| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121 | using System;using System.Collections.Generic;using System.Linq;using System.Diagnostics;using Aitex.Core.RT.Log;using MECF.Framework.Common.Equipment;using CyberX8_Core;using Aitex.Core.RT.Routine;using System.Threading;namespace MECF.Framework.Common.Routine{    public class RoutineRunner     {        public RState       Status                              => _runnerState;        private bool        IsSubStepRunning(Enum id)           => _runnerState == RState.Running && _subState == RState.Running && (_curStep != null && _curStep.GetHashCode() == id.GetHashCode());        private bool        bAllowSubStepStart(Enum id)         => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode == false;        private bool        bAllowLoopSubStepStart(Enum id)     => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode;        public int LoopCounter => _loopCounter;        public long StepElapsedMS => _subStepTimer.ElapsedMilliseconds;        private RState      _subState       = RState.Init;        private Stack<Enum>  _steps         = new Stack<Enum>();        private Stack<Enum>  _loopSteps     = new Stack<Enum>();        enum InvalidStep { Invalid = 0x7FFFFFFF, };        public Enum CurrentStep => _curStep;        private Enum        _curStep        = InvalidStep.Invalid;        private RState      _runnerState    = RState.Init;        private string      _name;        private string      _loopName;        private string  _module;        // 缺省最大超时 10 分钟, delay 5 秒        private const int   _defaultTimeout = 600000;        private const int   _defaultDelay = 200;        private const int _defaultDelay_5s = 5000;        //用于计时        Stopwatch           _subStepTimer   = new Stopwatch();        private bool        _isLoopMode     = false;        private int         _loopCounterSP  = 0;        private int         _loopCounter    = 0;        private int _subRoutineIndex = -1;        private IRoutine _subRoutine = null;        static private int  _RunnerToken    = 0;        private Stopwatch _stopwatch = new Stopwatch();        private string _errorMsg = "";        public string ErrorMsg { get{ return _errorMsg; } set { _errorMsg = value; } }        /// <summary>        /// 完成时长        /// </summary>        public long ElapsedMS =>_stopwatch.ElapsedMilliseconds;        public RoutineRunner()        {            _runnerState = RState.Init;        }        public void Reset()        {            _runnerState = RState.Init;            _subState = RState.Init;            _isLoopMode = false;            _steps.Clear();            _loopSteps.Clear();            _stopwatch.Reset();            _subStepTimer.Reset();            _errorMsg = "";        }        public RState Start(ModuleName module, string name)        {            Reset();            _module = module.ToString();            _name = $"{name} (Token:{_RunnerToken++})";            _runnerState = RState.Running;            _subState = RState.End;            _stopwatch.Restart();            Notify("Start");            return _runnerState;        }        public RState Start(string module, string name)        {            Reset();            _module = module;            _name = $"{name} (Token:{_RunnerToken++})";            _runnerState = RState.Running;            _subState = RState.End;            _stopwatch.Restart();            Notify("Start");            return _runnerState;        }        /// <summary>        /// 重试        /// </summary>        /// <param name="id"></param>        /// <returns></returns>        public RState Retry(Enum id,List<Enum> _preStepIds,string module, string name)        {            Reset();            foreach (Enum item in _preStepIds)            {                _steps.Push(item);            }            _module = module;            _name = $"{name} (Token:{_RunnerToken++})";             _runnerState = RState.Running;            _subState = RState.End;            _stopwatch.Restart();            Notify($"{id} Retry");            _curStep = id;            return _runnerState;        }        public void Stop(string reason,bool error=false)        {            if (Status == RState.Running)            {                Alarm(reason, error);            }            _runnerState = _subState = RState.Failed;            _stopwatch.Stop();        }        public RoutineRunner Run(Enum id, Func<bool> action,  Func<bool> condition, int timeout = _defaultTimeout,bool error=true)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action,error);            }            else if(IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if(_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout",error);                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner RunConditionSubRoutine(Enum id,Func<int> routeIndexAction, IRoutine[] routines, object[] objects)        {            if (bAllowSubStepStart(id))            {                StartNewStepConditionRoutine(id, routeIndexAction, routines, objects);            }            else if(IsSubStepRunning(id))            {                if(_subRoutine==null)                {                    _subState = RState.End;                }                else                {                    if (objects.Length > _subRoutineIndex && _subRoutineIndex != -1)                    {                        _subRoutine.Start(objects[_subRoutineIndex]);                    }                    else                    {                        _subRoutine.Start();                    }                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner WaitConditionSubRoutine(Enum id)        {            if(bAllowSubStepStart(id))            {                Notify($"Step: {id} start ---");                _steps.Push(id);                _curStep = id;                _subState = RState.Running;                _subStepTimer.Restart();            }            else if(IsSubStepRunning(id))            {                if(_subRoutine==null)                {                    _subState= RState.End;                    _subRoutineIndex = -1;                }                else                {                    _subState = _subRoutine.Monitor();                    if(_subState==RState.End||_subState==RState.Failed||_subState==RState.Timeout)                    {                        _subRoutine = null;                        _subRoutineIndex = -1;                    }                }            }            return this;        }        public void StartNewStepConditionRoutine(Enum id,Func<int> routeIndexAction, IRoutine[] routines, object[] objects)        {            _subRoutineIndex = routeIndexAction();            if (routines.Length>_subRoutineIndex&&_subRoutineIndex!