using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace Aitex.Core.Util
{
    public static class Converter
    {
        ///// 
        ///// Unit converter from physical to logical in linear formula
        ///// 
        ///// 
        public static double Phy2Logic(double physicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax)
        {
            var ret = (logicalMax - logicalMin) * (physicalValue - physicalMin) / (physicalMax - physicalMin) + logicalMin;
            //if (ret < logicalMin) ret = logicalMin;
            //if (ret > logicalMax) ret = logicalMax;
            if (double.IsNaN(ret)) throw new DivideByZeroException("Phy2Logic除0操作");
            return ret;
        }
        ///// 
        ///// Unit converter from logical to physical in linear formula
        ///// 
        ///// 
        public static double Logic2Phy(double logicalValue, double logicalMin, double logicalMax, double physicalMin, double physicalMax)
        {
            var ret = (physicalMax - physicalMin) * (logicalValue - logicalMin) / (logicalMax - logicalMin) + physicalMin;
            if (ret < physicalMin) ret = physicalMin;
            if (ret > physicalMax) ret = physicalMax;
            if (double.IsNaN(ret)) 
                throw new DivideByZeroException("Logic2Phy除0操作");
            return ret;
        }
        /// 
        /// 只按占用的字节转换,不检查范围
        /// 
        /// 
        /// 
        /// 
        public static float TwoUInt16ToFloat(UInt16 high, UInt16 low)
        {
            Int32 sum = (high << 16) + (low & 0xFFFF);
            byte[] bs = BitConverter.GetBytes(sum);
            return BitConverter.ToSingle(bs, 0);
        }
        public static int TwoInt16ToInt32(Int16 high, Int16 low)
        {
            UInt32 tmp = (ushort)low + (UInt32)(((ushort)high) << 16);
            return tmp > Int32.MaxValue ? (int)((~tmp + 1) * -1) : (int)tmp;////unsigned to signed
        }
 
        public static float TwoInt16ToFloat(Int16 high, Int16 low)
        {
            Int32 sum = (high << 16) + (low & 0xFFFF);
            byte[] bs = BitConverter.GetBytes(sum);
            return BitConverter.ToSingle(bs, 0);
        }
        public static bool[] GetboolArrayByByte(byte byt)
        {
            bool[] ret = new bool[8];
            ret[0] = ((byte)(byt & 0x01) == 0x01);
            ret[1] = ((byte)(byt>>1 & 0x01) == 0x01);
            ret[2] = ((byte)(byt>>2 & 0x01) == 0x01);
            ret[3] = ((byte)(byt>>3 & 0x01) == 0x01);
            ret[4] = ((byte)(byt>>4 & 0x01) == 0x01);
            ret[5] = ((byte)(byt>>5 & 0x01) == 0x01);
            ret[6] = ((byte)(byt>>6 & 0x01) == 0x01);
            ret[7] = ((byte)(byt>>7 & 0x01) == 0x01);
            return ret;
        }
        public static byte GetByteValueByBoolArray(bool[] byt)
        {
            byte value = 0;
            for(int i = 0; i < byt.Length; i++)
            {
                if (byt[i])
                {
                    value += (byte)(1 << i);
                }
            }
            return value;
        }
    }
}