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							- using OpenSEMI.Ctrlib.Types;
 
- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using System.Threading.Tasks;
 
- using System.Windows;
 
- using System.Windows.Controls;
 
- namespace OpenSEMI.Ctrlib.Controls
 
- {
 
-     public enum ValveLogicType
 
-     {
 
-         Positive,
 
-         Nagative
 
-     }
 
-     public class Valve : Button
 
-     {
 
-         #region Properties and Fields
 
-         #region ValveState (DependencyProperty)
 
-         public ValveState ValveState
 
-         {
 
-             get { return (ValveState)GetValue(ValveStateProperty); }
 
-             set { SetValue(ValveStateProperty, value); }
 
-         }
 
-         public static readonly DependencyProperty ValveStateProperty =
 
-             DependencyProperty.Register("ValveState", typeof(ValveState), typeof(Valve),
 
-                 new UIPropertyMetadata(ValveState.UNKNOWN));
 
-         #endregion      
 
-         #region Value (DependencyProperty)
 
-         public int Value
 
-         {
 
-             get { return (int)GetValue(ValueProperty); }
 
-             set { SetValue(ValueProperty, value); }
 
-         }
 
-         public static readonly DependencyProperty ValueProperty =
 
-             DependencyProperty.Register("Value", typeof(int), typeof(Valve),
 
-                 new UIPropertyMetadata(-1, new PropertyChangedCallback(ValueChangedCallBack)));
 
-         #endregion
 
-         #region ValveType (DependencyProperty)
 
-         public Orientation Orientation
 
-         {
 
-             get { return (Orientation)GetValue(OrientationProperty); }
 
-             set { SetValue(OrientationProperty, value); }
 
-         }
 
-         public static readonly DependencyProperty OrientationProperty =
 
-             DependencyProperty.Register("Orientation", typeof(Orientation), typeof(Valve),
 
-                 new UIPropertyMetadata(Orientation.Vertical));
 
-         #endregion
 
-         private ValveLogicType m_ValveLogic = ValveLogicType.Positive;
 
-         public ValveLogicType ValveLogic
 
-         {
 
-             get { return m_ValveLogic; }
 
-             set { m_ValveLogic = value; }
 
-         }
 
-         #endregion
 
-         static Valve()
 
-         {
 
-             DefaultStyleKeyProperty.OverrideMetadata(typeof(Valve), new FrameworkPropertyMetadata(typeof(Valve)));
 
-         }
 
-         public override void OnApplyTemplate()
 
-         {
 
-             base.OnApplyTemplate();
 
-             SetValveState(this);
 
-         }
 
-         public static void ValueChangedCallBack(DependencyObject d, DependencyPropertyChangedEventArgs args)
 
-         {
 
-             Valve v = d as Valve;
 
-             if (v != null)
 
-             {
 
-                 SetValveState(v);
 
-             }
 
-         }
 
-         private static void SetValveState(Valve v)
 
-         {
 
-             if (v.Value == 0)
 
-             {
 
-                 if (v.ValveLogic == ValveLogicType.Positive)
 
-                     v.ValveState = ValveState.OFF;
 
-                 else
 
-                     v.ValveState = ValveState.ON;
 
-             }
 
-             else if (v.Value == 1)
 
-             {
 
-                 if (v.ValveLogic == ValveLogicType.Positive)
 
-                     v.ValveState = ValveState.ON;
 
-                 else
 
-                     v.ValveState = ValveState.OFF;
 
-             }
 
-             else
 
-             {
 
-                 v.ValveState = ValveState.UNKNOWN;
 
-             }
 
-             //ControlValveDisplay(v);
 
-         }
 
-     }
 
- }
 
 
  |