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							- using System;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- namespace Aitex.Core.RT.Fsm
 
- {
 
-     public class DemoEntity : Entity
 
-     {
 
-         public enum STATE
 
-         {
 
-             IDLE,
 
-             RUN,
 
-             ERROR,
 
-         }
 
-         public enum MSG
 
-         {
 
-             INIT,
 
-             RUN,
 
-             STOP,
 
-             ERROR,
 
-         }
 
-         public static void Testcase()
 
-         {
 
-             DemoEntity demo = new DemoEntity();
 
-             demo.Initialize();
 
-             Console.WriteLine("DemoEntity Unit Test.");
 
-             Console.WriteLine("Input \"exit\" for terminate.");
 
-             string cmd;
 
-             while ((cmd = Console.ReadLine()) != "exit")
 
-             {
 
-                 switch (cmd)
 
-                 {
 
-                     case "run":
 
-                         demo.PostMsg<DemoEntity.MSG>(DemoEntity.MSG.RUN, null);
 
-                         break;
 
-                     case "init":
 
-                         demo.PostMsg<DemoEntity.MSG>(DemoEntity.MSG.INIT, null);
 
-                         break;
 
-                     case "stop":
 
-                         demo.PostMsg<DemoEntity.MSG>(DemoEntity.MSG.STOP, null);
 
-                         break;
 
-                     case "error":
 
-                         demo.PostMsg<DemoEntity.MSG>(DemoEntity.MSG.ERROR, null);
 
-                         break;
 
-                 }
 
-             }
 
-             demo.Terminate();
 
-             Console.WriteLine("Input any key for quite.");
 
-             Console.Read();
 
-             Console.WriteLine("DemoEntity Unit Test end");
 
-         }
 
-         public DemoEntity()
 
-         {
 
-             fsm = new StateMachine<DemoEntity>("Demo", (int)STATE.IDLE, 3000);
 
-             EnterExitTransition<STATE, MSG>(STATE.IDLE, EnterIdel, null, null);
 
-             AnyStateTransition(MSG.ERROR, Error, STATE.ERROR);
 
-             Transition(STATE.IDLE, MSG.RUN, Run, STATE.RUN);
 
-             Transition(STATE.ERROR, MSG.INIT, Init, STATE.IDLE);
 
-             Transition(STATE.RUN, MSG.STOP, null, STATE.IDLE);
 
-             Transition(STATE.RUN, FSM_MSG.TIMER, OnTimeout, STATE.RUN);
 
-         }
 
-         private bool Run(object[] objs)
 
-         {
 
-             Console.WriteLine("Demo Run");
 
-             return true;
 
-         }
 
-         private bool Init(object[] objs)
 
-         {
 
-             Console.WriteLine("Demo Init");
 
-             return true;
 
-         }
 
-         private bool Error(object[] objs)
 
-         {
 
-             Console.WriteLine("Demo Error");
 
-             return true;
 
-         }
 
-         private bool EnterIdel(object[] objs)
 
-         {
 
-             Console.WriteLine("Enter idle state");
 
-             return true;
 
-         }
 
-         private bool OnTimeout(object[] objs)
 
-         {
 
-             if (fsm.ElapsedTime > 10000)
 
-             {
 
-                 Console.WriteLine("Demo run is timeout");
 
-                 PostMsg<MSG>(MSG.ERROR);
 
-             }
 
-             else
 
-             {
 
-                 Console.WriteLine("Demo run recive timer msg");
 
-             }
 
-             return true;
 
-         }
 
-     }
 
- }
 
 
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