| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271 | using Aitex.Core.RT.Device;using Aitex.Core.RT.Log;using Aitex.Core.RT.Routine;using CyberX8_Core;using CyberX8_RT.Devices.AXIS;using CyberX8_RT.Devices.SRD;using MECF.Framework.Common.Routine;using System;using System.Collections.Generic;using System.Linq;using System.Runtime.InteropServices;using System.Text;using System.Threading.Tasks;using static CyberX8_RT.Modules.SRD.UnloadingStateMachine;namespace CyberX8_RT.Modules.SRD{    public class SRDUnloadRoutine : RoutineBase, IRoutine    {        private enum UnloadStep        {            Unloading_Start,            Unloading_CheckArmHomed,            Unloading_CheckRotationHomed,            Unloading_WaferPresent,            Unloading_OpenDoor,            Unloading_CheckDoorOpened,            Unloading_ReleaseChuckVacuum,            Unloading_CheckVacuum,            Test,            End        }        #region 常量         /// <summary>        /// Arm Home最大retry次数        /// </summary>        private const int MAX_ARM_HOME_RETRIES = 3;        /// <summary>        /// Rotation Home最大retry次数        /// </summary>        private const int MAX_ROTATION_HOME_RETRIES = 3;        /// <summary>        /// 旋转增加时长        /// </summary>        private const int ROTATION_PLUS_TIME = 10;        #endregion        #region 内部变量        /// <summary>        /// SRD Common        /// </summary>        private SrdCommonDevice _srdCommon;        /// <summary>        /// Arm Axis        /// </summary>        private JetAxisBase _armAxis;        /// <summary>        /// Rotation Axis        /// </summary>        private JetAxisBase _rotationAxis;        /// <summary>        /// Arm重试次数        /// </summary>        private int _armRetryTimes = 0;        /// <summary>        /// Rotation重试次数        /// </summary>        private int _rotationRetryTimes = 0;        #endregion        /// <summary>        /// 构造函数        /// </summary>        /// <param name="module"></param>        public SRDUnloadRoutine(string module) : base(module)        {        }        /// <summary>        /// 中止        /// </summary>        public void Abort()        {            Runner.Stop("SRD Unloading Abort");        }        /// <summary>        /// 监控        /// </summary>        /// <returns></returns>        public RState Monitor()        {            Runner.Run(UnloadStep.Unloading_Start, NullFun, _delay_1ms)                .WaitWithStopCondition(UnloadStep.Unloading_CheckArmHomed, CheckArmEndStatus, CheckArmStopStatus)                .WaitWithStopCondition(UnloadStep.Unloading_CheckRotationHomed, CheckRotationEndStatus, CheckRotationStopStatus)                .Run(UnloadStep.Unloading_WaferPresent, CheckWaferPresent, _delay_1ms)                .Run(UnloadingState.Unloading_OpenDoor, OpenDoor, _delay_1ms)                .WaitWithStopCondition(UnloadingState.Unloading_CheckDoorOpened, CheckDoorOpenedEndStatus, CheckDoorOpenedStopStatus)                .Run(UnloadingState.Unloading_ReleaseChuckVacuum, ReleaseChuckVacuum, _delay_1ms)                .WaitWithStopCondition(UnloadStep.Unloading_CheckVacuum, CheckReleaseChuckEndStatus, CheckReleaseChuckStopStatus)                .End(UnloadStep.End, NullFun, _delay_1ms);            return Runner.Status;        }        /// <summary>        /// 检验Arm home结束状态        /// </summary>        /// <returns></returns>        private bool CheckArmEndStatus()        {            if (_armAxis.IsHomed && _armAxis.Status == RState.End)            {                _armRetryTimes = 0;                return true;            }            return false;        }        /// <summary>        /// 检验Arm停止状态        /// </summary>        /// <returns></returns>        private bool CheckArmStopStatus()        {            if (_armAxis.Status == RState.Failed || _armAxis.Status == RState.Timeout)            {                if (_armRetryTimes < MAX_ARM_HOME_RETRIES)                {                    _armAxis.Home(false);                    _armRetryTimes++;                }                else                {                    NotifyError(eEvent.ERR_SRD, $"Arm Home Retry Home {_armRetryTimes + 1} times is over {MAX_ARM_HOME_RETRIES}", 0);                    return true;                }            }            return false;        }        /// <summary>        /// 检验Rotation home结束状态        /// </summary>        /// <returns></returns>        private bool CheckRotationEndStatus()        {            if (_rotationAxis.IsHomed && _rotationAxis.Status == RState.End)            {                _rotationRetryTimes = 0;                return true;            }            return false;        }        /// <summary>        /// 检验Rotation停止状态        /// </summary>        /// <returns></returns>        private bool CheckRotationStopStatus()        {            if (_rotationAxis.Status == RState.Failed || _rotationAxis.Status == RState.Timeout)            {                if (_rotationRetryTimes < MAX_ROTATION_HOME_RETRIES)                {                    _rotationAxis.Home(false);                    _rotationRetryTimes++;                }                else                {                    NotifyError(eEvent.ERR_SRD, $"Rotation Home Retry Home {_rotationRetryTimes + 1} times is over {MAX_ROTATION_HOME_RETRIES}", 0);                    return true;                }            }            return false;        }        /// <summary>        /// Check Wafer Present        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckWaferPresent()        {            if (_srdCommon.IsWaferPresence)            {                if (_srdCommon.WaferPresence != "WellPlaced")                {                    NotifyError(eEvent.ERR_SRD, "Wafer Presence is not WellPlaced",0);                    return false;                }            }            else            {                LOG.WriteLog(eEvent.INFO_SRD, Module, "CheckWaferPresent has been ignored");            }            return true;        }        /// <summary>        /// Open Door        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool OpenDoor()        {            return _srdCommon.DoorOpenAction("", null);        }        /// <summary>        /// 检验DoorOpened        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool CheckDoorOpenedEndStatus()        {            bool result = _srdCommon.Status == RState.End;            if (result)            {                if (_srdCommon.CommonData.DoorOpened && !_srdCommon.CommonData.DoorClosed)                {                    return true;                }                else                {                    NotifyError(eEvent.ERR_SRD, $"Opened {_srdCommon.CommonData.DoorOpened}&&Closed {_srdCommon.CommonData.DoorClosed}", 0);                    return false;                }            }            return false;        }        /// <summary>        /// 检验Door        /// </summary>        /// <returns></returns>        private bool CheckDoorOpenedStopStatus()        {            return _srdCommon.Status == RState.Failed || _srdCommon.Status == RState.Timeout;        }        /// <summary>        /// 关闭Chuck Vacuum,并检查Vacuum Level        /// </summary>        /// <param name="param"></param>        /// <returns></returns>        private bool ReleaseChuckVacuum()        {            return _srdCommon.ChuckVacuumOffAction("", null);        }        /// <summary>        /// 检验Release Chuck结束状态        /// </summary>        /// <returns></returns>        private bool CheckReleaseChuckEndStatus()        {            return _srdCommon.Status==RState.End;        }        /// <summary>        /// 检验Release Chuck停止状态        /// </summary>        /// <returns></returns>        private bool CheckReleaseChuckStopStatus()        {            return _srdCommon.Status == RState.Failed||_srdCommon.Status==RState.Timeout;        }        /// <summary>        /// 启动        /// </summary>        /// <param name="objs"></param>        /// <returns></returns>        public RState Start(params object[] objs)        {            _armAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Arm");            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");            _srdCommon = DEVICE.GetDevice<SrdCommonDevice>($"{Module}.Common");            return Runner.Start(Module, "Start Unload Wafer");        }    }}
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