using Aitex.Core.RT.Device;
using Aitex.Core.RT.Routine;
using MECF.Framework.Common.Routine;
using CyberX8_Core;
using CyberX8_RT.Devices.AXIS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Aitex.Core.RT.Log;

namespace CyberX8_RT.Modules.PUF
{
    public class PufReadyForRobotPlaceRoutine : RoutineBase, IRoutine
    {
        private enum ReadyForRobotPlaceStep
        {
            RotationRobot,
            WaitRotationRobot,
            FlipSideA,
            WaitFlipSideA,
            End
        }
        #region 内部变量
        private JetAxisBase _flipAxis;
        private JetAxisBase _rotationAxis;
        #endregion
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="module"></param>
        public PufReadyForRobotPlaceRoutine(string module) : base(module)
        {
        }

        /// <summary>
        /// 中止
        /// </summary>
        public void Abort()
        {
            Runner.Stop("manual abort");
        }
        /// <summary>
        /// 监控
        /// </summary>
        /// <returns></returns>
        public RState Monitor()
        {
            Runner.Run(ReadyForRobotPlaceStep.RotationRobot, () => _rotationAxis.PositionStation("Robot"), _delay_1ms)
                .WaitWithStopCondition(ReadyForRobotPlaceStep.WaitRotationRobot, CheckRotationPositionStatus, CheckRotationPositionRunStop)
                .Run(ReadyForRobotPlaceStep.FlipSideA, () => _flipAxis.PositionStation("SideA"), _delay_1ms)
                .WaitWithStopCondition(ReadyForRobotPlaceStep.WaitFlipSideA, CheckFlipPositionStatus, CheckFlipPositionRunStop)
                .End(ReadyForRobotPlaceStep.End, NullFun, _delay_1ms);
            return Runner.Status;
        }
        /// <summary>
        /// 检验Rotation移动状态
        /// </summary>
        /// <returns></returns>
        private bool CheckRotationPositionStatus()
        {
            return _rotationAxis.Status == RState.End;
        }
        /// <summary>
        /// 检验Rotation是否还在运动
        /// </summary>
        /// <returns></returns>
        private bool CheckRotationPositionRunStop()
        {
            bool result= _rotationAxis.Status == RState.Failed||_rotationAxis.Status==RState.Timeout;
            if (result)
            {
                NotifyError(eEvent.ERR_PUF, "rotation motion failed", 0);
            }
            return result;
        }
        /// <summary>
        /// 检验Flip移动状态
        /// </summary>
        /// <returns></returns>
        private bool CheckFlipPositionStatus()
        {
            return _flipAxis.Status == RState.End;
        }
        /// <summary>
        /// 检验Flip是否还在运动
        /// </summary>
        /// <returns></returns>
        private bool CheckFlipPositionRunStop()
        {
            bool result = _flipAxis.Status == RState.Failed || _flipAxis.Status == RState.Timeout ;
            if (result)
            {
                NotifyError(eEvent.ERR_PUF, "flip motion failed", 0);
            }
            return result;
        }
        /// <summary>
        /// 启动
        /// </summary>
        /// <param name="objs"></param>
        /// <returns></returns>
        public RState Start(params object[] objs)
        {
            InitializeParameters();
            return Runner.Start(Module, "start ready for robot place");
        }
        /// <summary>
        /// 初始化参数
        /// </summary>
        private void InitializeParameters()
        {
            _flipAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Flip");
            _rotationAxis = DEVICE.GetDevice<JetAxisBase>($"{Module}.Rotation");
        }
        /// <summary>
        /// 重试
        /// </summary>
        /// <param name="step"></param>
        public RState Retry(int step)
        {
            InitializeParameters();
            List<Enum> preStepIds = new List<Enum>();
            return Runner.Retry(ReadyForRobotPlaceStep.RotationRobot, preStepIds, Module, "ReadyForRobotPlace Retry");
        }
        /// <summary>
        /// 检验完成情况 
        /// </summary>
        /// <returns></returns>
        public bool CheckCompleteCondition()
        {
            double rotationPosition = _rotationAxis.MotionData.MotorPosition;
            if(!_rotationAxis.CheckPositionIsInStation(rotationPosition, "Robot"))
            {
                NotifyError(eEvent.ERR_PUF, $"rotation {rotationPosition} not in Robot", 0);
                return false;
            }
            double flipPosition = _flipAxis.MotionData.MotorPosition;
            if (!_flipAxis.CheckPositionIsInStation(flipPosition, "SideA"))
            {
                NotifyError(eEvent.ERR_PUF, $"flip {flipPosition} not in SideA", 0);
                return false;
            }
            return true;
        }
    }
}