| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325 | using Aitex.Core.RT.Log;using Aitex.Core.Utilities;using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;using System.Threading.Tasks;namespace MECF.Framework.Common.Net{    public class JetTcpClient    {        #region 内部变量        private string _ip="127.0.0.1";        private int _port = 9600;        private bool _connected = false;        protected int _reconnectInterval = 500;        protected DateTime _connectTime = DateTime.Now;        private int _connectTimeout = 2000;        private int _receiveTimeout = 1000;        private int _sendTimeout = 1000;        private object _connectLocker=new object();        private object _reconnectLocker = new object();        private object _sendLocker = new object();        private object _receiveLocker = new object();        private object _closeLocker = new object();        private AutoResetEvent _connectAutoResetEvent=new AutoResetEvent(false);        private Socket _socket = null;        #endregion        #region 属性        /// <summary>        /// 重连间隔时长        /// </summary>        public int ReconnectInterval { set { _reconnectInterval = value; } }        /// <summary>        /// 连接超时时长        /// </summary>        public int ConnectTimeout { set { _connectTimeout = value; } }        /// <summary>        /// 接收超时时长        /// </summary>        public int ReceiveTimeout { set { _receiveTimeout = value; } }        /// <summary>        /// 发送超时时长        /// </summary>        public int SendTimeout { set { _sendTimeout = value; } }        /// <summary>        /// 连接状态        /// </summary>        public bool Connected { get { return _connected; } }        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="ip"></param>        /// <param name="port"></param>        public JetTcpClient(string ip,int port)        {            _ip= ip;            _port= port;        }        /// <summary>        /// 连接        /// </summary>        public NetResult Connect()        {            if (_connected)            {                return NetResult.CreateSuccessResult();            }            if(!Monitor.TryEnter(_connectLocker,_connectTimeout))            {                return NetResult.CreateFailedResult(NetErrorCode.LockerOccupied);            }            _connectTime = DateTime.Now;            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);            _socket.ReceiveTimeout = _receiveTimeout;            _socket.SendTimeout=_sendTimeout;            NetStateObject stateObject=new NetStateObject();            stateObject.Socket = _socket;            stateObject.AutoResetEvent = _connectAutoResetEvent;            EndPoint localEndpoint = _socket.LocalEndPoint;            if(IPAddress.TryParse(_ip,out IPAddress ipAddress))            {                try                {                    _socket.BeginConnect(new IPEndPoint(ipAddress, _port), new AsyncCallback(ConnectCallBack), stateObject);                }                catch(Exception ex)                {                    stateObject.Dispose();                    stateObject = null;                    ConnectFailedBusiness();                    Monitor.Exit(_connectLocker);                    return NetResult.CreateFailedResult((int)NetErrorCode.InnerException, ex.Message);                }                if (!_connectAutoResetEvent.WaitOne(_connectTimeout))                {                    stateObject.Dispose();                    stateObject = null;                    ConnectFailedBusiness();                    Monitor.Exit(_connectLocker);                    return NetResult.CreateFailedResult(NetErrorCode.ConnectTimeout);                }                                LOG.WriteLog(eEvent.EV_DEVICE_INFO, "System", $"Connect {_ip}:{_port} Success,local {localEndpoint}");                _connected = true;                stateObject.Dispose();                stateObject = null;                Monitor.Exit(_connectLocker);                return NetResult.CreateSuccessResult();            }            else            {                stateObject.Dispose();                stateObject = null;                ConnectFailedBusiness();                Monitor.Exit(_connectLocker);                return NetResult.CreateFailedResult(NetErrorCode.InvalidIpAddress);            }        }        /// <summary>        /// 中止        /// </summary>        public void Stop()        {            CloseSocket();        }        /// <summary>        /// 连接失败后处理        /// </summary>        /// <param name="stateObject"></param>        private void ConnectFailedBusiness()        {                        _connectAutoResetEvent.Reset();            CloseSocket();        }        /// <summary>        /// 关闭Socket        /// </summary>        private void CloseSocket()        {            if (Monitor.TryEnter(_closeLocker, 10))            {                if (_socket != null)                {                    try                    {                        _socket.Shutdown(SocketShutdown.Both);                    }                    catch                    {                    }                    try                    {                        _socket.Close();                    }                    catch                    {                    }                    _socket = null;                    _connected = false;                }                Monitor.Exit(_closeLocker);            }        }        /// <summary>        /// 当连接的结果返回        /// </summary>        /// <param name="ar">异步对象</param>        private void ConnectCallBack(IAsyncResult ar)        {            if (ar.AsyncState is NetStateObject state)            {                if (state.Socket != null)                {                    try                    {                        state.Socket.EndConnect(ar);                        state.AutoResetEvent.Set();                    }                    catch (Exception ex)                    {                    }                }            }        }        /// <summary>        /// 发送数据        /// </summary>        /// <param name="data"></param>        /// <returns></returns>        public NetResult Send(byte[] data)        {            if(!Connected)            {                return NetResult.CreateFailedResult(NetErrorCode.NetOffline);            }            //清除缓存数据            ClearPreData();            //进入发送            if (Monitor.TryEnter(_sendLocker,_sendTimeout))            {                if(_socket==null)                {                    return NetResult.CreateFailedResult(NetErrorCode.NullSocketObject);                }                try                {                    _socket.Send(data);                    Monitor.Exit(_sendLocker);                    return NetResult.CreateSuccessResult();                }                catch (Exception ex)                {                    Monitor.Exit(_sendLocker);                    ConnectFailedBusiness();                    return NetResult.CreateFailedResult((int)NetErrorCode.InnerException, ex.Message);                }            }            else            {                return NetResult.CreateFailedResult(NetErrorCode.GetLockTimeout);            }        }        /// <summary>        /// 接收数据        /// </summary>        /// <param name="length"></param>        /// <returns></returns>        public NetResult<byte[]> Receive(int length)        {            if (!Connected)            {                return NetResult.CreateFailedResult<byte[]>(NetErrorCode.NetOffline);            }            if (Monitor.TryEnter(_receiveLocker,_receiveTimeout))            {                if(_socket==null)                {                    return NetResult.CreateFailedResult<byte[]>(NetErrorCode.NullSocketObject);                }                try                {                    byte[] buffer = null;                    if (length == -1)                    {                        buffer = new byte[_socket.Available];                    }                    else                    {                        buffer = new byte[length];                    }                    _socket.Receive(buffer, length, SocketFlags.None);                    Monitor.Exit(_receiveLocker);                    return NetResult.CreateSuccessResult<byte[]>(buffer);                }                catch(SocketException ex)                {                    Monitor.Exit(_receiveLocker);                    ConnectFailedBusiness();                    return NetResult.CreateFailedResult<byte[]>((int)NetErrorCode.InnerException, ex.Message);                }                catch (Exception ex)                {                    Monitor.Exit(_receiveLocker);                    ConnectFailedBusiness();                    return NetResult.CreateFailedResult<byte[]>((int)NetErrorCode.InnerException, ex.Message);                }            }            else            {                return NetResult.CreateFailedResult<byte[]>(NetErrorCode.GetLockTimeout);            }        }        /// <summary>        /// 清除先前的数据        /// </summary>        public void ClearPreData()        {            if (!Connected)            {                return;            }            if (Monitor.TryEnter(_receiveLocker, _receiveTimeout))            {                if (_socket == null)                {                    return;                }                try                {                    while (_socket.Available != 0)                    {                        byte[] buffer = new byte[_socket.Available];                        _socket.Receive(buffer, buffer.Length, SocketFlags.None);                    }                    Monitor.Exit(_receiveLocker);                }                catch (SocketException ex)                {                    Monitor.Exit(_receiveLocker);                    ConnectFailedBusiness();                }                catch (Exception ex)                {                    Monitor.Exit(_receiveLocker);                    ConnectFailedBusiness();                }            }        }    }}
 |