IoFIMS.cs 24 KB

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  1. using Aitex.Core.RT.DataCenter;
  2. using Aitex.Core.RT.Device;
  3. using Aitex.Core.RT.IOCore;
  4. using Aitex.Core.RT.OperationCenter;
  5. using Aitex.Core.RT.SCCore;
  6. using Aitex.Core.Util;
  7. using FurnaceRT.Equipments.FIMSs;
  8. using FurnaceRT.Equipments.PMs;
  9. using FurnaceRT.Equipments.Systems;
  10. using FurnaceRT.Equipments.WaferRobots;
  11. using MECF.Framework.Common.Equipment;
  12. using MECF.Framework.Common.Jobs;
  13. using MECF.Framework.Common.SubstrateTrackings;
  14. using System;
  15. using System.Collections.Generic;
  16. using System.Linq;
  17. using System.Text;
  18. using System.Threading.Tasks;
  19. using System.Xml;
  20. using static FurnaceRT.Equipments.PMs.PMModule;
  21. namespace FurnaceRT.Devices
  22. {
  23. public class IoFIMS : BaseDevice, IDevice
  24. {
  25. private DIAccessor _diLoadComplete;
  26. private DIAccessor _diUnloadComplete;
  27. private DIAccessor _diHomeComplete;
  28. private DIAccessor _diRunning;
  29. private DIAccessor _diAutoManual;
  30. private DIAccessor _diUndock;
  31. private DIAccessor _diDock;
  32. private DIAccessor _diExist;
  33. private DIAccessor _diSeal;
  34. private DIAccessor _diRelease;
  35. private DIAccessor _diDoorOpen;
  36. private DIAccessor _diDoorClose;
  37. private DIAccessor _diLatchOn;
  38. private DIAccessor _diLatchOff;
  39. private DIAccessor _diCollisionAvoidanceDown;
  40. private DIAccessor _diCollisionAvoidanceUp;
  41. private DIAccessor _diN2PurgeValveClosed;
  42. private DIAccessor _diN2PurgeValveOpened;
  43. private DIAccessor _diFOUPVacuumSuckingOK;
  44. private DIAccessor _diFOUPVacuumSuckingAlarm;
  45. private DIAccessor _diWaferOnRobot;
  46. private DIAccessor _diWaferRobotEX1AxisHomePosition;
  47. private DIAccessor _diWaferRobotEX2AxisHomePosition;
  48. private DOAccessor _doLoad;
  49. private DOAccessor _doUnload;
  50. private DOAccessor _doHome;
  51. private DOAccessor _doAlarmReset;
  52. private DOAccessor _doAutoManual;
  53. private DOAccessor _doUndock;
  54. private DOAccessor _doDock;
  55. private DOAccessor _doSeal;
  56. private DOAccessor _doRelease;
  57. private DOAccessor _doDoorOpen;
  58. private DOAccessor _doDoorClose;
  59. private DOAccessor _doLatch1On;
  60. private DOAccessor _doLatch2On;
  61. private DOAccessor _doLatch1Off;
  62. private DOAccessor _doLatch2Off;
  63. private DOAccessor _doCollisionAvoidanceDown;
  64. private DOAccessor _doCollisionAvoidanceUp;
  65. private DOAccessor _doN2PurgeValveOpen;
  66. private DOAccessor _doN2PurgeValveClose;
  67. private DOAccessor _doVaccumValveOpen;
  68. private DOAccessor _doVaccumValveClose;
  69. private int resetTime = 500;
  70. public DeviceStatus DockUndockStatus
  71. {
  72. get
  73. {
  74. if (_diDock != null && _diUndock != null && _diDock.Value && !_diUndock.Value)
  75. return DeviceStatus.Dock;
  76. if (_diDock != null && _diUndock != null && !_diDock.Value && _diUndock.Value)
