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- namespace Caliburn.Micro.Core {
- using System;
- using System.Collections;
- using System.Collections.Generic;
- /// <summary>
- /// A base class for various implementations of <see cref="IConductor"/>.
- /// </summary>
- /// <typeparam name="T">The type that is being conducted.</typeparam>
- public abstract class ConductorBase<T> : Screen, IConductor, IParent<T> where T : class {
- ICloseStrategy<T> closeStrategy;
- /// <summary>
- /// Gets or sets the close strategy.
- /// </summary>
- /// <value>The close strategy.</value>
- public ICloseStrategy<T> CloseStrategy {
- get { return closeStrategy ?? (closeStrategy = new DefaultCloseStrategy<T>()); }
- set { closeStrategy = value; }
- }
- void IConductor.ActivateItem(object item) {
- ActivateItem((T) item);
- }
- void IConductor.DeactivateItem(object item, bool close) {
- DeactivateItem((T) item, close);
- }
- IEnumerable IParent.GetChildren() {
- return GetChildren();
- }
- /// <summary>
- /// Occurs when an activation request is processed.
- /// </summary>
- public virtual event EventHandler<ActivationProcessedEventArgs> ActivationProcessed = delegate { };
- /// <summary>
- /// Gets the children.
- /// </summary>
- /// <returns>The collection of children.</returns>
- public abstract IEnumerable<T> GetChildren();
- /// <summary>
- /// Activates the specified item.
- /// </summary>
- /// <param name="item">The item to activate.</param>
- public abstract void ActivateItem(T item);
- /// <summary>
- /// Deactivates the specified item.
- /// </summary>
- /// <param name="item">The item to close.</param>
- /// <param name="close">Indicates whether or not to close the item after deactivating it.</param>
- public abstract void DeactivateItem(T item, bool close);
- /// <summary>
- /// Called by a subclass when an activation needs processing.
- /// </summary>
- /// <param name="item">The item on which activation was attempted.</param>
- /// <param name="success">if set to <c>true</c> activation was successful.</param>
- protected virtual void OnActivationProcessed(T item, bool success) {
- if (item == null) {
- return;
- }
- var handler = ActivationProcessed;
- if (handler != null) {
- handler(this, new ActivationProcessedEventArgs
- {
- Item = item,
- Success = success
- });
- }
- }
- /// <summary>
- /// Ensures that an item is ready to be activated.
- /// </summary>
- /// <param name="newItem">The item that is about to be activated.</param>
- /// <returns>The item to be activated.</returns>
- protected virtual T EnsureItem(T newItem) {
- var node = newItem as IChild;
- if (node != null && node.Parent != this)
- node.Parent = this;
- return newItem;
- }
- }
- }
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