using Aitex.Core.RT.DataCenter; using Aitex.Core.RT.Device; using Aitex.Core.RT.Fsm; using Aitex.Core.RT.Log; using Aitex.Core.RT.OperationCenter; using Aitex.Core.RT.Routine; using Aitex.Core.Utilities; using MECF.Framework.Common.Equipment; using MECF.Framework.Common.SubstrateTrackings; using MECF.Framework.Common.Utilities; using CyberX8_Core; using CyberX8_RT.Devices.AXIS; using CyberX8_RT.Devices.PUF; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Interop; using MECF.Framework.Common.CommonData; using MECF.Framework.Common.Alarm; using Aitex.Core.Util; using MECF.Framework.Common.WaferHolder; namespace CyberX8_RT.Modules.PUF { public class PUFEntity : Entity, IEntity, IModuleEntity { #region 常量 #endregion #region 属性 public bool IsInRobotStation { get { return CheckPufRotationInRobot(); } } public ModuleName Module { get; private set; } public bool IsInit { get { return fsm.State == (int)PUFSTATE.Init; } } public bool IsIdle { get { return fsm.State == (int)PUFSTATE.Idle; } } public bool IsError { get { return fsm.State == (int)PUFSTATE.Error; } } public bool IsBusy { get { return !IsInit && !IsError && !IsIdle; } } public bool IsAuto { get; } = true; /// <summary> /// 是否为工程模式 /// </summary> public bool IsEngineering { get; } = false; /// <summary> /// 是否为产品模式 /// </summary> public bool IsProduction { get; } = true; /// <summary> /// SideA Wafer情况 /// </summary> public bool SideAWaferPresent { get { return _pufVacuum.ChuckAWaferPresent; } } /// <summary> /// SideB Wafer情况 /// </summary> public bool SideBWaferPresent { get { return _pufVacuum.ChuckBWaferPresent; } } public bool IsHomed { get { return _isHomed; } } /// <summary> /// 是否禁用 /// </summary> public bool IsDisable { get; internal set; } /// <summary> /// Rotation是否SwitchOn /// </summary> public bool IsRotationSwitchOn { get { return _rotationAxis.IsSwitchOn; } } /// <summary> /// Flip是否SwitchOn /// </summary> public bool IsFlipSwitchOn { get { return _flipAxis.IsSwitchOn; } } /// <summary> /// 当前状态机状态 /// </summary> public int State { get { return fsm.State; } } /// <summary> /// 是否回到安全位置 /// </summary> public bool IsBackToParkStation { get { double flipPosition = _flipAxis.MotionData.MotorPosition; double rotationPosition = _rotationAxis.MotionData.MotorPosition; return (_flipAxis.CheckPositionIsInStation(flipPosition, "SideA")||Module==ModuleName.PUF2) && _rotationAxis.CheckPositionIsInStation(rotationPosition, "Home") && _pufVacuum.CheckChuckIn(); } } /// <summary> /// 是否Flip到达sideA /// </summary> public bool IsFlipSideA { get { return _flipAxis.CheckPositionIsInStation(_flipAxis.MotionData.MotorPosition, "SideA"); } } /// <summary> /// Vacuum状态 /// </summary> public PufVacuum PufVacuum { get { return _pufVacuum; } } #endregion #region 内部变量 private bool _isHomed; private JetAxisBase _flipAxis; private JetAxisBase _rotationAxis; private PufVacuum _pufVacuum; private IRoutine _currentRoutine; #endregion #region routine private PufHomeAllRoutine _homeAllRoutine; private PufSwitchOnRoutine _switchOnRoutine; private PufSwitchOffRoutine _switchOffRoutine; private PufCalibrateRoutine _calibrateRoutine; private PufPickFromLoaderRoutine _pickFromLoaderRoutine; private PufPlaceToLoaderRoutine _placeToLoaderRoutine; private PufGotoRobotForPlaceRoutine _gotoRobotForPlaceRoutine; private PufGotoRobotForPickRoutine _gotoRobotForPickRoutine; private PufReadyForRobotPlaceRoutine _readyForRobotPlaceRoutine; private PufReadyForSwapRoutine _readyForSwapRoutine; private PufSwapRoutine _swapRoutine; private PufReadyForRobotPickRoutine _readyForRobotPickRoutine; private PufBackToParkRoutine _backToParkRoutine; #endregion /// <summary> /// 构造函数 /// </summary> /// <param name="module"></param> public PUFEntity(ModuleName module) { this.Module = module; _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{module}.Flip"); _rotationAxis=DEVICE.GetDevice<JetAxisBase>($"{module}.Rotation"); _pufVacuum = DEVICE.GetDevice<PufVacuum>($"{module}.Vacuum"); _pufVacuum.OnVacuumLeak += PufVacuum_OnVacuumLeak; WaferManager.Instance.SubscribeLocation(Module, 2); InitialFsm(); InitializeRoutine(); } /// <summary> /// Vacuum Leak 异常 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void PufVacuum_OnVacuumLeak(object sender, string e) { PostMsg((int)PUFMSG.Error); } protected override bool Init() { InitialOperation(); InitialDATA(); return true; } private void InitialDATA() { DATA.Subscribe($"{Module}.FsmState", () => ((PUFSTATE)fsm.State).ToString(), SubscriptionAttribute.FLAG.IgnoreSaveDB); DATA.Subscribe($"{Module}.IsHomed", () => _isHomed,SubscriptionAttribute.FLAG.IgnoreSaveDB); DATA.Subscribe($"{Module}.IsError", () => IsError, SubscriptionAttribute.FLAG.IgnoreSaveDB); DATA.Subscribe($"{Module}.IsInRobotStation", () => IsInRobotStation, SubscriptionAttribute.FLAG.IgnoreSaveDB); DATA.Subscribe($"{Module}.State", () => ((PUFSTATE)fsm.State).ToString(), SubscriptionAttribute.FLAG.IgnoreSaveDB); } /// <summary> /// 初始化操作 /// </summary> private void InitialOperation() { OP.Subscribe($"{Module}.Abort", (cmd, args) => { return CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.Abort); }); OP.Subscribe($"{Module}.ClearError", (cmd, args) => { return CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.ResumeError); }); OP.Subscribe($"{Module}.{MotionOperation.HomeAll}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.HomeAll);}); OP.Subscribe($"{Module}.{MotionOperation.SwitchOff}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.SwitchOff); }); OP.Subscribe($"{Module}.{MotionOperation.SwitchOn}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.SwitchOn); }); OP.Subscribe($"{Module}.{MotionOperation.Calibrate}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.Calibrate, args);}); OP.Subscribe($"{Module}.{MotionOperation.Pick}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.PickFromLoader, args); }); OP.Subscribe($"{Module}.{MotionOperation.Place}", (cmd, args) => { return CheckToPostMessage<PUFSTATE,PUFMSG>(eEvent.ERR_PUF,Module.ToString(),(int)PUFMSG.PlaceToLoader, args); }); OP.Subscribe($"{Module}.GotoRobotPositionForPlace", (cmd, args) => { return CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.GotoRobotPositionForPlace, args); }); OP.Subscribe($"{Module}.GotoRobotPositionForPick", (cmd, args) => { return CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.GotoRobotPositionForPick, args); }); } /// <summary> /// 初始化Routine /// </summary> private void InitializeRoutine() { _homeAllRoutine = new PufHomeAllRoutine(Module,this); _switchOnRoutine = new PufSwitchOnRoutine(Module); _switchOffRoutine= new PufSwitchOffRoutine(Module); _calibrateRoutine = new PufCalibrateRoutine(Module); _pickFromLoaderRoutine = new PufPickFromLoaderRoutine(Module.ToString()); _placeToLoaderRoutine=new PufPlaceToLoaderRoutine(Module.ToString()); _gotoRobotForPlaceRoutine = new PufGotoRobotForPlaceRoutine(Module.ToString()); _gotoRobotForPickRoutine=new PufGotoRobotForPickRoutine(Module.ToString()); _readyForRobotPlaceRoutine=new PufReadyForRobotPlaceRoutine(Module.ToString()); _readyForSwapRoutine=new PufReadyForSwapRoutine(Module.ToString()); _swapRoutine=new PufSwapRoutine(Module.ToString()); _readyForRobotPickRoutine=new PufReadyForRobotPickRoutine(Module.ToString()); _backToParkRoutine=new PufBackToParkRoutine(Module.ToString()); } /// <summary> /// 初始化状态机 /// </summary> private void InitialFsm() { fsm = new StateMachine<PUFEntity>(Module.ToString(), (int)PUFSTATE.Init, 20); fsm.EnableRepeatedMsg(true); AnyStateTransition(PUFMSG.Error, EnterError, PUFSTATE.Error); AnyStateTransition(PUFMSG.ReturnIdle, (param) => { return