  77. return DeviceStatus.Undock;
  78. return DeviceStatus.Unknown;
  79. }
  80. }
  81. public DeviceStatus SealReleaseStatus
  82. {
  83. get
  84. {
  85. if (_diSeal != null && _diRelease != null && _diSeal.Value && !_diRelease.Value)
  86. return DeviceStatus.Seal;
  87. if (_diSeal != null && _diRelease != null && !_diSeal.Value && _diRelease.Value)
  88. return DeviceStatus.Release;
  89. return DeviceStatus.Unknown;
  90. }
  91. }
  92. public DeviceStatus DoorOpenCloseStatus
  93. {
  94. get
  95. {
  96. if (_diDoorOpen != null && _diDoorClose != null && _diDoorOpen.Value && !_diDoorClose.Value)
  97. return DeviceStatus.Open;
  98. if (_diDoorOpen != null && _diDoorClose != null && !_diDoorOpen.Value && _diDoorClose.Value)
  99. return DeviceStatus.Close;
  100. return DeviceStatus.Unknown;
  101. }
  102. }
  103. public DeviceStatus LatchOnOffStatus
  104. {
  105. get
  106. {
  107. if (_diLatchOn != null && _diLatchOff != null && _diLatchOn.Value && !_diLatchOff.Value)
  108. return DeviceStatus.On;
  109. if (_diLatchOn != null && _diLatchOff != null && !_diLatchOn.Value && _diLatchOff.Value)
  110. return DeviceStatus.Off;
  111. return DeviceStatus.Unknown;
  112. }
  113. }
  114. public DeviceStatus CollisionAvoidanceUpDownStatus
  115. {
  116. get
  117. {
  118. if (_diCollisionAvoidanceUp != null && _diCollisionAvoidanceDown != null &&
  119. _diCollisionAvoidanceUp.Value && !_diCollisionAvoidanceDown.Value)
  120. return DeviceStatus.Up;
  121. if (_diCollisionAvoidanceUp != null && _diCollisionAvoidanceDown != null &&
  122. !_diCollisionAvoidanceUp.Value && _diCollisionAvoidanceDown.Value)
  123. return DeviceStatus.Down;
  124. return DeviceStatus.Unknown;
  125. }
  126. }
  127. public DeviceStatus N2PurgeValveOpenCloseStatus
  128. {
  129. get
  130. {
  131. if (_diN2PurgeValveOpened != null && _diN2PurgeValveClosed != null &&
  132. _diN2PurgeValveOpened.Value && !_diN2PurgeValveClosed.Value)
  133. return DeviceStatus.Open;
  134. if (_diN2PurgeValveOpened != null && _diN2PurgeValveClosed != null &&
  135. !_diN2PurgeValveOpened.Value && _diN2PurgeValveClosed.Value)
  136. return DeviceStatus.Close;
  137. return DeviceStatus.Unknown;
  138. }
  139. }
  140. public DeviceStatus VaccumValveOpenCloseStatus
  141. {
  142. get
  143. {
  144. if (_doVaccumValveOpen != null && _doVaccumValveClose != null &&
  145. _doVaccumValveOpen.Value && !_doVaccumValveClose.Value)
  146. return DeviceStatus.Open;
  147. if (_doVaccumValveOpen != null && _doVaccumValveClose != null &&
  148. !_doVaccumValveOpen.Value && _doVaccumValveClose.Value)
  149. return DeviceStatus.Close;
  150. return DeviceStatus.Unknown;
  151. }
  152. }
  153. public bool IsPLCLoadCompleted => _diLoadComplete == null ? false : _diLoadComplete.Value;
  154. public bool IsPLCUnloadCompleted => _diUnloadComplete == null ? false : _diUnloadComplete.Value;
  155. public bool IsPLCInitCompleted => _diHomeComplete == null ? false : _diHomeComplete.Value;
