using System; using System.Collections.Generic; using System.Linq; using System.Diagnostics; using Aitex.Core.RT.Log; using MECF.Framework.Common.Equipment; using CyberX8_Core; using Aitex.Core.RT.Routine; using System.Threading; namespace MECF.Framework.Common.Routine { public class RoutineRunner { public RState Status => _runnerState; private bool IsSubStepRunning(Enum id) => _runnerState == RState.Running && _subState == RState.Running && (_curStep != null && _curStep.GetHashCode() == id.GetHashCode()); private bool bAllowSubStepStart(Enum id) => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode == false; private bool bAllowLoopSubStepStart(Enum id) => _runnerState == RState.Running && _subState == RState.End && !_steps.Contains(id) && _isLoopMode; public int LoopCounter => _loopCounter; public long StepElapsedMS => _subStepTimer.ElapsedMilliseconds; private RState _subState = RState.Init; private Stack _steps = new Stack(); private Stack _loopSteps = new Stack(); enum InvalidStep { Invalid = 0x7FFFFFFF, }; public Enum CurrentStep => _curStep; private Enum _curStep = InvalidStep.Invalid; private RState _runnerState = RState.Init; private string _name; private string _loopName; private string _module; // 缺省最大超时 10 分钟, delay 5 秒 private const int _defaultTimeout = 600000; private const int _defaultDelay = 200; private const int _defaultDelay_5s = 5000; //用于计时 Stopwatch _subStepTimer = new Stopwatch(); private bool _isLoopMode = false; private int _loopCounterSP = 0; private int _loopCounter = 0; private int _subRoutineIndex = -1; private IRoutine _subRoutine = null; static private int _RunnerToken = 0; private Stopwatch _stopwatch = new Stopwatch(); private string _errorMsg = ""; public string ErrorMsg { get{ return _errorMsg; } set { _errorMsg = value; } } /// /// 完成时长 /// public long ElapsedMS =>_stopwatch.ElapsedMilliseconds; public RoutineRunner() { _runnerState = RState.Init; } public void Reset() { _runnerState = RState.Init; _subState = RState.Init; _isLoopMode = false; _steps.Clear(); _loopSteps.Clear(); _stopwatch.Reset(); _subStepTimer.Reset(); _errorMsg = ""; } public RState Start(ModuleName module, string name) { Reset(); _module = module.ToString(); _name = $"{name} (Token:{_RunnerToken++})"; _runnerState = RState.Running; _subState = RState.End; _stopwatch.Restart(); Notify("开始"); return _runnerState; } public RState Start(string module, string name) { Reset(); _module = module; _name = $"{name} (Token:{_RunnerToken++})"; _runnerState = RState.Running; _subState = RState.End; _stopwatch.Restart(); Notify("开始"); return _runnerState; } /// /// 重试 /// /// /// public RState Retry(Enum id,List _preStepIds,string module, string name) { Reset(); foreach (Enum item in _preStepIds) { _steps.Push(item); } _module = module; _name = $"{name} (Token:{_RunnerToken++})"; _runnerState = RState.Running; _subState = RState.End; _stopwatch.Restart(); Notify($"{id} Retry"); _curStep = id; return _runnerState; } public void Stop(string reason,bool error=false) { if (Status == RState.Running) { Alarm(reason, error); } _runnerState = _subState = RState.Failed; _stopwatch.Stop(); } public RoutineRunner Run(Enum id, Func action, Func condition, int timeout = _defaultTimeout,bool error=true) { if (bAllowSubStepStart(id)) { startNewStep(id, action,error); } else if(IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if(_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时",error); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner RunConditionSubRoutine(Enum id,Func routeIndexAction, IRoutine[] routines, object[] objects) { if (bAllowSubStepStart(id)) { StartNewStepConditionRoutine(id, routeIndexAction, routines, objects); } else if(IsSubStepRunning(id)) { if(_subRoutine==null) { _subState = RState.End; } else { if (objects.Length > _subRoutineIndex && _subRoutineIndex != -1) { _subRoutine.Start(objects[_subRoutineIndex]); } else { _subRoutine.Start(); } _subState = RState.End; } } return this; } public RoutineRunner WaitConditionSubRoutine(Enum id) { if(bAllowSubStepStart(id)) { Notify($"Step: {id} start ---"); _steps.Push(id); _curStep = id; _subState = RState.Running; _subStepTimer.Restart(); } else if(IsSubStepRunning(id)) { if(_subRoutine==null) { _subState= RState.End; _subRoutineIndex = -1; } else { _subState = _subRoutine.Monitor(); if(_subState==RState.End||_subState==RState.Failed||_subState==RState.Timeout) { _subRoutine = null; _subRoutineIndex = -1; } } } return this; } public void StartNewStepConditionRoutine(Enum id,Func routeIndexAction, IRoutine[] routines, object[] objects) { _subRoutineIndex = routeIndexAction(); if (routines.Length>_subRoutineIndex&&_subRoutineIndex!