true; }, PUFSTATE.Idle); AnyStateTransition(PUFMSG.Abort, Abort, PUFSTATE.Init); AnyStateTransition(PUFMSG.HomeAll, HomeAll, PUFSTATE.Homing); Transition(PUFSTATE.Error, PUFMSG.ResumeError, ResumeError, PUFSTATE.Init); //SwitchOn Transition(PUFSTATE.Init, PUFMSG.SwitchOn, SwitchOnAll, PUFSTATE.SwitchOning); Transition(PUFSTATE.Idle, PUFMSG.SwitchOn, SwitchOnAll, PUFSTATE.SwitchOning); Transition(PUFSTATE.Error, PUFMSG.SwitchOn, SwitchOnAll, PUFSTATE.SwitchOning); Transition(PUFSTATE.SwitchOning, FSM_MSG.TIMER, SwitchOnTimeout, PUFSTATE.Init); //SwitchOff Transition(PUFSTATE.Init, PUFMSG.SwitchOff, SwitchOffAll, PUFSTATE.SwitchOffing); Transition(PUFSTATE.Idle, PUFMSG.SwitchOff, SwitchOffAll, PUFSTATE.SwitchOffing); Transition(PUFSTATE.Error, PUFMSG.SwitchOff, SwitchOffAll, PUFSTATE.SwitchOffing); Transition(PUFSTATE.SwitchOffing, FSM_MSG.TIMER, SwitchOffTimeout, PUFSTATE.Init); // Home Transition(PUFSTATE.Homing, FSM_MSG.TIMER, HomingTimeout, PUFSTATE.Idle); //Calibrate Transition(PUFSTATE.Idle, PUFMSG.Calibrate, Calibrate, PUFSTATE.Calibrating); Transition(PUFSTATE.Calibrating, FSM_MSG.TIMER, CalibrateTimeout, PUFSTATE.Idle); //PickFromLoader Transition(PUFSTATE.Idle, PUFMSG.PickFromLoader, PickFromLoader, PUFSTATE.Picking); Transition(PUFSTATE.Picking, FSM_MSG.TIMER, PickTimeout, PUFSTATE.Idle); //PlaceToLoader Transition(PUFSTATE.Idle, PUFMSG.PlaceToLoader, PlaceToLoader, PUFSTATE.Placing); Transition(PUFSTATE.Placing, FSM_MSG.TIMER, PlaceToLoaderMonitor, PUFSTATE.Idle); //GotoRobotPositionForPlace Transition(PUFSTATE.Idle, PUFMSG.GotoRobotPositionForPlace, GotoRobotPositionForPlace, PUFSTATE.GotoRobotPositionForPlace); Transition(PUFSTATE.GotoRobotPositionForPlace, FSM_MSG.TIMER, GotoRobotPositionForPlaceMonitor, PUFSTATE.Idle); //GotoRobotPositionForPick Transition(PUFSTATE.Idle, PUFMSG.GotoRobotPositionForPick, GotoRobotPositionForPick, PUFSTATE.GotoRobotPositionForPick); Transition(PUFSTATE.GotoRobotPositionForPick, FSM_MSG.TIMER, GotoRobotPositionForPickMonitor, PUFSTATE.Idle); //ready for robot place Transition(PUFSTATE.Idle, PUFMSG.ReadyForRobotPlace, ReadyForRobotPlace, PUFSTATE.WaitForRobotPlacing); Transition(PUFSTATE.WaitForRobotPlacing, FSM_MSG.TIMER, ReadyForRobotPlaceMonitor, PUFSTATE.WaitForRobotPlace); Transition(PUFSTATE.WaitForRobotPlace, PUFMSG.ReadyForSwap, ReadyForSwap, PUFSTATE.WaitForSwaping); Transition(PUFSTATE.WaitForSwaping, FSM_MSG.TIMER, ReadyForSwapMonitor, PUFSTATE.WaitForSwap); Transition(PUFSTATE.WaitForSwap, PUFMSG.Swap, Swap, PUFSTATE.Swaping); Transition(PUFSTATE.Swaping, FSM_MSG.TIMER, SwapMonitor, PUFSTATE.AferSwapParkStation); Transition(PUFSTATE.AferSwapParkStation, PUFMSG.ReadyForRobotPick, ReadyForRobotPick, PUFSTATE.WaitForRobotPicking); Transition(PUFSTATE.WaitForRobotPicking, FSM_MSG.TIMER, ReadyForRobotPickMonitor, PUFSTATE.WaitForRobotPick); Transition(PUFSTATE.WaitForRobotPick, PUFMSG.RobotPickComplete, BackToParkStation, PUFSTATE.BackToPackStationing); Transition(PUFSTATE.BackToPackStationing, FSM_MSG.TIMER, BackToParkStationMonitor, PUFSTATE.Idle); Transition(PUFSTATE.Idle, PUFMSG.FlipSideA, FlipSideA, PUFSTATE.Fliping); Transition(PUFSTATE.Fliping,FSM_MSG.TIMER,FlipSideAMonitor,PUFSTATE.Idle); //Retry Transition(PUFSTATE.Error, PUFMSG.Retry, NullFunc, PUFSTATE.Retrying); Transition(PUFSTATE.Retrying, FSM_MSG.TIMER, PufRetry,PUFSTATE.Retrying); Transition(PUFSTATE.Retrying, PUFMSG.ReadyForRobotPlace, RetryReadyForRobotPlace, PUFSTATE.WaitForRobotPlacing); Transition(PUFSTATE.Retrying, PUFMSG.ReadyForSwap, RetryReadyForSwap, PUFSTATE.WaitForSwaping); Transition(PUFSTATE.Retrying, PUFMSG.Swap, RetrySwap, PUFSTATE.Swaping); Transition(PUFSTATE.Retrying, PUFMSG.ReadyForRobotPick, RetryReadyForRobotPick, PUFSTATE.WaitForRobotPicking); Transition(PUFSTATE.Retrying, PUFMSG.RobotPickComplete, RetryBackToParkStation, PUFSTATE.BackToPackStationing); //ConfirmComplete