using Aitex.Core.RT.DataCenter;
using Aitex.Core.RT.Log;
using Aitex.Core.UI.Dialog;
using Aitex.Core.UI.MVVM;
using Aitex.Core.Utilities;
using Caliburn.Micro.Core;
using MECF.Framework.Common.DataCenter;
using MECF.Framework.Common.RecipeCenter;
using CyberX8_Core;
using CyberX8_MainPages.PMs;
using CyberX8_Themes.UserControls;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;

namespace CyberX8_MainPages.ViewModels
{
    public class DepRecipeViewModel : BindableBase
    {
        #region 常量
        private const string ENGINEERING = "Engineering";

        private const string DEP = "dep";
        #endregion

        #region 内部变量
        /// <summary>
        /// Recipe节点字典
        /// </summary>
        private Dictionary<string, RecipeNode> _recipeNodeDic = new Dictionary<string, RecipeNode>();
        /// <summary>
        /// 属性检验结果字典
        /// </summary>
        private Dictionary<string, bool> _propertyValidResultDic = new Dictionary<string, bool>();
        /// <summary>
        /// Recipe节点集合
        /// </summary>
        private ObservableCollection<RecipeNode> _recipeNodes;
        /// <summary>
        /// uiRecipeManager
        /// </summary>
        private UiRecipeManager _uiRecipeManager = new UiRecipeManager();
        /// <summary>
        /// recipe
        /// </summary>
        private DepRecipe _recipe;
        /// <summary>
        /// 编辑可用性
        /// </summary>
        private bool _editEnable;
        /// <summary>
        /// 创建可用性
        /// </summary>
        private bool _createEnable;
        /// <summary>
        /// 当前节点
        /// </summary>
        private RecipeNode _currentNode;
        /// <summary>
        /// 是否可用
        /// </summary>
        private bool _enable = false;
        /// <summary>
        /// 是否为编辑(true-Edit,false-add)
        /// </summary>
        private bool _isEdit = false;
        /// <summary>
        /// 化学液集合
        /// </summary>
        private List<string> _chemistryLst = new List<string>();
        /// <summary>
        /// 显示MultiZone列
        /// </summary>
        private bool _multiZoneShow = false;
        /// <summary>
        /// 显示SingleZone列
        /// </summary>
        private bool _singleZoneShow = false;
        /// <summary>
        /// 选择AnodeType
        /// </summary>
        private string _selectAnodeType;
        /// <summary>
        /// Ramp DataGrid选择索引
        /// </summary>
        private int _selectedRampIndex = -1;
        /// <summary>
        /// Pulse DataGrid选择索引
        /// </summary>
        private int _selectedPulseIndex = -1;
        /// <summary>
        /// Pulse类型集合
        /// </summary>
        private List<string> _pulseTypeList = new List<string>();
        #endregion

        #region 属性
        public ObservableCollection<RecipeNode> RecipeNodes
        {
            get { return _recipeNodes; }
            set { SetProperty(ref _recipeNodes, value); }
        }
        /// <summary>
        /// Recipe
        /// </summary>
        public DepRecipe Recipe
        {
            get { return _recipe; }
            set { SetProperty(ref _recipe, value); }
        }
        /// <summary>
        /// 创建可用性
        /// </summary>
        public bool CreateEnable
        {
            get { return _createEnable; }
            set { SetProperty(ref _createEnable, value);}
        }
        /// <summary>
        /// 编辑可用性
        /// </summary>
        public bool EditEnable
        {
            get { return _editEnable; }
            set { SetProperty(ref _editEnable, value);}
        }
        /// <summary>
        /// 当前节点
        /// </summary>
        public RecipeNode CurrentNode
        {
            get { return _currentNode; }
            set { SetProperty(ref _currentNode, value);}
        }
        /// <summary>
        /// 可用性
        /// </summary>
        public bool Enable
        {
            get { return _enable; }
            set { SetProperty(ref _enable, value); }
        }
        /// <summary>
        /// 属性数据检验结果
        /// </summary>
        public Dictionary<string, bool> PropertyValidResultDic
        {
            get { return _propertyValidResultDic; }
            set { SetProperty(ref _propertyValidResultDic, value); }
        }
        /// <summary>
        /// 化学液集合
        /// </summary>
        public List<string> ChemistryLst
        {
            get { return _chemistryLst; }
            set { SetProperty(ref _chemistryLst, value); }
        }
        /// <summary>
        /// MultiZone 显示
        /// </summary>
        public bool MultiZoneShow
        {
            get { return _multiZoneShow; }
            set 
            { 
                SetProperty(ref _multiZoneShow, value);
                SingleZoneShow = !value;
            }
        }
        /// <summary>
        /// SingleZone显示列
        /// </summary>
        public bool SingleZoneShow
        {
            get { return _singleZoneShow; }
            set { SetProperty(ref _singleZoneShow, value);}
        }
        /// <summary>
        /// 选择Anode Type
        /// </summary>
        public string SelectedAnodeType
        {
            get { return _selectAnodeType; }
            set 
            {
                SetProperty(ref _selectAnodeType, value);
                UpdateDataGridShow();
            }
        }
        /// <summary>
        /// DataGrid 索引
        /// </summary>
        public int SelectedRampIndex
        {
            get { return _selectedRampIndex; }
            set { SetProperty(ref _selectedRampIndex, value);}
        }
        /// <summary>
        /// Pulse Datagrid选择索引
        /// </summary>
        public int SelectedPulseIndex
        {
            get { return _selectedPulseIndex; }
            set { SetProperty(ref _selectedPulseIndex, value); }
        }

