using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MECF.Framework.Common.Net { /// <summary> /// 数据转换类的基础,提供了一些基础的方法实现. /// </summary> public class BigEndianByteTransformBase : IByteTransform { #region 常量 private const int BYTE_BIT_LENGTH = 8; #endregion #region 属性 public DataFormat DataFormat { get; set; } = DataFormat.Big_Endian; #endregion #region Get Value From Bytes /// <summary> /// 从缓存中提取出bool结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">位的索引</param> /// <returns>bool对象</returns> public bool TransBool( byte[] buffer, int index ) { return BitConverter.ToBoolean(buffer, index); } /// <summary> /// 从缓存中提取出bool数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">位的索引</param> /// <param name="length">bool长度</param> /// <returns>bool数组</returns> public bool[] TransBool( byte[] buffer, int index, int length ) { byte[] tmp = new byte[length]; Array.Copy( buffer, index, tmp, 0, length ); bool[] boolByt = new bool[length * BYTE_BIT_LENGTH]; for (int i = 0; i < length; i++) { bool[] tmpBoolByt = GetBoolByByte(tmp[i]); Array.Copy(tmpBoolByt, 0, boolByt, i * BYTE_BIT_LENGTH, tmpBoolByt.Length); } return boolByt; } /// <summary> /// 获取bool数组 /// </summary> /// <param name="byt"></param> /// <returns></returns> private bool[] GetBoolByByte(byte byt) { bool[] bytes = new bool[BYTE_BIT_LENGTH]; bytes[0] =(bool)((byt & 0x01) == 0x01); for(int i=1;i<bytes.Length;i++) { bytes[i] = (bool)((byt>>i & 0x01) == 0x01); } return bytes; } /// <summary> /// 从缓存中提取byte结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>byte对象</returns> public byte TransByte( byte[] buffer, int index ) { return buffer[index]; } /// <summary> /// 从缓存中提取byte数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>byte数组对象</returns> public byte[] TransByte( byte[] buffer, int index, int length ) { byte[] tmp = new byte[length]; Array.Copy( buffer, index, tmp, 0, length ); return tmp; } /// <summary> /// 从缓存中提取short结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>short对象</returns> public short TransInt16( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 2); return BitConverter.ToInt16(bytes,0); } /// <summary> /// 逆转数组 /// </summary> /// <param name="buffer"></param> /// <param name="index"></param> /// <param name="length"></param> /// <returns></returns> private byte[] ReverseArray(byte[] buffer,int index,int length) { byte[] bytes= new byte[length]; Array.Copy(buffer,index,bytes, 0, length); Array.Reverse(bytes); return bytes; } /// <summary> /// 从缓存中提取short数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>short数组对象</returns> public short[] TransInt16( byte[] buffer, int index, int length ) { short[] tmp = new short[length]; for (int i = 0; i < length; i++) { tmp[i] = TransInt16( buffer, index + 2 * i ); } return tmp; } /// <summary> /// 从缓存中提取ushort结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>ushort对象</returns> public ushort TransUInt16( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 2); return BitConverter.ToUInt16(bytes, 0); } /// <summary> /// 从缓存中提取ushort数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>ushort数组对象</returns> public ushort[] TransUInt16( byte[] buffer, int index, int length ) { ushort[] tmp = new ushort[length]; for (int i = 0; i < length; i++) { tmp[i] = TransUInt16( buffer, index + 2 * i ); } return tmp; } /// <summary> /// 从缓存中提取int结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>int对象</returns> public int TransInt32( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 4); return BitConverter.ToInt32(bytes, 0); } /// <summary> /// 从缓存中提取int数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>int数组对象</returns> public int[] TransInt32( byte[] buffer, int index, int length ) { int[] tmp = new int[length]; for (int i = 0; i < length; i++) { tmp[i] = TransInt32( buffer, index + 4 * i ); } return tmp; } /// <summary> /// 从缓存中提取uint结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>uint对象</returns> public uint TransUInt32( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 4); return BitConverter.ToUInt32(bytes, 0); } /// <summary> /// 从缓存中提取uint数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>uint数组对象</returns> public uint[] TransUInt32( byte[] buffer, int index, int length ) { uint[] tmp = new uint[length]; for (int i = 0; i < length; i++) { tmp[i] = TransUInt32( buffer, index + 4 * i ); } return tmp; } /// <summary> /// 从缓存中提取long结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>long对象</returns> public long TransInt64( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 8); return BitConverter.ToInt64(bytes, 0); } /// <summary> /// 从缓存中提取long数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>long数组对象</returns> public long[] TransInt64( byte[] buffer, int index, int length ) { long[] tmp = new long[length]; for (int i = 0; i < length; i++) { tmp[i] = TransInt64( buffer, index + 8 * i ); } return tmp; } /// <summary> /// 从缓存中提取ulong结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <returns>ulong对象</returns> public ulong TransUInt64( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 8); return BitConverter.ToUInt64(bytes, 0); } /// <summary> /// 从缓存中提取ulong数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>ulong数组对象</returns> public ulong[] TransUInt64( byte[] buffer, int index, int length ) { ulong[] tmp = new ulong[length]; for (int i = 0; i < length; i++) { tmp[i] = TransUInt64( buffer, index + 8 * i ); } return tmp; } /// <summary> /// 从缓存中提取float结果 /// </summary> /// <param name="buffer">缓存对象</param> /// <param name="index">索引位置</param> /// <returns>float对象</returns> public float TransSingle( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 4); return BitConverter.ToSingle(bytes, 0); } /// <summary> /// 从缓存中提取float数组结果 /// </summary> /// <param name="buffer">缓存数据</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>float数组对象</returns> public float[] TransSingle( byte[] buffer, int index, int length ) { float[] tmp = new float[length]; for (int i = 0; i < length; i++) { tmp[i] = TransSingle( buffer, index + 4 * i ); } return tmp; } /// <summary> /// 从缓存中提取double结果 /// </summary> /// <param name="buffer">缓存对象</param> /// <param name="index">索引位置</param> /// <returns>double对象</returns> public double TransDouble( byte[] buffer, int index ) { byte[] bytes = ReverseArray(buffer, index, 8); return BitConverter.ToDouble(bytes, 0); } /// <summary> /// 从缓存中提取double数组结果 /// </summary> /// <param name="buffer">缓存对象</param> /// <param name="index">索引位置</param> /// <param name="length">读取的数组长度</param> /// <returns>double数组对象</returns> public double[] TransDouble( byte[] buffer, int index, int length ) { double[] tmp = new double[length]; for (int i = 0; i < length; i++) { tmp[i] = TransDouble( buffer, index + 8 * i ); } return tmp; } /// <summary> /// 从缓存中提取string结果,使用指定的编码 /// </summary> /// <param name="buffer">缓存对象</param> /// <param name="index">索引位置</param> /// <param name="length">byte数组长度</param> /// <param name="encoding">字符串的编码</param> /// <returns>string对象</returns> public virtual string TransString( byte[] buffer, int index, int length, Encoding encoding ) { byte[] tmp = TransByte( buffer, index, length ); return encoding.GetString( tmp ); } #endregion #region Get Bytes From Value /// <summary> /// bool变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( bool value ) { return BitConverter.GetBytes( value ); } /// <summary> /// bool数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( bool[] values ) { int length = values.Length % BYTE_BIT_LENGTH == 0 ? values.Length / BYTE_BIT_LENGTH : values.Length / BYTE_BIT_LENGTH + 1; byte[] bytes= new byte[length]; for(int i = 0; i < length; i++) { bool[] boolByt = null; if(i==length-1) { boolByt=new bool[values.Length-i*BYTE_BIT_LENGTH]; } else { boolByt = new bool[BYTE_BIT_LENGTH]; } Array.Copy(values, i * BYTE_BIT_LENGTH, boolByt, 0, boolByt.Length); bytes[i/BYTE_BIT_LENGTH]=GetByteByBoolArray( boolByt ); } return bytes; } /// <summary> /// 根据bit位数组获取Byte数据 /// </summary> /// <param name="boolAry"></param> /// <returns></returns> private byte GetByteByBoolArray(bool[] boolAry) { byte byt = 0; for(int i=0;i<boolAry.Length;i++) { byt += (byte)(boolAry[i]?1:0 << i); } return byt; } /// <summary> /// byte变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( byte value ) { return new byte[] { value }; } /// <summary> /// short变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes(short value) { byte[] bytes= BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// short数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( short[] values ) { byte[] buffer = new byte[values.Length * 2]; for (int i = 0; i < values.Length; i++) { GetBytes( values[i] ).CopyTo( buffer, 2 * i ); } return buffer; } /// <summary> /// ushort变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( ushort value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// ushort数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( ushort[] values ) { byte[] buffer = new byte[values.Length * 2]; for (int i = 0; i < values.Length; i++) { GetBytes( values[i] ).CopyTo( buffer, 2 * i ); } return buffer; } /// <summary> /// int变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( int value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// int数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( int[] values ) { byte[] buffer = new byte[values.Length * 4]; for (int i = 0; i < values.Length; i++) { GetBytes(values[i]).CopyTo( buffer, 4 * i ); } return buffer; } /// <summary> /// uint变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( uint value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// uint数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( uint[] values ) { byte[] buffer = new byte[values.Length * 4]; for (int i = 0; i < values.Length; i++) { GetBytes(values[i]).CopyTo( buffer, 4 * i ); } return buffer; } /// <summary> /// long变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( long value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// long数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( long[] values ) { byte[] buffer = new byte[values.Length * 8]; for (int i = 0; i < values.Length; i++) { GetBytes(values[i]).CopyTo( buffer, 8 * i ); } return buffer; } /// <summary> /// ulong变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( ulong value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// ulong数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( ulong[] values ) { if (values == null) return null; byte[] buffer = new byte[values.Length * 8]; for (int i = 0; i < values.Length; i++) { GetBytes(values[i]).CopyTo( buffer, 8 * i ); } return buffer; } /// <summary> /// float变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( float value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// float数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( float[] values ) { if (values == null) return null; byte[] buffer = new byte[values.Length * 4]; for (int i = 0; i < values.Length; i++) { GetBytes(values[i]).CopyTo( buffer, 4 * i ); } return buffer; } /// <summary> /// double变量转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <returns>buffer数据</returns> public byte[] GetBytes( double value ) { byte[] bytes = BitConverter.GetBytes(value); Array.Reverse(bytes); return bytes; } /// <summary> /// double数组变量转化缓存数据 /// </summary> /// <param name="values">等待转化的数组</param> /// <returns>buffer数据</returns> public byte[] GetBytes( double[] values ) { if (values == null) return null; byte[] buffer = new byte[values.Length * 8]; for (int i = 0; i < values.Length; i++) { GetBytes( values[i] ).CopyTo( buffer, 8 * i ); } return buffer; } /// <summary> /// 使用指定的编码字符串转化缓存数据 /// </summary> /// <param name="value">等待转化的数据</param> /// <param name="encoding">字符串的编码方式</param> /// <returns>buffer数据</returns> public byte[] GetBytes( string value, Encoding encoding ) { return encoding.GetBytes( value ); } #endregion } }