using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CyberX8_MainPages.Unity { public class FileNode { public FileNode() { this.Files = new ObservableCollection(); this.IsFile = false; } private string name = string.Empty; public string Name { get { return name; } set { name = value; } } public string FullPath { get; set; } public FileNode Parent { get; set; } public ObservableCollection Files { get; set; } public bool IsFile { get; set; } } }