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- namespace Caliburn.Micro.Core {
- using System;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Linq;
- public partial class Conductor<T> {
- /// <summary>
- /// An implementation of <see cref="IConductor"/> that holds on many items.
- /// </summary>
- public partial class Collection {
- /// <summary>
- /// An implementation of <see cref="IConductor"/> that holds on many items but only activates one at a time.
- /// </summary>
- public class OneActive : ConductorBaseWithActiveItem<T> {
- readonly BindableCollection<T> items = new BindableCollection<T>();
- /// <summary>
- /// Initializes a new instance of the <see cref="Conductor<T>.Collection.OneActive"/> class.
- /// </summary>
- public OneActive() {
- items.CollectionChanged += (s, e) => {
- switch(e.Action) {
- case NotifyCollectionChangedAction.Add:
- e.NewItems.OfType<IChild>().Apply(x => x.Parent = this);
- break;
- case NotifyCollectionChangedAction.Remove:
- e.OldItems.OfType<IChild>().Apply(x => x.Parent = null);
- break;
- case NotifyCollectionChangedAction.Replace:
- e.NewItems.OfType<IChild>().Apply(x => x.Parent = this);
- e.OldItems.OfType<IChild>().Apply(x => x.Parent = null);
- break;
- case NotifyCollectionChangedAction.Reset:
- items.OfType<IChild>().Apply(x => x.Parent = this);
- break;
- }
- };
- }
- /// <summary>
- /// Gets the items that are currently being conducted.
- /// </summary>
- public IObservableCollection<T> Items {
- get { return items; }
- }
- /// <summary>
- /// Gets the children.
- /// </summary>
- /// <returns>The collection of children.</returns>
- public override IEnumerable<T> GetChildren() {
- return items;
- }
- /// <summary>
- /// Activates the specified item.
- /// </summary>
- /// <param name="item">The item to activate.</param>
- public override void ActivateItem(T item) {
- if(item != null && item.Equals(ActiveItem)) {
- if (IsActive) {
- ScreenExtensions.TryActivate(item);
- OnActivationProcessed(item, true);
- }
- return;
- }
- ChangeActiveItem(item, false);
- }
- /// <summary>
- /// Deactivates the specified item.
- /// </summary>
- /// <param name="item">The item to close.</param>
- /// <param name="close">Indicates whether or not to close the item after deactivating it.</param>
- public override void DeactivateItem(T item, bool close) {
- if (item == null) {
- return;
- }
- if (!close) {
- ScreenExtensions.TryDeactivate(item, false);
- }
- else {
- CloseStrategy.Execute(new[] { item }, (canClose, closable) => {
- if (canClose) {
- CloseItemCore(item);
- }
- });
- }
- }
- void CloseItemCore(T item) {
- if(item.Equals(ActiveItem)) {
- var index = items.IndexOf(item);
- var next = DetermineNextItemToActivate(items, index);
- ChangeActiveItem(next, true);
- }
- else {
- ScreenExtensions.TryDeactivate(item, true);
- }
- items.Remove(item);
- }
- /// <summary>
- /// Determines the next item to activate based on the last active index.
- /// </summary>
- /// <param name="list">The list of possible active items.</param>
- /// <param name="lastIndex">The index of the last active item.</param>
- /// <returns>The next item to activate.</returns>
- /// <remarks>Called after an active item is closed.</remarks>
- protected virtual T DetermineNextItemToActivate(IList<T> list, int lastIndex) {
- var toRemoveAt = lastIndex - 1;
- if (toRemoveAt == -1 && list.Count > 1) {
- return list[1];
- }
- if (toRemoveAt > -1 && toRemoveAt < list.Count - 1) {
- return list[toRemoveAt];
- }
- return default(T);
- }
- /// <summary>
- /// Called to check whether or not this instance can close.
- /// </summary>
- /// <param name="callback">The implementor calls this action with the result of the close check.</param>
- public override void CanClose(Action<bool> callback) {
- CloseStrategy.Execute(items.ToList(), (canClose, closable) => {
- if(!canClose && closable.Any()) {
- if(closable.Contains(ActiveItem)) {
- var list = items.ToList();
- var next = ActiveItem;
- do {
- var previous = next;
- next = DetermineNextItemToActivate(list, list.IndexOf(previous));
- list.Remove(previous);
- } while(closable.Contains(next));
- var previousActive = ActiveItem;
- ChangeActiveItem(next, true);
- items.Remove(previousActive);
- var stillToClose = closable.ToList();
- stillToClose.Remove(previousActive);
- closable = stillToClose;
- }
- closable.OfType<IDeactivate>().Apply(x => x.Deactivate(true));
- items.RemoveRange(closable);
- }
- callback(canClose);
- });
- }
- /// <summary>
- /// Called when activating.
- /// </summary>
- protected override void OnActivate() {
- ScreenExtensions.TryActivate(ActiveItem);
- }
- /// <summary>
- /// Called when deactivating.
- /// </summary>
- /// <param name="close">Inidicates whether this instance will be closed.</param>
- protected override void OnDeactivate(bool close) {
- if (close) {
- items.OfType<IDeactivate>().Apply(x => x.Deactivate(true));
- items.Clear();
- }
- else {
- ScreenExtensions.TryDeactivate(ActiveItem, false);
- }
- }
- /// <summary>
- /// Ensures that an item is ready to be activated.
- /// </summary>
- /// <param name="newItem">The item that is about to be activated.</param>
- /// <returns>The item to be activated.</returns>
- protected override T EnsureItem(T newItem) {
- if (newItem == null) {
- newItem = DetermineNextItemToActivate(items, ActiveItem != null ? items.IndexOf(ActiveItem) : 0);
- }
- else {
- var index = items.IndexOf(newItem);
- if (index == -1)
- items.Add(newItem);
- else newItem = items[index];
- }
- return base.EnsureItem(newItem);
- }
- public void ClearItems()
- {
- items.Clear();
- ChangeActiveItem(null, true);
- }
- }
- }
- }
- }
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