Transition(PUFSTATE.Error, PUFMSG.ConfirmComplete, NullFunc, PUFSTATE.ConfirmCompleting); Transition(PUFSTATE.Init, PUFMSG.ConfirmComplete, ClearModuleAlarm, PUFSTATE.Init); Transition(PUFSTATE.Idle, PUFMSG.ConfirmComplete, ClearModuleAlarm, PUFSTATE.Idle); Transition(PUFSTATE.ConfirmCompleting, FSM_MSG.TIMER, ConfirmComplete, PUFSTATE.ConfirmCompleting); Transition(PUFSTATE.ConfirmCompleting, PUFMSG.ReadyForRobotPlace, ConfirmReadyForRobotPlace, PUFSTATE.WaitForRobotPlace); Transition(PUFSTATE.ConfirmCompleting, PUFMSG.ReadyForSwap, ConfirmReadyForSwap, PUFSTATE.WaitForSwap); Transition(PUFSTATE.ConfirmCompleting, PUFMSG.Swap, ConfirmSwap, PUFSTATE.AferSwapParkStation); Transition(PUFSTATE.ConfirmCompleting, PUFMSG.ReadyForRobotPick, ConfirmReadyForRobotPick, PUFSTATE.WaitForRobotPick); Transition(PUFSTATE.ConfirmCompleting, PUFMSG.RobotPickComplete, ConfirmBackToParkStation, PUFSTATE.Idle); EnumLoop<PUFSTATE>.ForEach((item) => { fsm.MapState((int)item, item.ToString()); }); EnumLoop<PUFMSG>.ForEach((item) => { fsm.MapMessage((int)item, item.ToString()); }); } private bool EnterError(object[] param) { return true; } /// <summary> /// 恢复错误 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ResumeError(object[] param) { if (_isHomed) { PostMsg(PUFMSG.ReturnIdle); return false; } return true; } #region Abort private bool Abort(object parameter) { bool preHomed = IsHomed; if(_flipAxis != null) _flipAxis.StopPositionOperation(); if(_rotationAxis != null) _rotationAxis.StopPositionOperation(); if(_currentRoutine!=null) { _currentRoutine.Abort(); _currentRoutine = null; } if (preHomed) { PostMsg(PUFMSG.ReturnIdle); return false; } return true; } #endregion #region Switch On /// <summary> /// SwitchAll /// </summary> /// <param name="param"></param> /// <returns></returns> private bool SwitchOnAll(object[] param) { return _switchOnRoutine.Start() == RState.Running; } private bool SwitchOnTimeout(object[] param) { RState ret = _switchOnRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { PostMsg(PUFMSG.Error); return false; } bool result= ret == RState.End; if(result) { _isHomed = false; } return result; } #endregion #region Switch Off /// <summary> /// SwitchAll /// </summary> /// <param name="param"></param> /// <returns></returns> private bool SwitchOffAll(object[] param) { return _switchOffRoutine.Start() == RState.Running; } private bool SwitchOffTimeout(object[] param) { RState ret = _switchOffRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { PostMsg(PUFMSG.Error); return false; } bool result= ret == RState.End; if(result) { _isHomed= false; } return result; } #endregion #region Home /// <summary> /// HomeAll /// </summary> /// <param name="param"></param> /// <returns></returns> private bool HomeAll(object[] param) { _isHomed = false; bool result= _homeAllRoutine.Start() == RState.Running; if(result) { _currentRoutine = _homeAllRoutine; } return result; } /// <summary> /// Home超时 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool HomingTimeout(object[] param) { RState ret = _homeAllRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; PostMsg(PUFMSG.Error); _isHomed = false; return false; } bool result = ret == RState.End; if (result) { _currentRoutine = null; _isHomed = true; } return result; } #endregion #region Calibrate private bool Calibrate(object[] param) { _calibrateRoutine.Start(param); return true; } private bool CalibrateTimeout(object[] param) { RState ret = _calibrateRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { return true; } return ret == RState.End; } #endregion #region Pick private bool PickFromLoader(object[] param) { bool