        public List<string> PulseTypeList
        {
            get { return _pulseTypeList; }
            set { SetProperty(ref _pulseTypeList, value); }
        }
        #endregion

        #region 指令
        [IgnorePropertyChange]
        public ICommand OperationCommand
        {
            get;
            private set;
        }

        [IgnorePropertyChange]
        public ICommand CreateCommand { get; private set; }

        [IgnorePropertyChange]
        public ICommand EditCommand {  get; private set; }
        [IgnorePropertyChange]
        public ICommand SaveRecipeCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand SaveAsRecipeCommand { get; private set; }

        [IgnorePropertyChange]
        public ICommand AddBelowCommand { get;private set; }
        [IgnorePropertyChange]
        public ICommand AddAboveCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand MoveUpCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand MoveDownCommand { get; private set; }

        [IgnorePropertyChange]
        public ICommand DeleteCommand { get;private set; }

        [IgnorePropertyChange]
        public ICommand AddBelowPulseCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand AddAbovePulseCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand MoveUpPulseCommand { get; private set; }
        [IgnorePropertyChange]
        public ICommand MoveDownPulseCommand { get; private set; }

        [IgnorePropertyChange]
        public ICommand DeletePulseCommand { get; private set; }
        #endregion
        /// <summary>
        /// 构造函数
        /// </summary>
        public DepRecipeViewModel()
        {
            OperationCommand = new DelegateCommand<object>(SelectionChangedAction);
            CreateCommand = new DelegateCommand<object>(CreateAction);
            EditCommand = new DelegateCommand<object>(EditAction);
            SaveRecipeCommand = new DelegateCommand<object>(SaveAction);
            AddBelowCommand = new DelegateCommand<object>(AddBelowAction);
            AddAboveCommand = new DelegateCommand<object>(AddAboveAction);
            MoveUpCommand=new DelegateCommand<object>(MoveUpAction);
            MoveDownCommand=new DelegateCommand<object>(MoveDownAction);
            DeleteCommand=new DelegateCommand<object>(DeleteAction);
            AddBelowPulseCommand = new DelegateCommand<object>(AddBelowPulseAction);
            AddAbovePulseCommand = new DelegateCommand<object>(AddAbovePulseAction);
            MoveUpPulseCommand=new DelegateCommand<object>(MoveUpPulseAction);
            MoveDownPulseCommand = new DelegateCommand<object>(MoveDownPulseAction);
            DeletePulseCommand =new DelegateCommand<object>(DeletePulseAction);
            string chemistryContent = QueryDataClient.Instance.Service.GetConfig($"System.ChemistryList").ToString();
            if (!string.IsNullOrEmpty(chemistryContent))
            {
                ChemistryLst = chemistryContent.Split(',').ToList();
            }
            PulseTypeList.Add("Plus");
            PulseTypeList.Add("Minus");
            PulseTypeList.Add("Off");
            InitializeProprtyValidResultDictionary();

