AlarmEventItem.cs 3.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.Serialization;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using Aitex.Core.RT.Event;
  8. using Aitex.Core.RT.Log;
  9. namespace MECF.Framework.Common.Event
  10. {
  11. public interface IAlarmHandler
  12. {
  13. void AlarmStateChanged(AlarmEventItem item);
  14. }
  15. [DataContract]
  16. [Serializable]
  17. public class AlarmEventItem : EventItem
  18. {
  19. public Func<bool> ResetChecker { get; set; }
  20. private IAlarmHandler _alarmHandler;
  21. private bool _ignoreAlarm;
  22. public bool CanDoReset { get; set; }
  23. public AlarmEventItem(string source, string name, string description, Func<bool> resetChecker, IAlarmHandler handler) : base(source, name, description,
  24. EventLevel.Alarm, EventType.EventUI_Notify)
  25. {
  26. ResetChecker = resetChecker;
  27. IsAcknowledged = true;
  28. _alarmHandler = handler;
  29. }
  30. public AlarmEventItem(string source, EventItem item, Func<bool> resetChecker, IAlarmHandler handler)
  31. {
  32. _alarmHandler = handler;
  33. ResetChecker = resetChecker;
  34. item.IsAcknowledged = true;
  35. item.Source = source;
  36. this.Clone(item);
  37. }
  38. public AlarmEventItem()
  39. {
  40. }
  41. public void SetIgnoreError(bool ignore)
  42. {
  43. if (_ignoreAlarm == ignore)
  44. return;
  45. _ignoreAlarm = ignore;
  46. if (ignore)
  47. {
  48. EV.PostWarningLog(Source, $"{Source} {EventEnum} error will be ignored");
  49. if (IsTriggered)
  50. {
  51. IsAcknowledged = true;
  52. if (_alarmHandler != null)
  53. _alarmHandler.AlarmStateChanged(this);
  54. }
  55. }
  56. else
  57. {
  58. Reset();
  59. }
  60. }
  61. public void Reset()
  62. {
  63. if (_ignoreAlarm)
  64. return;
  65. if (!IsTriggered)
  66. return;
  67. if (ResetChecker == null || ResetChecker())
  68. {
  69. EV.PostInfoLog(Source, $"{Source} {EventEnum} is recovered");
  70. IsAcknowledged = true;
  71. if (_alarmHandler != null)
  72. _alarmHandler.AlarmStateChanged(this);
  73. }
  74. }
  75. public void Set()
  76. {
  77. Set(null);
  78. }
  79. public void Set(string error)
  80. {
  81. if (_ignoreAlarm)
  82. return;
  83. if (IsTriggered)
  84. {
  85. //相同alarm只触发一次
  86. if (EV.GetAlarmEvent().FirstOrDefault(x => x.EventEnum == this.EventEnum) != null)
  87. {
  88. EV.ClearAlarmEvent(this.EventEnum);
  89. }
  90. }
  91. if (this.EventEnum!=null)
  92. {
  93. var isBoatZAxisMoveFailedForInterlockAlarm = this.EventEnum.EndsWith("BoatZAxisMoveFailedForInterlock");
  94. if (!string.IsNullOrEmpty(error) && !isBoatZAxisMoveFailedForInterlockAlarm)
  95. {
  96. Description = error;
  97. AdditionalDescription = error;
  98. }
  99. }
  100. IsAcknowledged = false;
  101. //OccuringTime = DateTime.Now;
  102. Count++;
  103. if (Count >= int.MaxValue)
  104. Count = 0;
  105. if (_alarmHandler != null)
  106. _alarmHandler.AlarmStateChanged(this);
  107. }
  108. }
  109. }