result= _pickFromLoaderRoutine.Start(param)==RState.Running; if(result) { _currentRoutine = _pickFromLoaderRoutine; } return result; } private bool PickTimeout(object[] param) { //RState ret = _pufNoWaferPickRoutine.Monitor(); RState ret = _pickFromLoaderRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { PostMsg(PUFMSG.Error); return false; } bool result = ret == RState.End; if(result) { _currentRoutine = null; } return result; } #endregion #region Place /// <summary> /// 放片至Loader /// </summary> /// <param name="param"></param> /// <returns></returns> private bool PlaceToLoader(object[] param) { bool result = _placeToLoaderRoutine.Start(param) == RState.Running; if(result) { _currentRoutine = _placeToLoaderRoutine; } return result; } /// <summary> /// 监控放片至Loader /// </summary> /// <param name="param"></param> /// <returns></returns> private bool PlaceToLoaderMonitor(object[] param) { //RState ret = _pufNoWaferPickRoutine.Monitor(); RState ret = _placeToLoaderRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; PostMsg(PUFMSG.Error); return false; } bool result = ret == RState.End; if(result) { _currentRoutine = null; } return result; } #endregion #region GotoRobotPositionForPlace /// <summary> /// Goto Robot Position For Place /// </summary> /// <param name="param"></param> /// <returns></returns> private bool GotoRobotPositionForPlace(object[] param) { bool result= _gotoRobotForPlaceRoutine.Start(param)==RState.Running; if(result) { _currentRoutine = _gotoRobotForPlaceRoutine; } return result; } /// <summary> /// Goto Robot Position For Place监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool GotoRobotPositionForPlaceMonitor(object[] param) { RState ret = _gotoRobotForPlaceRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; PostMsg(PUFMSG.Error); return false; } bool result= ret == RState.End; if(result) { _currentRoutine = null; } return result; } #endregion #region GotoRobotPositionForPick /// <summary> /// Goto Robot Position For Pick /// </summary> /// <param name="param"></param> /// <returns></returns> private bool GotoRobotPositionForPick(object[] param) { bool result= _gotoRobotForPickRoutine.Start(param) == RState.Running; if(result) { _currentRoutine = _gotoRobotForPickRoutine; } return result; } /// <summary> /// Goto Robot Position For Pick监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool GotoRobotPositionForPickMonitor(object[] param) { RState ret = _gotoRobotForPickRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; PostMsg(PUFMSG.Error); return false; } bool result = ret == RState.End; if(result) { _currentRoutine = null; } return result; } #endregion #region ReadyForRobotPlace /// <summary> /// Ready For Robot Place /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForRobotPlace(object[] param) { bool result = _readyForRobotPlaceRoutine.Start(param)==RState.Running; if(result) { _currentRoutine = _readyForRobotPlaceRoutine; } return result; } /// <summary> /// Ready For Robot Place /// </summary> /// <param name="param"></param> /// <returns></returns> private bool RetryReadyForRobotPlace(object[] param) { int stepIndex = (int)param[0]; bool result = _readyForRobotPlaceRoutine.Retry(stepIndex) == RState.Running; if (result) { _currentRoutine = _readyForRobotPlaceRoutine; } return result; } /// <summary> /// ReadyForRobotPlace监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForRobotPlaceMonitor(object[] param) { RState ret = _readyForRobotPlaceRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForRobotPlace, _readyForRobotPlaceRoutine.ErrorMsg, _readyForRobotPlaceRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); return false; } bool result= ret == RState.End; if(result) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.WaitForRobotPlacing.ToString()); _currentRoutine = null; } return result; } /// <summary> /// 确认ReadyForRobotPlace /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmReadyForRobotPlace(object[] param) { bool result = _readyForRobotPlaceRoutine.CheckCompleteCondition(); if (!result) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForRobotPlace, _readyForRobotPlaceRoutine.ErrorMsg, _readyForRobotPlaceRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); } else { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.WaitForRobotPlacing.ToString()); } } return result; } #endregion #region Ready for Swap /// <summary> /// Ready For Swap /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForSwap(object[] param) { bool result= _readyForSwapRoutine.Start(param)==RState.Running; if(result) { _currentRoutine = _readyForSwapRoutine; } return result; } /// <summary> /// Retry Ready For Swap /// </summary> /// <param name="param"></param> /// <returns></returns> private bool RetryReadyForSwap(object[] param) { int stepIndex = (int)param[0]; bool result = _readyForSwapRoutine.Retry(stepIndex) == RState.Running; if (result) { _currentRoutine = _readyForSwapRoutine; } return result; } /// <summary> /// Ready For Swap 监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForSwapMonitor(object[] param) { RState ret = _readyForSwapRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForSwap, _readyForSwapRoutine.ErrorMsg, _readyForSwapRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); return false; } bool result= ret == RState.End; if(result) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.WaitForSwaping.ToString()); _currentRoutine = null; } return result; } /// <summary> /// 确认Ready For Swap /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmReadyForSwap(object[] param) { bool result = _readyForSwapRoutine.CheckCompleteCondition(); if (!result) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForSwap, _readyForSwapRoutine.ErrorMsg, _readyForSwapRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); } else { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.WaitForSwaping.ToString()); } } return result; } #endregion #region Swap /// <summary> /// Swap /// </summary> /// <param name="param"></param> /// <returns></returns> private bool Swap(object[] param) { bool result= _swapRoutine.Start(param)==RState.Running; if(result) { _currentRoutine = _swapRoutine; } return result; } /// <summary> /// Retry Swap /// </summary> /// <param name="param"></param> /// <returns></returns> private bool RetrySwap(object[] param) { int stepIndex = (int)param[0]; bool result = _swapRoutine.Retry(stepIndex) == RState.Running; if (result) { _currentRoutine = _swapRoutine; } return result; } /// <summary> /// Swap监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool SwapMonitor(object[] param) { RState ret = _swapRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { _currentRoutine = null; if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.Swap, _swapRoutine.ErrorMsg, _swapRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); return false; } bool result = ret == RState.End; if(result) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.Swaping.ToString()); _currentRoutine = null; } return result; } /// <summary> /// 确认ReadyForRobotPick /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmSwap(object[] param) { bool result = _swapRoutine.CheckCompleteCondition(); if (!result) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.Swap, _readyForRobotPickRoutine.ErrorMsg, _readyForRobotPickRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); } else { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.Swaping.ToString()); } } return result; } #endregion #region ReadyForRobotPIck /// <summary> /// Ready For Robot Pick /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForRobotPick(object[] param) { bool result= _readyForRobotPickRoutine.Start(param) == RState.Running; if(result) { _currentRoutine = _readyForRobotPickRoutine; } return result; } /// <summary> /// retry Ready For Robot Pick /// </summary> /// <param name="param"></param> /// <returns></returns> private bool RetryReadyForRobotPick(object[] param) { int stepIndex = (int)param[0]; bool result = _readyForRobotPickRoutine.Retry(stepIndex) == RState.Running; if (result) { _currentRoutine = _readyForRobotPickRoutine; } return result; } /// <summary> /// ReadyForRobotPick监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ReadyForRobotPickMonitor(object[] param) { RState ret = _readyForRobotPickRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForRobotPick, _readyForRobotPickRoutine.ErrorMsg, _readyForRobotPickRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); _currentRoutine = _readyForRobotPickRoutine; return false; } bool result= ret == RState.End; if(result) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.WaitForRobotPicking.ToString()); _currentRoutine = null; } return result; } /// <summary> /// 确认ReadyForRobotPick /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmReadyForRobotPick(object[] param) { bool result = _readyForRobotPickRoutine.CheckCompleteCondition(); if (!result) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.ReadyForRobotPick, _readyForRobotPickRoutine.ErrorMsg, _readyForRobotPickRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); } else { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.ConfirmCompleting.ToString()); } } return result; } #endregion #region BackToParkStation /// <summary> /// Back to park station /// </summary> /// <param name="param"></param> /// <returns></returns> private bool BackToParkStation(object[] param) { bool result= _backToParkRoutine.Start(param) == RState.Running; if(result) { _currentRoutine = _backToParkRoutine; } return true; } /// <summary> /// Retry Back to park station /// </summary> /// <param name="param"></param> /// <returns></returns> private bool RetryBackToParkStation(object[] param) { int stepIdex = (int)param[0]; bool result = _backToParkRoutine.Retry(stepIdex) == RState.Running; if (result) { _currentRoutine = _backToParkRoutine; } return true; } /// <summary> /// BackToParkStation监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool BackToParkStationMonitor(object[] param) { RState ret = _backToParkRoutine.Monitor(); if (ret == RState.Failed || ret == RState.Timeout) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.RobotPickComplete, _backToParkRoutine.ErrorMsg, _backToParkRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); _currentRoutine = null; return false; } bool result= ret == RState.End; if(result) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.BackToPackStationing.ToString()); _currentRoutine = null; } return result; } /// <summary> /// 确认BackToParkStation /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmBackToParkStation(object[] param) { bool result = _backToParkRoutine.CheckCompleteCondition(); if (!result) { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmList alarmList = new AlarmList(Module.ToString(), ((PUFSTATE)fsm.State).ToString(), (int)PUFMSG.RobotPickComplete, _backToParkRoutine.ErrorMsg, _backToParkRoutine.ErrorStep, (int)AlarmType.Error); AlarmListManager.Instance.AddAlarm(alarmList); } PostMsg(PUFMSG.Error); } else { if (Singleton<RouteManager>.Instance.IsAutoRunning) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), PUFSTATE.BackToPackStationing.ToString()); } } return result; } #endregion #region Retry /// <summary> /// Retry /// </summary> /// <param name="param"></param> /// <returns></returns> private