : Convert.ToInt32(msg);            EnterExitTransition(_state, enter, _msg, exit);        }        protected void EnterExitTransition(int state, FsmFunc enter, int msg, FsmFunc exit)        {            if (_fsm != null)                _fsm.EnterExitTransition(state, enter, msg, exit);        }        public void PostMsg<T>(T msg, params object[] args) where T : struct        {            Debug.Assert(typeof(T).IsEnum);            int id = Convert.ToInt32(msg);            PostMsg(id, args);        }        public void PostMsg(int msg, params object[] args)        {            if (_fsm == null)            {                LOG.Write(eEvent.ERR_FSM_FAILED, Module, $"fsm is null, post msg {msg}");                return;            }            _fsm.PostMsgWithoutLock(msg, args);        }        public bool CheckAllMessageProcessed()        {            return _fsm.CheckExecuted();        }        public bool CheckExecuted(int msg)        {            return _fsm.CheckExecuted(msg);        }        public bool CheckToPostMessage<T>(T msg, params object[] args)        {            return CheckToPostMessage(Convert.ToInt32(msg));        }        public bool CheckToPostMessage(int msg, params object[] args)        {            int state = _fsm.State;            string status = _fsmStateMap[state];            if (!_fsm.FindTransition(_fsm.State, msg))            {                string message = string.Empty;                if (_fsmMessageMap.ContainsKey(msg))                    message = _fsmMessageMap[msg];                else                {                    message = msg.ToString();                }                EV.PostWarningLog(Module, $"{Name} is in {status} state,can not do {message}");                return false;            }            _fsm.PostMsg(msg, args);            return true;        }    }}
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