=-1) { _subRoutine = routines[_subRoutineIndex]; } else { _subRoutine = null; } Notify($"Step: {id} start ---"); _steps.Push(id); _curStep = id; _subState = RState.Running; _subStepTimer.Restart(); } public RoutineRunner Run(Enum id, Func action, Func condition,Func failedCondition, int timeout = _defaultTimeout,bool error=true) { if (bAllowSubStepStart(id)) { startNewStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if(failedCondition()) { _runnerState= _subState = RState.Failed; } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时", error); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } } return this; } public RoutineRunner RunIf(Enum id, bool bRun, Func action, Func condition, int timeout = _defaultTimeout) { if(bRun) { return Run(id, action, condition, timeout); } return this; } public RoutineRunner Run(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowSubStepStart(id)) { startNewStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { _subState = RState.End; } } return this; } public RoutineRunner RunDelay(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowSubStepStart(id)) { startNewStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { if (!action()) { Alarm($"Step: {id} Failed "); _runnerState = _subState = RState.Failed; _subStepTimer.Reset(); } else { _subState = RState.End; } } } return this; } public RoutineRunner RunIf(Enum id, bool bRun, Func action, int delayMS = _defaultDelay) { if(bRun) { return Run(id, action, delayMS); } return this; } public RoutineRunner End(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (bAllowSubStepStart(id)) { startNewStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { Notify($"结束"); _runnerState = RState.End; _subState = RState.End; } else { if (_subStepTimer.ElapsedMilliseconds > timeout) { Alarm($"Step:{id} 超时"); _runnerState = RState.Failed; _subState = RState.Timeout; } } } return this; } public RoutineRunner End(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowSubStepStart(id)) { startNewStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { Notify($"结束"); _runnerState = RState.End; _subState = RState.End; _stopwatch.Stop(); } } return this; } public RoutineRunner Delay(Enum id, int delayMS = _defaultDelay_5s) { return Run(id, () => { return true; }, delayMS); } public RoutineRunner DelayIf(Enum id, bool bRun, int delayMS = _defaultDelay_5s) { if (bRun) { return Run(id, () => { return true; }, delayMS); } return this; } public RoutineRunner Wait(Enum id, Func condition, int timeout = _defaultTimeout) { return Run(id, () => { return true; }, condition, timeout); } public RoutineRunner WaitIf (Enum id, bool bRun, Func condition, int timeout = _defaultTimeout) { if (bRun) { return Run(id, () => { return true; }, condition, timeout); } return this; } public RoutineRunner WaitWithStopCondition(Enum id, Func condition,Func stopCondition,int timeout=_defaultTimeout,bool error=true) { return Run(id, () => { return true; }, condition, stopCondition,timeout,error); } public RoutineRunner WaitWithStopConditionIf(Enum id, bool bRun, Func condition, Func stopCondition, int timeout = _defaultTimeout, bool error = true) { if (bRun) { return Run(id, () => { return true; }, condition, stopCondition, timeout, error); } return this; } public RoutineRunner LoopWait(Enum id,Func action,Func condition,Func fail) { if (bAllowSubStepStart(id)) { startNewStep(id, action); } else if (IsSubStepRunning(id)) { if(condition()) { _subState = RState.End; } else if(fail()) { Notify($"结束"); _runnerState = RState.End; _subState = RState.End; } } return this; } public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func action, Func condition, int timeout = _defaultTimeout) { if(bAllowSubStepStart(id)) { _loopName = name; _loopCounterSP = cycleCount; _loopCounter = 0; _isLoopMode = true; startNewLoopStep(id, action); } else if(bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if(IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopStart(Enum id, string name, int cycleCount, Func action, int delayMS = _defaultDelay) { if (bAllowSubStepStart(id)) { _loopName = name; _loopCounterSP = cycleCount; _loopCounter = 0; _isLoopMode = true; startNewLoopStep(id, action); } else if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { _subState = RState.End; } } return this; } public RoutineRunner LoopRun(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopRunIf(Enum id, bool bRun, Func action, Func condition, int timeout = _defaultTimeout) { if(bRun) { return LoopRun(id, action, condition, timeout); } return this; } public RoutineRunner LoopRunIfWithStopStatus(Enum id, bool bRun,Func condition, Func failedCondition, int timeout = _defaultTimeout) { if (bRun) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (failedCondition()) { _runnerState = _subState = RState.Failed; } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时", true); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } } } return this; } public RoutineRunner LoopRun(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { _subState = RState.End; } } return this; } public RoutineRunner LoopRunOnlyTimeOutFault(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { if (!action()) { Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed"); _runnerState = _subState = RState.Failed; _subStepTimer.Reset(); } else { _subState = RState.End; } } } return this; } public RoutineRunner LoopRunIfOnlyTimeOutFault(Enum id, bool bRun, Func action, int delayMS = _defaultDelay) { if (bRun) { return LoopRunOnlyTimeOutFault(id, action, delayMS); } return this; } public RoutineRunner LoopRunIf(Enum id, bool bRun, Func action, int delayMS = _defaultDelay) { if(bRun) { return LoopRun(id, action, delayMS); } return this; } public RoutineRunner LoopRunWithStopStatus(Enum id, Func condition, Func failedCondition, int timeout = _defaultTimeout) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (failedCondition()) { _runnerState = _subState = RState.Failed; } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时", true); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } } return this; } public RoutineRunner LoopEnd(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { Notify($"{_loopCounter + 1}th [{_loopName}] Loop End"); _subState = RState.End; _loopCounter++; if (_loopCounter >= _loopCounterSP) { foreach (var lid in _loopSteps) _steps.Push(lid); _loopSteps.Clear(); _isLoopMode = false; } } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopEnd(Enum id, Func action, int delayMS = _defaultDelay) { if (bAllowLoopSubStepStart(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { Notify($"{_loopCounter + 1}th [{_loopName}] Loop End"); _subState = RState.End; _loopCounter++; if (_loopCounter >= _loopCounterSP) { foreach (var lid in _loopSteps) _steps.Push(lid); _loopSteps.Clear(); _isLoopMode = false; } } } return this; } public RoutineRunner LoopDelay(Enum id, int delayMS) { return LoopRun(id, () => { return true; }, delayMS); } public RoutineRunner LoopRunDelay(Enum id, Func action, int delayMS) { return LoopRun(id, action, delayMS); } public RoutineRunner LoopWait(Enum id, Func condition, int timeout = _defaultTimeout) { return LoopRun(id, () => { return true; }, condition, timeout); } public RoutineRunner LoopWaitIf(Enum id, bool bRun, Func condition, int timeout = _defaultTimeout) { if (bRun) { return LoopRun(id, () => { return true; }, condition, timeout); } return this; } public RoutineRunner LoopRetryStart(Enum id,string name, int cycleCount, Func action, int delayMS = _defaultDelay) { if (bAllowSubStepStart(id)) { _loopName = name; _loopCounterSP = cycleCount; _loopCounter = 0; _isLoopMode = true; _loopSteps.Clear(); startNewLoopStep(id, action); } else if (bAllowLoopSubStepStart(id)&&!_loopSteps.Contains(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (_subStepTimer.ElapsedMilliseconds > delayMS) { _subState = RState.End; } } return this; } public RoutineRunner LoopRetrySecondRun(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id)&&_loopCounter>=1&&_loopSteps.Count!=0&&!