| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454 | using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Windows;using System.Windows.Controls;using System.Windows.Data;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Imaging;using System.Windows.Navigation;using System.Windows.Shapes;using Aitex.Core.Common.DeviceData;using Aitex.Core.RT.Log;using Aitex.Core.UI.ControlDataContext;using Aitex.Core.UI.DeviceControl;using Aitex.Core.Util;namespace Aitex.Core.UI.Control{    /// <summary>    /// Interaction logic for ValveRound.xaml    /// </summary>    public partial class Valve : UserControl    {        public Valve()        {            InitializeComponent();        }        public event Action<string, string> clickAct;        public static readonly DependencyProperty OnOffProperty = DependencyProperty.Register(       "OnOff", typeof(object), typeof(Valve),       new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty IsManualModeProperty = DependencyProperty.Register(          "IsManualModeValve", typeof(bool), typeof(Valve),          new FrameworkPropertyMetadata(true, FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty ValveNameProperty = DependencyProperty.Register(          "ValveName", typeof(string), typeof(Valve),           new FrameworkPropertyMetadata("未知阀门", FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty ValveDirectionProperty = DependencyProperty.Register(          "ValveDirection", typeof(ValveDirection), typeof(Valve),           new FrameworkPropertyMetadata(ValveDirection.ToBottom, FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty CommandProperty = DependencyProperty.Register(          "Command", typeof(ICommand), typeof(Valve),           new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.AffectsRender));        public static readonly DependencyProperty IsOpenedProperty = DependencyProperty.Register(            "IsOpened", typeof(bool), typeof(Valve));        public static readonly DependencyProperty HideBlindingProperty = DependencyProperty.Register(            "HideBlinding", typeof(bool), typeof(Valve));        public bool IsOpened        {            get            {                return (bool)this.GetValue(IsOpenedProperty);            }            set            {                this.SetValue(IsOpenedProperty, value);            }        }        public bool HideBlinding        {            get            {                return (bool)this.GetValue(HideBlindingProperty);            }            set            {                this.SetValue(HideBlindingProperty, value);            }        }        /// <summary>        /// direction of the valve        /// </summary>        public ValveDirection ValveDirection        {            get            {                return (ValveDirection)GetValue(ValveDirectionProperty);            }            set            {                SetValue(ValveDirectionProperty, value);            }        }        /// <summary>        /// valve name        /// </summary>        public string ValveName        {            get            {                return (string)GetValue(ValveNameProperty);            }            set            {                SetValue(ValveNameProperty, value);            }        }        /// <summary>        /// Valve_V2 on/off status        /// </summary>        public object OnOff        {            get            {                return GetValue(OnOffProperty);            }            set            {                SetValue(OnOffProperty, value);            }        }        /// <summary>        /// Valve_V2 on/off status        /// </summary>        public bool IsManualModeValve        {            get            {                return (bool)GetValue(IsManualModeProperty);            }            set            {                SetValue(IsManualModeProperty, value);            }        }        public ICommand Command        {            get            {                return (ICommand)GetValue(CommandProperty);            }            set            {                SetValue(CommandProperty, value);            }        }        bool _needBlinding = false;        bool _blindingTag = false;        TimeSpan tsBlindTime = new TimeSpan(0, 0, 3);        DateTime _startBindingTime = new DateTime();        bool vOnOff = false;        bool vOnOffTemp = false;        DeviceTimer timer = new DeviceTimer();        /// <summary>        /// 设置警告时显示        /// </summary>        /// <param name="tooltipmessage"></param>        void SetWarning(string tooltipmessage)        {            nopass.Fill = Brushes.Red;            passtrigle.Fill = Brushes.Red;            this.ToolTip = tooltipmessage;        }        bool isWarning = false;        /// <summary>        /// over rendering behavior        /// </summary>        /// <param name="drawingContext"></param>        protected override void OnRender(DrawingContext drawingContext)        {            try            {                base.OnRender(drawingContext);                 AITValveData deviceData = OnOff as AITValveData;                if (deviceData != null)                {                    bool.TryParse(OnOff + "", out vOnOff);                    string tooltipmsg = string.Format("阀门:{0}\r\nID:{1}", ValveName, deviceData.DeviceSchematicId, deviceData.DefaultValue, deviceData.SetPoint, deviceData.Feedback);                    this.ToolTip = tooltipmsg;                    nopass.Fill = Brushes.Black;                    passtrigle.Fill = Brushes.Green;                    #region 判断阀的设定值和实际值是否在容许时间内一致                    if (deviceData.Feedback != deviceData.SetPoint)                    {                        if (timer.IsIdle())                        {                            timer.Start(500);                        }                        else                        {                            if (timer.IsTimeout())                            {                                isWarning = true;                                SetWarning(string.Format("设定值和实际值不一致!设定:{0},实际:{1}\r\n", deviceData.SetPoint ? "打开" : "关闭", deviceData.Feedback ? "打开" : "关闭") + tooltipmsg);                            }                        }                    }                    else                    {                        if (!timer.IsIdle())                        {                            timer.Stop();                        }                        isWarning = false;                    }                    #endregion                }                else if ((OnOff + "").ToString().ToLower() == "false")                {                    vOnOff = false;                }                else if ((OnOff + "").ToString().ToLower() == "true")                {                    vOnOff = true;                }                IsOpened = vOnOff;                if (!HideBlinding)                {                     #region 闪烁                     if (_needBlinding)                    {                        if (_blindingTag)                        {                            if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.LightCoral;                            if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Gold;                        }                        else                        {                            if (nopass.Visibility == System.Windows.Visibility.Visible) nopass.Fill = Brushes.Black;                            if (passtrigle.Visibility == System.Windows.Visibility.Visible) passtrigle.Fill = Brushes.Green;                        }                        _blindingTag = !