| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Threading;using MECF.Framework.Common.CommonData.PUF;using MECF.Framework.Common.DataCenter;using MECF.Framework.Common.Equipment;using MECF.Framework.Common.Utilities;using Prism.Mvvm;namespace CyberX8_MainPages.ViewModels{    public class SRDMotionViewModel:BindableBase    {        #region 常量        private const string MOTION_DATA = "MotionData";        private const int ACCEL_FACTOR = 10;        #endregion        #region 内部变量        #region SRD1Arm        /// <summary>        /// SRD1Arm模块名称        /// </summary>        private string _sRD1ArmModuleName;        /// <summary>        /// 数据        /// </summary>        private CommandMotionData _sRD1ArmMotionData;        #endregion        #region SRD1Rotation        /// <summary>        /// SRD1Rotation模块名称        /// </summary>        private string _sRD1RotationModuleName;        /// <summary>        /// 数据        /// </summary>        private CommandMotionData _sRD1RotationMotionData;        #endregion        #region SRD2Arm        /// <summary>        /// SRD2Arm模块名称        /// </summary>        private string _sRD2ArmModuleName;        /// <summary>        /// 数据        /// </summary>        private CommandMotionData _sRD2ArmMotionData;        #endregion        #region SRD2Rotation        /// <summary>        /// SRD2Rotation模块名称        /// </summary>        private string _sRD2RotationModuleName;        /// <summary>        /// 数据        /// </summary>        private CommandMotionData _sRD2RotationMotionData;        #endregion        /// <summary>        /// 增加        /// </summary>        private double _incrementValue = 0.01;        /// <summary>        /// 定时器        /// </summary>        DispatcherTimer _timer;        /// <summary>        /// RT查询key集合        /// </summary>        private List<string> _rtDataKeys = new List<string>();        /// <summary>        /// rt查询key数值字典        /// </summary>        private Dictionary<string, object> _rtDataValueDic = new Dictionary<string, object>();        #endregion        #region 属性        #region SRD1Arm        /// <summary>        /// SRD1Arm名称        /// </summary>        public string SRD1ArmModuleName        {            get { return _sRD1ArmModuleName; }            set { SetProperty(ref _sRD1ArmModuleName, value); }        }        /// <summary>        ///         /// </summary>        public CommandMotionData SRD1ArmMotionData        {            get { return _sRD1ArmMotionData; }            set { SetProperty(ref _sRD1ArmMotionData, value); }        }        #endregion        #region SRD1Rotation        /// <summary>        /// SRD1Rotation名称        /// </summary>        public string SRD1RotaionModuleName        {            get { return _sRD1RotationModuleName; }            set { SetProperty(ref _sRD1RotationModuleName, value); }        }        /// <summary>        ///         /// </summary>        public CommandMotionData SRD1RotationMotionData        {            get { return _sRD1RotationMotionData; }            set { SetProperty(ref _sRD1RotationMotionData, value); }        }        #endregion        #region SRD2Arm        /// <summary>        /// SRD2Arm名称        /// </summary>        public string SRD2ArmModuleName        {            get { return _sRD2ArmModuleName; }            set { SetProperty(ref _sRD2ArmModuleName, value); }        }        /// <summary>        ///         /// </summary>        public CommandMotionData SRD2ArmMotionData        {            get { return _sRD2ArmMotionData; }            set { SetProperty(ref _sRD2ArmMotionData, value); }        }        #endregion        #region SRD2Rotation        /// <summary>        /// SRD2Rotation名称        /// </summary>        public string SRD2RotaionModuleName        {            get { return _sRD2RotationModuleName; }            set { SetProperty(ref _sRD2RotationModuleName, value); }        }        /// <summary>        ///         /// </summary>        public CommandMotionData SRD2RotationMotionData        {            get { return _sRD2RotationMotionData; }            set { SetProperty(ref _sRD2RotationMotionData, value); }        }        #endregion        /// <summary>        /// 步进        /// </summary>        public double IncrementValue        {            get { return _incrementValue; }            set { SetProperty(ref _incrementValue, value); }        }        #endregion        /// <summary>        /// 加载数据        /// </summary>        public void LoadData(string systemName)        {            SRD1ArmModuleName = $"{ModuleName.SRD1}.Arm";            SRD1RotaionModuleName = $"{ModuleName.SRD1}.Rotation";            SRD2ArmModuleName = $"{ModuleName.SRD2}.Arm";            SRD2RotaionModuleName = $"{ModuleName.SRD2}.Rotation";            _rtDataKeys.Clear();            _rtDataKeys.Add($"{SRD1ArmModuleName}.IsHomed");            _rtDataKeys.Add($"{SRD1ArmModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{SRD1ArmModuleName}.{MOTION_DATA}");            _rtDataKeys.Add($"{SRD1RotaionModuleName}.IsHomed");            _rtDataKeys.Add($"{SRD1RotaionModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{SRD1RotaionModuleName}.{MOTION_DATA}");            _rtDataKeys.Add($"{SRD2ArmModuleName}.IsHomed");            _rtDataKeys.Add($"{SRD2ArmModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{SRD2ArmModuleName}.{MOTION_DATA}");            _rtDataKeys.Add($"{SRD2RotaionModuleName}.IsHomed");            _rtDataKeys.Add($"{SRD2RotaionModuleName}.IsSwitchOn");            _rtDataKeys.Add($"{SRD2RotaionModuleName}.{MOTION_DATA}");            if (_timer == null)            {                _timer = new DispatcherTimer();                _timer.Interval = TimeSpan.FromMilliseconds(500);                _timer.Tick += Timer_Tick;            }            _timer.Start();        }        /// <summary>        /// 定时器执行        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void Timer_Tick(object sender, EventArgs e)        {            if (_rtDataKeys.Count != 0)            {                _rtDataValueDic = QueryDataClient.Instance.Service.PollData(_rtDataKeys);                if (_rtDataValueDic != null)                {                    SRD1ArmMotionData = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{SRD1ArmModuleName}.{MOTION_DATA}");                    CommandMotionData tmp1 = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{SRD1RotaionModuleName}.{MOTION_DATA}");                    if(tmp1 != null)                    {                        tmp1.ActualVelocity = Math.Round(tmp1.ActualVelocity / 6, 2);                        tmp1.ProfileVelocity = Math.Round(tmp1.ProfileVelocity / 6, 2);                        tmp1.HomingVelocity = Math.Round(tmp1.HomingVelocity / 6, 2);                        tmp1.HomingVelocitySlow = Math.Round(tmp1.HomingVelocitySlow / 6, 2);                        tmp1.ProfileDecel = tmp1.ProfileDecel * ACCEL_FACTOR;                        tmp1.ProfileAccel = tmp1.ProfileAccel * ACCEL_FACTOR;                    }                                        SRD1RotationMotionData = tmp1;                    SRD2ArmMotionData = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{SRD2ArmModuleName}.{MOTION_DATA}");                    CommandMotionData tmp2 = CommonFunction.GetValue<CommandMotionData>(_rtDataValueDic, $"{SRD2RotaionModuleName}.{MOTION_DATA}");                    if (tmp2 != null)                    {                        tmp2.ActualVelocity = Math.Round(tmp2.ActualVelocity / 6, 2);                        tmp2.ProfileVelocity = Math.Round(tmp2.ProfileVelocity / 6, 2);                        tmp2.HomingVelocity = Math.Round(tmp2.HomingVelocity / 6, 2);                        tmp2.HomingVelocitySlow = Math.Round(tmp2.HomingVelocitySlow / 6, 2);                        tmp2.ProfileDecel = tmp2.ProfileDecel * ACCEL_FACTOR;                        tmp2.ProfileAccel = tmp2.ProfileAccel * ACCEL_FACTOR;                    }                    SRD2RotationMotionData = tmp2;                }            }        }        /// <summary>        /// 隐藏        /// </summary>        public void Hide()        {            _timer.Stop();        }    }}
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