_loopSteps.Contains(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopRetrySecondRunWithStopStatus(Enum id, Func condition, Func failedCondition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id)&&_loopCounter>=1 && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (failedCondition()) { _runnerState = _subState = RState.Failed; } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时", true); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } } return this; } public RoutineRunner LoopRetryRun(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopRetryRunBack(Enum id, Func action, Func condition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, action); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { _subState = RState.End; _loopCounter++; if (_loopCounter <= _loopCounterSP) { _loopSteps.Clear(); } _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopRetryWait(Enum id, Func condition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } return LoopRetryRun(id, () => { return true; }, condition, timeout); } public RoutineRunner LoopRetryWaitBack(Enum id, Func condition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (_subStepTimer.ElapsedMilliseconds >= timeout) { _subState = RState.End; _loopCounter++; if (_loopCounter <= _loopCounterSP) { _loopSteps.Clear(); } _subStepTimer.Reset(); } } return this; } public RoutineRunner LoopRetryDelay(Enum id, int delayMS) { return LoopRetryRun(id, () => { return true; },()=> { return true; }, delayMS); } public RoutineRunner LoopRetryRunWithStopStatus(Enum id, Func condition, Func failedCondition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (failedCondition()) { _runnerState = _subState = RState.Failed; } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { Alarm($"Step:{id} 超时", true); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } } } return this; } public RoutineRunner LoopRetryRunWithStopStatusBack(Enum id, Func condition, Func failedCondition, int timeout = _defaultTimeout) { if (_loopCounter > _loopCounterSP) { return this; } if (bAllowLoopSubStepStart(id) && _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { if (condition()) { _subState = RState.End; } else if (failedCondition()) { _subState = RState.End; _loopCounter++; if (_loopCounter <= _loopCounterSP) { _loopSteps.Clear(); } _subStepTimer.Reset(); } else { if (_subStepTimer.ElapsedMilliseconds >= timeout) { _subState = RState.End; _loopCounter++; if (_loopCounter <= _loopCounterSP) { _loopSteps.Clear(); } _subStepTimer.Reset(); } } } return this; } public RoutineRunner LoopRetryEnd(Enum id, int delayMS = _defaultDelay) { if (bAllowLoopSubStepStart(id)&& _loopSteps.Count != 0 && !_loopSteps.Contains(id)) { startNewLoopStep(id, () => { return true; }); } else if (IsSubStepRunning(id)) { foreach (var lid in _loopSteps) _steps.Push(lid); if (_loopCounter > _loopCounterSP) { Alarm($"Step:{id} Retry times over {_loopCounterSP}"); _runnerState = _subState = RState.Timeout; _subStepTimer.Reset(); } else { _subState = RState.End; } _loopSteps.Clear(); _isLoopMode = false; } return this; } private void startNewStep(Enum id, Func action,bool error=true) { if (action()) { Notify($"Step: {id} start ---"); _steps.Push(id); _curStep = id; _subState = RState.Running; _subStepTimer.Restart(); } else { Alarm($"Step: {id} failed ",error); _runnerState = RState.Failed; } } private void startNewLoopStep(Enum id, Func action) { if (action()) { Notify($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} start ---"); if (!_loopSteps.Contains(id)) _loopSteps.Push(id); _curStep = id; _subState = RState.Running; _subStepTimer.Restart(); } else { Alarm($"{_loopCounter + 1}th [{_loopName}] Loop Step: {id} failed"); _runnerState = RState.Failed; } } protected void Notify(string message) { LOG.WriteLog(eEvent.EV_ROUTINE_NOTIFY, _module, _name, message); } protected void Alarm(string message,bool error=true) { if (error) { _errorMsg= message; LOG.WriteLog(eEvent.ERR_ROUTINE_FAILED, _module,_name,message); } else { LOG.WriteLog(eEvent.EV_ROUTINE_NOTIFY, _module, _name,message); } } } static public class HOFs { public static Func Apply(this Func func, T1 t1) => () => func(t1); public static Func Apply(this Func func, T1 t1, T2 t2) => () => func(t1, t2); public static Func Apply(this Func func, T1 t1, T2 t2, T3 t3) => () => func(t1, t2, t3); public static Func WrapAction(this Action action) => () => { action(); return true; }; public static Func WrapAction(this Action action, T1 t1) => () => { action(t1); return true; }; public static Func WrapAction(this Action action, T1 t1, T2 t2) => () => { action(t1, t2); return true; }; public static Func WrapAction(this Action action, T1 t1, T2 t2, T3 t3) => () => { action(t1, t2, t3); return true; }; } }