  156. public bool IsRunning => _diRunning == null ? false : _diRunning.Value;
  157. public bool IsFoupExist => _diExist == null ? false : _diExist.Value;
  158. public bool IsWaferOnRobot => _diWaferOnRobot == null ? false : _diWaferOnRobot.Value;
  159. public bool IsWaferRobotEX1AxisHomePosition => _diWaferRobotEX1AxisHomePosition == null ? false : _diWaferRobotEX1AxisHomePosition.Value;
  160. public bool IsWaferRobotEX2AxisHomePosition => _diWaferRobotEX2AxisHomePosition == null ? false : _diWaferRobotEX2AxisHomePosition.Value;
  161. public bool IsLoadCompleted { get; set; }
  162. public bool IsUnloadCompleted { get; set; }
  163. public bool IsInitCompleted { get; set; }
  164. public bool IsBusy { get; set; }
  165. public bool IsPause { get; set; }
  166. public IoFIMS(string module, XmlElement node, string ioModule = "")
  167. {
  168. base.Module = string.IsNullOrEmpty(node.GetAttribute("module")) ? module : node.GetAttribute("module");
  169. base.Name = node.GetAttribute("id");
  170. base.Display = node.GetAttribute("display");
  171. base.DeviceID = node.GetAttribute("schematicId");
  172. _diLoadComplete = ParseDiNode("diLoadComplete", node, ioModule);
  173. _diUnloadComplete = ParseDiNode("diUnloadComplete", node, ioModule);
  174. _diHomeComplete = ParseDiNode("diHomeComplete", node, ioModule);
  175. _diRunning = ParseDiNode("diRunning", node, ioModule);
  176. _diAutoManual = ParseDiNode("diAutoManual", node, ioModule);
  177. _diDock = ParseDiNode("diDock", node, ioModule);
  178. _diUndock = ParseDiNode("diUndock", node, ioModule);
  179. _diExist = ParseDiNode("diExist", node, ioModule);
  180. _diSeal = ParseDiNode("diSeal", node, ioModule);
  181. _diRelease = ParseDiNode("diRelease", node, ioModule);
  182. _diDoorOpen = ParseDiNode("diDoorOpen", node, ioModule);
  183. _diDoorClose = ParseDiNode("diDoorClose", node, ioModule);
  184. _diLatchOn = ParseDiNode("diLatchOn", node, ioModule);
  185. _diLatchOff = ParseDiNode("diLatchOff", node, ioModule);
  186. _diCollisionAvoidanceDown = ParseDiNode("diCollisionAvoidanceDown", node, ioModule);
  187. _diCollisionAvoidanceUp = ParseDiNode("diCollisionAvoidanceUp", node, ioModule);
  188. _diN2PurgeValveClosed = ParseDiNode("diN2PurgeValveClosed", node, ioModule);
  189. _diN2PurgeValveOpened = ParseDiNode("diN2PurgeValveOpened", node, ioModule);
  190. _diFOUPVacuumSuckingOK = ParseDiNode("diFOUPVacuumSuckingOK", node, ioModule);
  191. _diFOUPVacuumSuckingAlarm = ParseDiNode("diFOUPVacuumSuckingAlarm", node, ioModule);
  192. _diWaferOnRobot = ParseDiNode("diWaferOnRobot", node, ioModule);
  193. _diWaferRobotEX1AxisHomePosition = ParseDiNode("diWaferRobotEX1AxisHomePosition", node, ioModule);
  194. _diWaferRobotEX2AxisHomePosition = ParseDiNode("diWaferRobotEX2AxisHomePosition", node, ioModule);
  195. _doLoad = ParseDoNode("doLoad", node, ioModule);
  196. _doUnload = ParseDoNode("doUnload", node, ioModule);
  197. _doHome = ParseDoNode("doHome", node, ioModule);
  198. _doAlarmReset = ParseDoNode("doAlarmReset", node, ioModule);