_blindingTag;                    }                    else                    {                        //nopass.Fill = Brushes.Black;                        //passtrigle.Fill = Brushes.Green;                    }                    if (vOnOffTemp != vOnOff)                    {                        _needBlinding = true;                        _startBindingTime = DateTime.Now;                        vOnOffTemp = vOnOff;                    }                    else                    {                        if (_startBindingTime < DateTime.Now.Subtract(tsBlindTime) && _needBlinding)                        {                            //停止闪烁                            _needBlinding = false;                            nopass.Fill = Brushes.Black;                            passtrigle.Fill = Brushes.Green;                        }                    }                    #endregion                }                switch (ValveDirection)                {                    case ValveDirection.ToBottom:                        rotateTransform.Angle = 90;                        break;                    case ValveDirection.ToTop:                        rotateTransform.Angle = -90;                        break;                    case ValveDirection.ToLeft:                        rotateTransform.Angle = 180;                        break;                    case ValveDirection.ToRight:                        // No rotation is needed.                        break;                    default:                        break;                }                if (vOnOff)                {                    passtrigle.Visibility = Visibility.Visible;                    nopass.Visibility = Visibility.Hidden;                }                else                {                    passtrigle.Visibility = Visibility.Hidden;                    nopass.Visibility = Visibility.Visible;                }            }            catch (Exception ex)            {                LOG.Write(ex);            }        }        /// <summary>        /// open         /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void TurnOnValve(object sender, RoutedEventArgs e)        {            if (Command != null || clickAct != null)            {                AITValveData deviceData = OnOff as AITValveData;                if (deviceData != null)                {                    deviceData.SetPoint = true;                }            }            if (Command != null)            {                KeyValuePair<string, string> pair = new KeyValuePair<string, string>(((MenuItem)e.Source).Tag + "", "true");                Command.Execute(pair);            }            else if (clickAct != null)            {                clickAct(((MenuItem)e.Source).Tag + "", "true");            }        }        /// <summary>        /// close        /// </summary>        /// <param name="sender"></param>        /// <param name="e"></param>        private void TurnOffValve(object sender, RoutedEventArgs e)        {            if (Command != null || clickAct != null)            {                AITValveData deviceData = OnOff as AITValveData;                if (deviceData != null)                {                    deviceData.SetPoint = false;                }            }            if (Command != null)            {                KeyValuePair<string, string> pair = new KeyValuePair<string, string>(((MenuItem)e.Source).Tag + "", "false");                Command.Execute(pair);            }            else if (clickAct != null)            {                clickAct(((MenuItem)e.Source).Tag + "", "false");            }        }        private void nopass_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            if (!IsManualModeValve)                return;            ContextMenu mouseClickMenu = new ContextMenu();            MenuItem item = new MenuItem();            item.Header = "_" + ValveName;            item.Background = Brushes.LightGray;            item.Foreground = Brushes.White;            item.IsEnabled = false;            mouseClickMenu.Items.Add(item);            addOpenMenu(mouseClickMenu, item);            if (isWarning)            {                addCloseMenu(mouseClickMenu, item);            }            mouseClickMenu.IsOpen = true;        }        private void passtrigle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)        {            if (!IsManualModeValve)                return;            ContextMenu mouseClickMenu = new ContextMenu();            MenuItem item = new MenuItem();            item.Header = "_" + ValveName;            item.Background = Brushes.LightGray;            item.Foreground = Brushes.White;            item.IsEnabled = false;            mouseClickMenu.Items.Add(item);            addCloseMenu(mouseClickMenu, item);            if (isWarning)            {                addOpenMenu(mouseClickMenu, item);            }            mouseClickMenu.IsOpen = true;        }        void addOpenMenu(ContextMenu mouseClickMenu, MenuItem item)        {            item = new MenuItem();            item.Header = "打开 (_O)";            item.Click += TurnOnValve;            item.Tag = this.Tag;            mouseClickMenu.Items.Add(item);        }        void addCloseMenu(ContextMenu mouseClickMenu, MenuItem item)        {            item = new MenuItem();            item.Header = "关闭 (_C)";            item.Tag = this.Tag;            item.Click += TurnOffValve;            mouseClickMenu.Items.Add(item);        }        private void Canvas_MouseRightButtonUp(object sender, MouseButtonEventArgs e)        {            if (passtrigle.Visibility == Visibility.Visible)            {                passtrigle_MouseLeftButtonDown(null, null);            }            else            {                nopass_MouseLeftButtonDown(null, null);            }        }        private void Canvas_MouseEnter(object sender, MouseEventArgs e)        {            nopass.Fill = Brushes.Goldenrod;            passtrigle.Fill = Brushes.Goldenrod;            ToolTip = $"Name: {ValveName}\r\nStatus: {IsOpened}";        }        private void Canvas_MouseLeave(object sender, MouseEventArgs e)        {            nopass.Fill = Brushes.Black;            passtrigle.Fill = Brushes.Green;        }    }}
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