        }
        /// <summary>
        /// 初始化属性数据检验结果字典
        /// </summary>
        private void InitializeProprtyValidResultDictionary()
        {
            PropertyValidResultDic["CurrentWarningLevel"] = false;
            PropertyValidResultDic["FaultPercent"] = false;
            PropertyValidResultDic["VolatageLimitMin"] = false;
            PropertyValidResultDic["VolatageLimitMax"] = false;
            PropertyValidResultDic["VoltageWarningLevel"] = false;
            PropertyValidResultDic["PlatingDelaySeconds"] = false;
            
        }
        /// <summary>
        /// 加载数据
        /// </summary>
        public void LoadRecipeData()
        {
            RecipeNodes = _uiRecipeManager.GetRecipesByType(DEP);
            _recipeNodeDic.Clear();
            InitializeDictionary(RecipeNodes);
        }
        /// <summary>
        /// 初始化字典
        /// </summary>
        /// <param name="nodes"></param>
        private void InitializeDictionary(ObservableCollection<RecipeNode> nodes)
        {
            if (nodes != null)
            {
                foreach (var node in nodes)
                {
                    if (node.NodeType == RecipeNodeType.File)
                    {
                        _recipeNodeDic[node.Name] = node;
                    }
                    InitializeDictionary(node.Children);
                }
            }
        }

        /// <summary>
        /// 操作
        /// </summary>
        /// <param name="param"></param>
        private void SelectionChangedAction(object param)
        {
            if(_recipeNodeDic.ContainsKey(param.ToString()))
            {
                CurrentNode = _recipeNodeDic[param.ToString()];
                if(CurrentNode.NodeType==RecipeNodeType.File)
                {
                    if (CurrentNode.RecipeLocation == ENGINEERING)
                    {
                        EditEnable = true;
                        CreateEnable = true;
                    }
                    else
                    {
                        EditEnable= false;
                        CreateEnable = false;
                    }
                }
                Recipe = _uiRecipeManager.LoadRecipe<DepRecipe>(CurrentNode.RecipeFullFileName);
                if(Recipe==null)
                {
                    MessageBox.Show("Invalid Recipe", "Load Recipe", MessageBoxButton.OK, MessageBoxImage.Error);
                    EditEnable = false;
                    CreateEnable = false;
                }
                Enable = false;
            }
            else
            {
                if(param.ToString()==ENGINEERING)
                {
                    CreateEnable= true;
                }
                else
                {
                    CreateEnable = false;
                }
                CurrentNode = null;
                Recipe = null;
                EditEnable = false;
                Enable = false;
            }
        }

        #region Action
        /// <summary>
        /// 创建
        /// </summary>
        /// <param name="param"></param>
        private void CreateAction(object param)
        {
            RecipeNameDialog recipeNameDialog = new RecipeNameDialog();
            if (recipeNameDialog.ShowDialog().Value)
            {
                Recipe = new DepRecipe();
                Recipe.CreateDate = DateTime.Now;
                Recipe.Ppid = recipeNameDialog.RecipeName;
                Recipe.Description=recipeNameDialog.RecipeDescription;
                Recipe.CurrentRampProfileSteps = new ObservableCollection<CurrentRampProfile>();
                Recipe.PulsePowerSupplySteps = new ObservableCollection<PulsePowerSupplyStep>();
                Enable = true;
                _isEdit = false;
            }
        }
        /// <summary>
        /// 编辑
        /// </summary>
        /// <param name="param"></param>
        private void EditAction(object param)
        {
            Enable = true;
            _isEdit= false;
        }
        /// <summary>
        /// 保存
        /// </summary>
        /// <param name="param"></param>
        private void SaveAction(object param)
        {
            if (CheckValid(_isEdit))
            {
                Recipe.SaveDate = DateTime.Now;