  199. _doAutoManual = ParseDoNode("doAutoManual", node, ioModule);
  200. _doDock = ParseDoNode("doDock", node, ioModule);
  201. _doUndock = ParseDoNode("doUndock", node, ioModule);
  202. _doSeal = ParseDoNode("doSeal", node, ioModule);
  203. _doRelease = ParseDoNode("doRelease", node, ioModule);
  204. _doDoorOpen = ParseDoNode("doDoorOpen", node, ioModule);
  205. _doDoorClose = ParseDoNode("doDoorClose", node, ioModule);
  206. _doLatch1On = ParseDoNode("doLatch1On", node, ioModule);
  207. _doLatch2On = ParseDoNode("doLatch2On", node, ioModule);
  208. _doLatch1Off = ParseDoNode("doLatch1Off", node, ioModule);
  209. _doLatch2Off = ParseDoNode("doLatch2Off", node, ioModule);
  210. _doCollisionAvoidanceDown = ParseDoNode("doCollisionAvoidanceDown", node, ioModule);
  211. _doCollisionAvoidanceUp = ParseDoNode("doCollisionAvoidanceUp", node, ioModule);
  212. _doN2PurgeValveOpen = ParseDoNode("doN2PurgeValveOpen", node, ioModule);
  213. _doN2PurgeValveClose = ParseDoNode("doN2PurgeValveClose", node, ioModule);
  214. _doVaccumValveOpen = ParseDoNode("doVaccumValveOpen", node, ioModule);
  215. _doVaccumValveClose = ParseDoNode("doVaccumValveClose", node, ioModule);
  216. }
  217. public bool Initialize()
  218. {
  219. DATA.Subscribe($"{Module}.{Name}.DockUndockStatus", () => DockUndockStatus.ToString());
  220. DATA.Subscribe($"{Module}.{Name}.SealReleaseStatus", () => SealReleaseStatus.ToString());
  221. DATA.Subscribe($"{Module}.{Name}.DoorOpenCloseStatus", () => DoorOpenCloseStatus.ToString());
  222. DATA.Subscribe($"{Module}.{Name}.LatchOnOffStatus", () => LatchOnOffStatus.ToString());
  223. DATA.Subscribe($"{Module}.{Name}.CollisionAvoidanceUpDownStatus", () => CollisionAvoidanceUpDownStatus.ToString());
  224. DATA.Subscribe($"{Module}.{Name}.N2PurgeValveOpenCloseStatus", () => N2PurgeValveOpenCloseStatus.ToString());
  225. DATA.Subscribe($"{Module}.{Name}.VaccumValveOpenCloseStatus", () => VaccumValveOpenCloseStatus.ToString());
  226. DATA.Subscribe($"{Module}.{Name}.UIFoupSensor", () => GetUIFoupSensor(), SubscriptionAttribute.FLAG.IgnoreSaveDB);
  227. OP.Subscribe($"{Module}.{Name}.SetDockUndock", (string cmd, object[] param) =>
  228. {
  229. bool.TryParse(param[0].ToString(), out bool isDock);
  230. SetDockUndock(isDock);
  231. return true;
  232. });
  233. OP.Subscribe($"{Module}.{Name}.SetSealRelease", (string cmd, object[] param) =>
  234. {
  235. bool.TryParse(param[0].ToString(), out bool isSeal);
  236. SetSealRelease(isSeal);
  237. return true;
  238. });
  239. OP.Subscribe($"{Module}.{Name}.SetDoorOpenClose", (string cmd, object[] param) =>
  240. {
  241. bool.TryParse(param[0].ToString(), out bool isOpen);
  242. SetDoorOpenClose(isOpen);
  243. return true;
  244. });
  245. OP.Subscribe($"{Module}.{Name}.SetLatchOnOff", (string cmd, object[] param) =>
  246. {
  247. bool.TryParse(param[0].ToString(), out bool isOn);
  248. SetLatchOnOff(isOn);
  249. return true;
  250. });