=-1)            {                _subRoutine = routines[_subRoutineIndex];            }            else            {                _subRoutine = null;            }            Notify($"Step: {id} start ---");            _steps.Push(id);            _curStep = id;            _subState = RState.Running;            _subStepTimer.Restart();        }        public RoutineRunner Run(Enum id, Func<bool> action, Func<bool> condition,Func<bool> failedCondition, int timeout = _defaultTimeout,bool error=true)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if(failedCondition())                {                    _runnerState= _subState = RState.Failed;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds >= timeout)                    {                        Alarm($"Step:{id} timeout", error);                        _runnerState = _subState = RState.Timeout;                        _subStepTimer.Reset();                    }                }            }            return this;        }        public RoutineRunner RunIf(Enum id, bool bRun, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if(bRun)            {                return Run(id, action, condition, timeout);            }            return this;        }        public RoutineRunner RunIf(Enum id, bool bRun, Func<bool> action, Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (bRun)            {                return Run(id, action, condition, failedCondition,timeout);            }            return this;        }        public RoutineRunner Run(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner RunDelay(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    if (!action())                    {                        Alarm($"Step: {id} Failed ");                        _runnerState = _subState = RState.Failed;                        _subStepTimer.Reset();                    }                    else                    {                        _subState = RState.End;                    }                }            }            return this;        }        public RoutineRunner RunIf(Enum id, bool bRun, Func<bool> action, int delayMS = _defaultDelay)        {            if(bRun)            {                return Run(id, action, delayMS);            }            return this;        }        public RoutineRunner End(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    Notify($"End");                    _runnerState = RState.End;                    _subState = RState.End;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds > timeout)                    {                        Alarm($"Step:{id} timeout");                        _runnerState = RState.Failed;                        _subState = RState.Timeout;                    }                }            }            return this;        }        public RoutineRunner End(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    Notify($"End");                    _runnerState = RState.End;                    _subState = RState.End;                    _stopwatch.Stop();                }            }            return this;        }        public RoutineRunner Delay(Enum id, int delayMS = _defaultDelay_5s)        {            return Run(id, () => { return true; }, delayMS);        }        public RoutineRunner DelayIf(Enum id, bool bRun, int delayMS = _defaultDelay_5s)        {            if (bRun)            {                return Run(id, () => { return true; }, delayMS);            }            return this;        }        public RoutineRunner Wait(Enum id, Func<bool> condition, int timeout = _defaultTimeout)        {            return Run(id, () => { return true; }, condition, timeout);        }        public RoutineRunner WaitIf (Enum id, bool bRun, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bRun)            {                return Run(id, () => { return true; }, condition, timeout);            }            return this;        }        public RoutineRunner WaitWithStopCondition(Enum id, Func<bool> condition,Func<bool> stopCondition,int timeout=_defaultTimeout,bool error=true)        {            return Run(id, () => { return true; }, condition, stopCondition,timeout,error);        }        public RoutineRunner WaitWithStopConditionIf(Enum id, bool bRun, Func<bool> condition, Func<bool> stopCondition, int timeout = _defaultTimeout, bool error = true)        {            if (bRun)            {                return Run(id, () => { return true; }, condition, stopCondition, timeout, error);            }            return this;        }        public RoutineRunner LoopWait(Enum id,Func<bool> action,Func<bool> condition,Func<bool> fail)        {            if (bAllowSubStepStart(id))            {                startNewStep(id, action);            }            else if (IsSubStepRunning(id))            {                if(condition())                {                    _subState = RState.End;                }                else if(fail())                {                    Notify($"End");                    _runnerState = RState.End;                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if(bAllowSubStepStart(id))            {                _loopName = name;                _loopCounterSP = cycleCount;                _loopCounter = 0;                _isLoopMode = true;                startNewLoopStep(id, action);            }            else if(bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if(IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                _loopName = name;                _loopCounterSP = cycleCount;                _loopCounter = 0;                _isLoopMode = true;                startNewLoopStep(id, action);            }            else if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }                            return this;        }        public RoutineRunner LoopRun(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRunIf(Enum id, bool bRun, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if(bRun)            {                return LoopRun(id, action, condition, timeout);            }            return this;        }        public RoutineRunner LoopRunIfWithStopStatus(Enum id, bool bRun,Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (bRun)            {                if (bAllowLoopSubStepStart(id))                {                    startNewLoopStep(id, () => { return true; });                }                else if (IsSubStepRunning(id))                {                    if (condition())                    {                        _subState = RState.End;                    }                    else if (failedCondition())                    {                        _runnerState = _subState = RState.Failed;                    }                    else                    {                        if (_subStepTimer.ElapsedMilliseconds >= timeout)                        {                            Alarm($"Step:{id} timeout", true);                            _runnerState = _subState = RState.Timeout;                            _subStepTimer.Reset();                        }                    }                }            }            return this;        }        public RoutineRunner LoopRun(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner LoopRunOnlyTimeOutFault(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    if (!action())                    {                        Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed");                        _runnerState = _subState = RState.Failed;                        _subStepTimer.Reset();                    }                    else                    {                        _subState = RState.End;                    }                }            }            return this;        }        public RoutineRunner LoopRunIfOnlyTimeOutFault(Enum id, bool bRun, Func<bool> action, int delayMS = _defaultDelay)        {            if (bRun)            {                return LoopRunOnlyTimeOutFault(id, action, delayMS);            }            return this;        }        public RoutineRunner LoopRunIf(Enum id, bool bRun, Func<bool> action, int delayMS = _defaultDelay)        {            if(bRun)            {                return LoopRun(id, action, delayMS);            }            return this;        }        public RoutineRunner LoopRunWithStopStatus(Enum id, Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (failedCondition())                {                    _runnerState = _subState = RState.Failed;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds >= timeout)                    {                        Alarm($"Step:{id} timeout", true);                        _runnerState = _subState = RState.Timeout;                        _subStepTimer.Reset();                    }                }            }            return this;        }                public RoutineRunner LoopEnd(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter >= _loopCounterSP)                    {                        foreach (var lid in _loopSteps)                            _steps.Push(lid);                        _loopSteps.Clear();                        _isLoopMode = false;                    }                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopEnd(Enum id, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    Notify($"{_loopCounter + 1}th [{_loopName}] Loop End");                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter >= _loopCounterSP)                    {                        foreach (var lid in _loopSteps)                            _steps.Push(lid);                        _loopSteps.Clear();                        _isLoopMode = false;                    }                }            }            return this;        }        public RoutineRunner LoopDelay(Enum id, int delayMS)        {            return LoopRun(id, () => { return true; }, delayMS);        }        public RoutineRunner LoopRunDelay(Enum id, Func<bool> action, int delayMS)        {            return LoopRun(id, action, delayMS);        }        public RoutineRunner LoopWait(Enum id, Func<bool> condition, int timeout = _defaultTimeout)        {            return LoopRun(id, () => { return true; }, condition, timeout);        }        public RoutineRunner LoopWaitIf(Enum id, bool bRun, Func<bool> condition, int timeout = _defaultTimeout)        {            if (bRun)            {                return LoopRun(id, () => { return true; }, condition, timeout);            }            return this;                       }        public RoutineRunner LoopRetryStart(Enum id,string name, int cycleCount, Func<bool> action, int delayMS = _defaultDelay)        {            if (bAllowSubStepStart(id))            {                _loopName = name;                _loopCounterSP = cycleCount;                _loopCounter = 0;                _isLoopMode = true;                _loopSteps.Clear();                startNewLoopStep(id, action);            }            else if (bAllowLoopSubStepStart(id)&&!_loopSteps.Contains(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (_subStepTimer.ElapsedMilliseconds > delayMS)                {                    _subState = RState.End;                }            }            return this;        }        public RoutineRunner LoopRetrySecondRun(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id)&&_loopCounter>=1&&_loopSteps.Count!=0&&!_loopSteps.Contains(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRetrySecondRunWithStopStatus(Enum id, Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id)&&_loopCounter>=1 && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (failedCondition())                {                    _runnerState = _subState = RState.Failed;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds >= timeout)                    {                        Alarm($"Step:{id} timeout", true);                        _runnerState = _subState = RState.Timeout;                        _subStepTimer.Reset();                    }                }            }            return this;        }        public RoutineRunner LoopRetryRun(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }                       if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    Alarm($"Step:{id} timeout");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRetryRunBack(Enum id, Func<bool> action, Func<bool> condition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, action);            