using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace MECF.Framework.Common.Net
{
    public class NetStateObject : IDisposable
    {
        /// 
        /// Socket对象
        /// 
        public Socket Socket { get; set; }
        /// 
        /// 操作完成的信号
        /// 
        public AutoResetEvent AutoResetEvent { get; set; }
        /// 
        /// 数据长度
        /// 
        public int DataLength { get; set; }
        /// 
        /// 缓存数据
        /// 
        public byte[] Buffer { get; set; }
        /// 
        /// 是否发生错误
        /// 
        public bool IsError { get; set; }
        /// 
        /// 错误代码
        /// 
        public int ErrorCode { get; set; }
        /// 
        /// 错误信息
        ///         
        public string ErrorMessage { get; set; }    
        /// 
        /// 释放资源
        /// 
        public void Dispose()
        {
            DataLength = 0;
            Buffer = null;
        }
    }
}