  251. OP.Subscribe($"{Module}.{Name}.SetCollisionAvoidanceUpDown", (string cmd, object[] param) =>
  252. {
  253. bool.TryParse(param[0].ToString(), out bool isUp);
  254. SetCollisionAvoidanceUpDown(isUp);
  255. return true;
  256. });
  257. OP.Subscribe($"{Module}.{Name}.SetN2PurgeValveOpenClose", (string cmd, object[] param) =>
  258. {
  259. bool.TryParse(param[0].ToString(), out bool isOpen);
  260. SetN2PurgeValveOpenClose(isOpen);
  261. return true;
  262. });
  263. OP.Subscribe($"{Module}.{Name}.SetVaccumValveOpen", (string cmd, object[] param) =>
  264. {
  265. bool.TryParse(param[0].ToString(), out bool isOpen);
  266. SetVaccumValveOpen(isOpen);
  267. return true;
  268. });
  269. OP.Subscribe($"{Module}.{Name}.SetAlarmReset", (string cmd, object[] param) =>
  270. {
  271. SetAlarmReset();
  272. return true;
  273. });
  274. return true;
  275. }
  276. public void Monitor()
  277. {
  278. var fimsFoupInfo = CarrierManager.Instance.GetCarrier(Name);
  279. if (ModuleHelper.IsFIMS(ModuleHelper.Converter(Name)))
  280. {
  281. var setValue = GetUIFoupSensor();
  282. Singleton<EquipmentManager>.Instance.SetUIWaferCount(fimsFoupInfo, ModuleHelper.Converter(Name), out var wafers);
  283. if (!Singleton<EquipmentManager>.Instance.Modules.ContainsKey(ModuleHelper.Converter(Name)))
  284. {
  285. return;
  286. }
  287. var fims = Singleton<EquipmentManager>.Instance.Modules[ModuleHelper.Converter(Name)] as FIMSModule;
  288. var pm = Singleton<EquipmentManager>.Instance.Modules[ModuleName.PM1] as PMModule;
  289. if (pm.StringProcessFlowState == ProcessFlowState.End.ToString() && fimsFoupInfo != null && !fimsFoupInfo.IsEmpty && wafers.All(a => a.IsEmpty) && fims != null)
  290. {
  291. var activePjStatus = Singleton<EquipmentManager>.Instance.GetActivePjStatus();
  292. if (!string.IsNullOrEmpty(activePjStatus) && activePjStatus == EnumProcessingState.Discharging.ToString())
  293. {
  294. //等待waferrobot pick
  295. fimsFoupInfo.UICarrierStatusEnum = CarrierStatus.PRCEND;
  296. }
  297. }
  298. if (setValue)
  299. {
  300. var waferRobot = Singleton<EquipmentManager>.Instance.Modules[ModuleName.WaferRobot] as WaferRobotModule;
  301. if (waferRobot != null && waferRobot.IsInitialized)
  302. {
  303. if (waferRobot.FsmState == (int)WaferRobotModule.STATE.Mapping)
  304. {
  305. fimsFoupInfo.UICarrierStatusEnum = CarrierStatus.MAPPING;
  306. }
  307. }
  308. }
  309. if (fimsFoupInfo != null && fimsFoupInfo.CarrierType != CarrierType.None)
  310. {
  311. fimsFoupInfo.UICarrierType = fimsFoupInfo.CarrierType.ToString();
  312. var pmModule = Singleton<EquipmentManager>.Instance.Modules[ModuleName.PM1] as PMModule;
  313. fimsFoupInfo.UICarrierColor = pmModule.GetCarrierUIColor(fimsFoupInfo.UICarrierType, fimsFoupInfo.UICarrierStatusEnum);
  314. }
  315. SetVisibility(fimsFoupInfo, setValue);
  316. }
  317. }
  318. public void SetVisibility(CarrierInfo carrierInfo, bool setValue)
  319. {
  320. if (carrierInfo == null)
  321. {
  322. return;
  323. }
  324. carrierInfo.UIExitFoup = setValue;
