BufferStation.cs 1.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Aitex.Core.RT.Device;
  7. using MECF.Framework.Common.SubstrateTrackings;
  8. namespace MECF.Framework.RT.EquipmentLibrary.HardwareUnits.BufferStations
  9. {
  10. public class BufferStation : BaseDevice, IDevice
  11. {
  12. public virtual bool IsMapped { get; set; }
  13. public BufferStation(string module, string name, int slotNumber)
  14. {
  15. Module = module;
  16. Name = name;
  17. WaferManager.Instance.SubscribeLocation(name, slotNumber);
  18. }
  19. public virtual bool Initialize()
  20. {
  21. return true;
  22. }
  23. public void Monitor()
  24. {
  25. }
  26. public void Terminate()
  27. {
  28. }
  29. public virtual void Reset()
  30. {
  31. }
  32. public virtual bool IsEnableTransferWafer(out string reason)
  33. {
  34. reason = "";
  35. return true;
  36. }
  37. public virtual bool IsEnableMapWafer(out string reason)
  38. {
  39. reason = "";
  40. return true;
  41. }
  42. public virtual void ConfirmWaferPresent()
  43. {
  44. }
  45. public virtual void OnSlotMapRead(string slotMap)
  46. {
  47. }
  48. }
  49. }