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter <= _loopCounterSP)                    {                        _loopSteps.Clear();                    }                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRetryWait(Enum id, Func<bool> condition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            return LoopRetryRun(id, () => { return true; }, condition, timeout);        }        public RoutineRunner LoopRetryWaitBack(Enum id, Func<bool> condition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (_subStepTimer.ElapsedMilliseconds >= timeout)                {                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter <= _loopCounterSP)                    {                        _loopSteps.Clear();                    }                    _subStepTimer.Reset();                }            }            return this;        }        public RoutineRunner LoopRetryDelay(Enum id, int delayMS)        {            return LoopRetryRun(id, () => { return true; },()=> { return true; }, delayMS);        }        public RoutineRunner LoopRetryRunWithStopStatus(Enum id, Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (failedCondition())                {                    _runnerState = _subState = RState.Failed;                }                else                {                    if (_subStepTimer.ElapsedMilliseconds >= timeout)                    {                        Alarm($"Step:{id} timeout", true);                        _runnerState = _subState = RState.Timeout;                        _subStepTimer.Reset();                    }                }            }            return this;        }        public RoutineRunner LoopRetryRunWithStopStatusBack(Enum id, Func<bool> condition, Func<bool> failedCondition, int timeout = _defaultTimeout)        {            if (_loopCounter > _loopCounterSP)            {                return this;            }            if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                if (condition())                {                    _subState = RState.End;                }                else if (failedCondition())                {                    _subState = RState.End;                    _loopCounter++;                    if (_loopCounter <= _loopCounterSP)                    {                        _loopSteps.Clear();                    }                    _subStepTimer.Reset();                }                else                {                    if (_subStepTimer.ElapsedMilliseconds >= timeout)                    {                        _subState = RState.End;                        _loopCounter++;                        if (_loopCounter <= _loopCounterSP)                        {                            _loopSteps.Clear();                        }                        _subStepTimer.Reset();                    }                }            }            return this;        }        public RoutineRunner LoopRetryEnd(Enum id, int delayMS = _defaultDelay)        {            if (bAllowLoopSubStepStart(id)&& _loopSteps.Count != 0 && !_loopSteps.Contains(id))            {                startNewLoopStep(id, () => { return true; });            }            else if (IsSubStepRunning(id))            {                foreach (var lid in _loopSteps)                    _steps.Push(lid);                if (_loopCounter > _loopCounterSP)                {                    Alarm($"Step:{id} Retry times over {_loopCounterSP}");                    _runnerState = _subState = RState.Timeout;                    _subStepTimer.Reset();                }                else                {                    _subState = RState.End;                }                _loopSteps.Clear();                _isLoopMode = false;            }            return this;        }        private void startNewStep(Enum id, Func<bool> action,bool error=true)        {            if (action())            {                 Notify($"Step: {id} start ---");                 _steps.Push(id);                _curStep = id;                _subState = RState.Running;                _subStepTimer.Restart();            }            else            {                Alarm($"Step: {id} failed ",error);                _runnerState = RState.Failed;            }        }        private void startNewLoopStep(Enum id, Func<bool> action)        {            if (action())            {                Notify($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} start ---");                if (!_loopSteps.Contains(id))                    _loopSteps.Push(id);                _curStep = id;                _subState = RState.Running;                _subStepTimer.Restart();            }            else            {                Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed");                _runnerState = RState.Failed;            }        }        protected void Notify(string message)        {            LOG.WriteLog(eEvent.EV_ROUTINE_NOTIFY, _module, _name, message);        }        protected void Alarm(string message,bool error=true)        {            if (error)            {                _errorMsg= message;                LOG.WriteLog(eEvent.ERR_ROUTINE_FAILED, _module,_name,message);            }            else            {                LOG.WriteLog(eEvent.EV_ROUTINE_NOTIFY, _module, _name,message);            }        }    }    static public class HOFs    {        public static Func<R> Apply<T1,  R>(this Func<T1,  R> func, T1 t1)            => () =>  func(t1);        public static Func<R> Apply<T1, T2, R>(this Func<T1, T2, R> func, T1 t1, T2 t2)            => () => func(t1, t2);        public static Func<R> Apply<T1, T2, T3, R>(this Func<T1, T2, T3, R> func, T1 t1, T2 t2, T3 t3)            => () => func(t1, t2, t3);        public static Func<bool> WrapAction(this Action action)            => () => { action(); return true; };        public static Func<bool> WrapAction<T1>(this Action<T1> action, T1 t1)            => () => { action(t1); return true; };        public static Func<bool> WrapAction<T1, T2>(this Action<T1, T2> action, T1 t1, T2 t2)            => () => { action(t1, t2); return true; };        public static Func<bool> WrapAction<T1, T2, T3>(this Action<T1, T2, T3> action, T1 t1, T2 t2, T3 t3)            => () => { action(t1, t2, t3); return true; };    }}
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