  325. carrierInfo.UICarrierColorVisibility = setValue;
  326. carrierInfo.UICarrierStatusVisibility = setValue;
  327. carrierInfo.UICarrierTypeVisibility = setValue;
  328. carrierInfo.UICarrierWaferCountVisibility = setValue;
  329. }
  330. public bool GetUIFoupSensor()
  331. {
  332. var fimsFoupInfo = CarrierManager.Instance.GetCarrier(Name);
  333. if (SC.GetValue<bool>("System.IsSimulatorMode"))
  334. {
  335. if (fimsFoupInfo != null && !fimsFoupInfo.IsEmpty)
  336. {
  337. return true;
  338. }
  339. }
  340. else
  341. {
  342. if (_diExist != null && _diExist.Value && fimsFoupInfo != null && !fimsFoupInfo.IsEmpty)
  343. {
  344. return true;
  345. }
  346. return false;
  347. }
  348. return false;
  349. }
  350. public void Reset()
  351. {
  352. }
  353. public void Terminate()
  354. {
  355. }
  356. private bool SetDockUndock(bool isDock)
  357. {
  358. if (isDock)
  359. {
  360. _doUndock.SetPulseValue(false, resetTime);
  361. _doDock.SetPulseValue(true, resetTime);
  362. //_doUndock.Value = false;
  363. //_doDock.Value = true;
  364. }
  365. else
  366. {
  367. _doUndock.SetPulseValue(true, resetTime);
  368. _doDock.SetPulseValue(false, resetTime);
  369. //_doDock.Value = false;
  370. //_doUndock.Value = true;
  371. }
  372. return true;
  373. }
  374. private bool SetSealRelease(bool isSeal)
  375. {
  376. if (isSeal)
  377. {
  378. _doRelease.SetPulseValue(false, resetTime);
  379. _doSeal.SetPulseValue(true, resetTime);
  380. //_doRelease.Value = false;
  381. //_doSeal.Value = true;
  382. }
  383. else
  384. {
  385. _doSeal.SetPulseValue(false, resetTime);
  386. _doRelease.SetPulseValue(true, resetTime);
  387. //_doSeal.Value = false;
  388. //_doRelease.Value = true;
  389. }
  390. return true;
  391. }
  392. private bool SetDoorOpenClose(bool isOpen)
  393. {
  394. if (isOpen)
  395. {
  396. _doDoorClose.SetPulseValue(false, resetTime);
  397. _doDoorOpen.SetPulseValue(true, resetTime);
  398. //_doDoorClose.Value = false;
  399. //_doDoorOpen.Value = true;
  400. }
  401. else
  402. {
  403. _doDoorOpen.SetPulseValue(false, resetTime);
  404. _doDoorClose.SetPulseValue(true, resetTime);
  405. //_doDoorOpen.Value = false;
  406. //_doDoorClose.Value = true;
  407. }
  408. return true;
  409. }
  410. private bool SetLatchOnOff(bool isOn)
  411. {
  412. if (isOn)
  413. {
  414. _doLatch1Off.SetPulseValue(false, resetTime);
  415. _doLatch2Off.SetPulseValue(false, resetTime);
  416. _doLatch1On.SetPulseValue(true, resetTime);
  417. _doLatch2On.SetPulseValue(true, resetTime);
  418. //_doLatch1Off.Value = false;
  419. //_doLatch2Off.Value = false;
  420. //_doLatch1On.Value = true;
  421. //_doLatch2On.Value = true;
  422. }
  423. else
  424. {
  425. _doLatch1On.SetPulseValue(false, resetTime);
  426. _doLatch2On.SetPulseValue(false, resetTime);
  427. _doLatch1Off.SetPulseValue(true, resetTime);
  428. _doLatch2Off.SetPulseValue(true, resetTime);
  429. //_doLatch1On.Value = false;