bool PufRetry(object[] param) { AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString()); if (alarmList != null) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), alarmList.ModuleCmd, alarmList.ModuleStep); } return false; } #endregion #region ConfirmComplete /// <summary> /// 确认是否完成 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ConfirmComplete(object[] param) { AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString()); if (alarmList != null) { if (alarmList.ModuleState == PUFSTATE.WaitForRobotPlacing.ToString()) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.ReadyForRobotPlace); } else if (alarmList.ModuleState == PUFSTATE.WaitForSwaping.ToString()) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.ReadyForSwap); } else if (alarmList.ModuleState == PUFSTATE.WaitForRobotPicking.ToString()) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.ReadyForRobotPick); } else if (alarmList.ModuleState == PUFSTATE.BackToPackStationing.ToString()) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.RobotPickComplete); } else if (alarmList.ModuleState == PUFSTATE.Swaping.ToString()) { CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.Swap); } else { PostMsg(PUFMSG.Error); LOG.WriteLog(eEvent.ERR_PUF, Module.ToString(), $"error state {alarmList.ModuleState},cannot ConfirmComplete"); } } return false; } /// <summary> /// 清除报警 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool ClearModuleAlarm(object[] param) { AlarmList alarmList = AlarmListManager.Instance.GetAlarmListByModule(Module.ToString()); if (alarmList != null) { AlarmListManager.Instance.CheckModuleAlamAndRemove(Module.ToString(), ""); } return true; } #endregion #region FlipSideA /// <summary> /// Flip SideA /// </summary> /// <param name="param"></param> /// <returns></returns> private bool FlipSideA(object[] param) { return _flipAxis.PositionStation("SideA"); } /// <summary> /// Flip SideA监控 /// </summary> /// <param name="param"></param> /// <returns></returns> private bool FlipSideAMonitor(object[] param) { RState ret = _flipAxis.Status; if (ret == RState.End) { return true; } else if (ret == RState.Failed || ret == RState.Timeout) { PostMsg(PUFMSG.Error); } return false; } #endregion /// <summary> /// 校验Puf Rotation是否到达Robot位置 /// </summary> /// <returns></returns> public bool CheckPufRotationInRobot() { if (!_pufVacuum.CheckChuckIn()) { return false; } if (!_rotationAxis.CheckPositionIsInStation(_rotationAxis.MotionData.MotorPosition, "Robot")) { return false; } return true; } public bool Check(int msg, out string reason, params object[] args) { reason = ""; return false; } public bool CheckAcked(int msg) { return false; } public int Invoke(string function, params object[] args) { switch(function) { case "HomeAll": if(IsIdle) { return (int)FSM_MSG.NONE; } if (CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.HomeAll)) { return (int)FSM_MSG.NONE; } else { return (int)FSM_MSG.ALARM; } case "Abort": CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.Abort); return (int)FSM_MSG.NONE; case "Retry": if (CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.Retry, args)) { return (int)PUFMSG.Retry; } else { return (int)FSM_MSG.NONE; } case "ConfirmComplete": if (CheckToPostMessage<PUFSTATE, PUFMSG>(eEvent.ERR_PUF, Module.ToString(), (int)PUFMSG.ConfirmComplete, args)) { return (int)PUFMSG.ConfirmComplete; } else { return (int)FSM_MSG.NONE; } default: return (int)FSM_MSG.NONE; } } } public enum PUFMSG { HomeAll, // 0 SwitchOn, SwitchOff, Calibrate, Error, ResumeError, Abort, PickFromLoader, PlaceToLoader, GoToSavedPosition, GotoRobotPositionForPlace, GotoRobotPositionForPick, ReturnIdle, ReturnInit, ReadyForRobotPlace, ReadyForSwap, Swap, ReadyForRobotPick, RobotPickComplete, Retry, ConfirmComplete, FlipSideA } }