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- namespace Caliburn.Micro.Core {
- using System;
- using System.Collections.Generic;
- /// <summary>
- /// Used to gather the results from multiple child elements which may or may not prevent closing.
- /// </summary>
- /// <typeparam name="T">The type of child element.</typeparam>
- public class DefaultCloseStrategy<T> : ICloseStrategy<T> {
- readonly bool closeConductedItemsWhenConductorCannotClose;
- /// <summary>
- /// Creates an instance of the class.
- /// </summary>
- /// <param name="closeConductedItemsWhenConductorCannotClose">Indicates that even if all conducted items are not closable, those that are should be closed. The default is FALSE.</param>
- public DefaultCloseStrategy(bool closeConductedItemsWhenConductorCannotClose = false) {
- this.closeConductedItemsWhenConductorCannotClose = closeConductedItemsWhenConductorCannotClose;
- }
- /// <summary>
- /// Executes the strategy.
- /// </summary>
- /// <param name="toClose">Items that are requesting close.</param>
- /// <param name="callback">The action to call when all enumeration is complete and the close results are aggregated.
- /// The bool indicates whether close can occur. The enumerable indicates which children should close if the parent cannot.</param>
- public void Execute(IEnumerable<T> toClose, Action<bool, IEnumerable<T>> callback) {
- using (var enumerator = toClose.GetEnumerator()) {
- Evaluate(new EvaluationState(), enumerator, callback);
- }
- }
- void Evaluate(EvaluationState state, IEnumerator<T> enumerator, Action<bool, IEnumerable<T>> callback) {
- var guardPending = false;
- do {
- if (!enumerator.MoveNext()) {
- callback(state.FinalResult, closeConductedItemsWhenConductorCannotClose ? state.Closable : new List<T>());
- break;
- }
- var current = enumerator.Current;
- var guard = current as IGuardClose;
- if (guard != null) {
- guardPending = true;
- guard.CanClose(canClose => {
- guardPending = false;
- if (canClose) {
- state.Closable.Add(current);
- }
- state.FinalResult = state.FinalResult && canClose;
- if (state.GuardMustCallEvaluate) {
- state.GuardMustCallEvaluate = false;
- Evaluate(state, enumerator, callback);
- }
- });
- state.GuardMustCallEvaluate = state.GuardMustCallEvaluate || guardPending;
- } else {
- state.Closable.Add(current);
- }
- } while (!guardPending);
- }
- class EvaluationState {
- public readonly List<T> Closable = new List<T>();
- public bool FinalResult = true;
- public bool GuardMustCallEvaluate;
- }
- }
- }
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