  430. //_doLatch2On.Value = false;
  431. //_doLatch1Off.Value = true;
  432. //_doLatch2Off.Value = true;
  433. }
  434. return true;
  435. }
  436. private bool SetCollisionAvoidanceUpDown(bool isUp)
  437. {
  438. if (isUp)
  439. {
  440. _doCollisionAvoidanceDown.SetPulseValue(false, resetTime);
  441. _doCollisionAvoidanceUp.SetPulseValue(true, resetTime);
  442. //_doCollisionAvoidanceDown.Value = false;
  443. //_doCollisionAvoidanceUp.Value = true;
  444. }
  445. else
  446. {
  447. _doCollisionAvoidanceUp.SetPulseValue(false, resetTime);
  448. _doCollisionAvoidanceDown.SetPulseValue(true, resetTime);
  449. //_doCollisionAvoidanceUp.Value = false;
  450. //_doCollisionAvoidanceDown.Value = true;
  451. }
  452. return true;
  453. }
  454. private bool SetN2PurgeValveOpenClose(bool isOpen)
  455. {
  456. if (isOpen)
  457. {
  458. _doN2PurgeValveClose.SetPulseValue(false, resetTime);
  459. _doN2PurgeValveOpen.SetPulseValue(true, resetTime);
  460. //_doN2PurgeValveClose.Value = false;
  461. //_doN2PurgeValveOpen.Value = true;
  462. }
  463. else
  464. {
  465. _doN2PurgeValveOpen.SetPulseValue(false, resetTime);
  466. _doN2PurgeValveClose.SetPulseValue(true, resetTime);
  467. //_doN2PurgeValveOpen.Value = false;
  468. //_doN2PurgeValveClose.Value = true;
  469. }
  470. return true;
  471. }
  472. private bool SetVaccumValveOpen(bool isOpen)
  473. {
  474. if (isOpen)
  475. {
  476. _doVaccumValveClose.SetPulseValue(false, resetTime);
  477. _doVaccumValveOpen.SetPulseValue(true, resetTime);
  478. //_doVaccumValveClose.Value = false;
  479. //_doVaccumValveOpen.Value = true;
  480. }
  481. else
  482. {
  483. _doVaccumValveOpen.SetPulseValue(false, resetTime);
  484. _doVaccumValveClose.SetPulseValue(true, resetTime);
  485. //_doVaccumValveOpen.Value = false;
  486. //_doVaccumValveClose.Value = true;
  487. }
  488. return true;
  489. }
  490. public void SetAlarmReset()
  491. {
  492. _doAlarmReset.SetPulseValue(true, 1000);
  493. }
  494. public bool Unload(out string reason)
  495. {
  496. reason = "";
  497. _doLoad.SetValue(false, out reason);
  498. _doHome.SetValue(false, out reason);
  499. _doUnload.SetValue(true, out reason);
  500. return true;
  501. }
  502. public bool Load(out string reason)
  503. {
  504. reason = "";
  505. _doUnload.SetValue(false, out reason);
  506. _doHome.SetValue(false, out reason);
  507. _doLoad.SetValue(true, out reason);
  508. return true;
  509. }
  510. public bool Init(out string reason)
  511. {
  512. reason = "";
  513. _doLoad.SetValue(false, out reason);
  514. _doUnload.SetValue(false, out reason);
  515. _doHome.SetValue(true, out reason);
  516. return true;
  517. }
  518. public bool Stop()
  519. {
  520. var reason = "";
  521. _doLoad.SetValue(false, out reason);
  522. _doUnload.SetValue(false, out reason);
  523. _doHome.SetValue(false, out reason);
  524. return true;
  525. }
  526. public void SetPauseResume(bool isPause)
  527. {
  528. IsPause = isPause;
  529. }
  530. }
  531. }