                int platingsteps = 0;
                int totaltime = 0;
                double totalcurrent = 0;
                foreach(var obj in Recipe.CurrentRampProfileSteps)
                {
                    totaltime += obj.CurrentRampDurartionSeconds;
                    totalcurrent += (obj.CurrentRampDurartionSeconds * obj.ForwardAmps);
                    platingsteps++;
                }
                //计算Deposition PlatingSteps
                Recipe.DepositionPlatingSteps = platingsteps;
                //计算Deposition Totaltimes
                string date = string.Empty;
                var seconds = (int)(totaltime % 60);
                var minutes = (int)(totaltime / 60) % 60;
                var hours = (int)(totaltime / 3600) % 60;
                date = string.Format("{0:00}:{1:00}:{2:00}", hours + "h", minutes + "m", seconds + "s");
                Recipe.DepositionTotalTime = date;
                //计算Deposition TotalCurrent
                Recipe.DepositionTotalCurrent = totalcurrent / 3600;
                //计算TotalTime
                Recipe.TotalTime = totaltime + Recipe.PlatingDelaySeconds;
                try
                {
                    _uiRecipeManager.SaveRecipe<DepRecipe>(ENGINEERING, Recipe.Ppid,"dep", Recipe);
                    LoadRecipeData();
                    MessageBox.Show("Save Recipe Success", "Save Recipe", MessageBoxButton.OK, MessageBoxImage.Information);
                    Enable = false;
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.Message, "Save Recipe", MessageBoxButton.OK, MessageBoxImage.Error);
                }
            }
        }
        /// <summary>
        /// 检验合法性
        /// </summary>
        /// <param name="editType"></param>
        /// <returns></returns>
        private bool CheckValid(bool editType)
        {
            foreach(string key in _propertyValidResultDic.Keys)
            {
                bool valid = _propertyValidResultDic[key];
                if(!valid)
                {
                    MessageBox.Show($"{key} data invalid", "Save Recipe", MessageBoxButton.OK, MessageBoxImage.Error);
                    return false;
                }
            }
            return true;
        }
        /// <summary>
        /// 更新表格显示
        /// </summary>
        private void UpdateDataGridShow()
        {
            if(Recipe!=null)
            {
                if(Recipe.AnodeType==0)
                {
                    MultiZoneShow = true;
                }
                else
                {
                    MultiZoneShow = false;
                }
            }
        }
        #region Ramp按钮
        /// <summary>
        /// 增加
        /// </summary>
        /// <param name="param"></param>
        private void AddBelowAction(object param)
        {
            if (Recipe != null)
            {
                CurrentRampProfile currentRampProfile = new CurrentRampProfile();
                Recipe.CurrentRampProfileSteps.Insert(SelectedRampIndex + 1, currentRampProfile);
                SelectedRampIndex++;
            }

        }
        /// <summary>
        /// 增加
        /// </summary>
        /// <param name="param"></param>
        private void AddAboveAction(object param)
        {
            if (Recipe != null)
            {
                CurrentRampProfile currentRampProfile = new CurrentRampProfile();
                if (SelectedRampIndex == -1)
                {
                    Recipe.CurrentRampProfileSteps.Add(currentRampProfile);
                    SelectedRampIndex = 0;
                }
                else
                {
                    Recipe.CurrentRampProfileSteps.Insert(SelectedRampIndex, currentRampProfile);
                    SelectedRampIndex--;
                }
            }
        }
        /// <summary>
        /// 上移
        /// </summary>
        /// <param name="param"></param>
        private void MoveUpAction(object param)
        {
            if (Recipe != null)
            {
                if(SelectedRampIndex>0)
                {
                    int currentIndex = SelectedRampIndex;
                    CurrentRampProfile currentRampProfile = Recipe.CurrentRampProfileSteps[SelectedRampIndex];
                    Recipe.CurrentRampProfileSteps.RemoveAt(SelectedRampIndex);
                    Recipe.CurrentRampProfileSteps.Insert(currentIndex - 1,currentRampProfile);
                    SelectedRampIndex = currentIndex - 1;
                }
            }
        }
        /// <summary>
        /// 下移
        /// </summary>
        /// <param name="param"></param>
        private void MoveDownAction(object param)
        {
            if (Recipe != null)
            {
                if (SelectedRampIndex>=0&&SelectedRampIndex <Recipe.CurrentRampProfileSteps.Count-1 &&Recipe.CurrentRampProfileSteps.Count>1)
                {
                    int currentIndex = SelectedRampIndex;
                    CurrentRampProfile currentRampProfile = Recipe.CurrentRampProfileSteps[SelectedRampIndex];
                    Recipe.CurrentRampProfileSteps.RemoveAt(SelectedRampIndex);
                    Recipe.CurrentRampProfileSteps.Insert(currentIndex + 1, currentRampProfile);
                    SelectedRampIndex = currentIndex + 1;
                }
            }
        }
        /// <summary>
        /// 删除
        /// </summary>
        /// <param name="param"></param>
        private void DeleteAction(object param)
        {
            if (SelectedRampIndex != -1)
            {
                if (Recipe != null && Recipe.CurrentRampProfileSteps.Count > SelectedRampIndex)
                {
                    Recipe.CurrentRampProfileSteps.RemoveAt(SelectedRampIndex);
                }
            }
        }
        #endregion

        #region Pulse按钮
        /// <summary>
        /// 增加
        /// </summary>
        /// <param name="param"></param>
        private void AddBelowPulseAction(object param)
        {
            if (Recipe != null)
            {
                if (Recipe.PulsePowerSupplySteps.Count < 4)
                {
                    PulsePowerSupplyStep pulsePowerSupplyStep = new PulsePowerSupplyStep();
                    Recipe.PulsePowerSupplySteps.Insert(SelectedPulseIndex + 1, pulsePowerSupplyStep);
                    SelectedPulseIndex++;
                }
            }
        }
        /// <summary>
        /// 增加
        /// </summary>
        /// <param name="param"></param>
        private void AddAbovePulseAction(object param)
        {
            if (Recipe != null)
            {
                if (Recipe.PulsePowerSupplySteps.Count < 4)
                {
                    PulsePowerSupplyStep pulsePowerSupplyStep = new PulsePowerSupplyStep();
                    if (SelectedPulseIndex == -1)
                    {
                        Recipe.PulsePowerSupplySteps.Add(pulsePowerSupplyStep);
                        SelectedPulseIndex = 0;
                    }
                    else
                    {
                        Recipe.PulsePowerSupplySteps.Insert(SelectedPulseIndex, pulsePowerSupplyStep);
                        SelectedPulseIndex--;
                    }
                }
            }
        }
        /// <summary>
        /// 上移
        /// </summary>
        /// <param name="param"></param>
        private void MoveUpPulseAction(object param)
        {
            if (Recipe != null)
            {
                if (SelectedPulseIndex > 0)
                {
                    int currentIndex = SelectedPulseIndex;
                    PulsePowerSupplyStep pulsePowerSupplyStep = Recipe.PulsePowerSupplySteps[currentIndex];
                    Recipe.PulsePowerSupplySteps.RemoveAt(currentIndex);
                    Recipe.PulsePowerSupplySteps.Insert(currentIndex - 1, pulsePowerSupplyStep);
                    SelectedPulseIndex = currentIndex - 1;
                }
            }
        }
        /// <summary>
        /// 下移
        /// </summary>
        /// <param name="param"></param>
        private void MoveDownPulseAction(object param)
        {
            if (Recipe != null)
            {
                if (SelectedPulseIndex >= 0 && SelectedPulseIndex < Recipe.PulsePowerSupplySteps.Count - 1 && Recipe.PulsePowerSupplySteps.Count > 1)
                {
                    int currentIndex = SelectedPulseIndex;
                    PulsePowerSupplyStep pulsePowerSupplyStep = Recipe.PulsePowerSupplySteps[currentIndex];
                    Recipe.PulsePowerSupplySteps.RemoveAt(currentIndex);
                    Recipe.PulsePowerSupplySteps.Insert(currentIndex + 1, pulsePowerSupplyStep);
                    SelectedPulseIndex = currentIndex + 1;
                }
            }
        }
        /// <summary>
        /// 删除
        /// </summary>
        /// <param name="param"></param>
        private void DeletePulseAction(object param)
        {
            if (Recipe != null)
            {
                if(SelectedPulseIndex!=-1&&Recipe.PulsePowerSupplySteps.Count>SelectedPulseIndex)
                {
                    Recipe.PulsePowerSupplySteps.RemoveAt(SelectedPulseIndex);
                }
            }
        }
        #endregion

        #endregion
    }
}