AITAuxData.cs 3.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.ComponentModel;
  4. using System.Linq;
  5. using System.Reflection;
  6. using System.Runtime.Serialization;
  7. using System.Text;
  8. using System.Windows.Input;
  9. using Aitex.Core.RT.Device;
  10. using Aitex.Core.RT.IOCore;
  11. using Aitex.Core.RT.SCCore;
  12. using Aitex.Core.UI.MVVM;
  13. using Aitex.Core.Util;
  14. using MECF.Framework.Common.CommonData;
  15. using MECF.Framework.Common.Device.Bases;
  16. using MECF.Framework.Common.Event;
  17. namespace Aitex.Core.Common.DeviceData
  18. {
  19. [DataContract]
  20. [Serializable]
  21. public class AITAuxData : NotifiableItem, IDeviceData
  22. {
  23. [DataMember]
  24. public string Module { get; set; }
  25. /// <summary>
  26. /// </summary>
  27. [DataMember]
  28. public string IOName { get; set; }//AI
  29. /// <summary>
  30. /// 显示在界面上的名称
  31. /// </summary>
  32. [DataMember]
  33. public string DisplayName { get; set; }
  34. /// <summary>
  35. /// </summary>
  36. [DataMember]
  37. public string Unit { get; set; }
  38. /// <summary>
  39. /// 当前设定值
  40. /// </summary>
  41. [DataMember]
  42. public float SetPoint { get; set; }
  43. /// <summary>
  44. /// 实际反馈值
  45. /// </summary>
  46. [DataMember]
  47. public float Feedback { get; set; }
  48. [DataMember]
  49. public int TableID { get; set; }
  50. [DataMember]
  51. public int Index { get; set; }
  52. [DataMember]
  53. public float WarningLowLimit { get; set; }
  54. [DataMember]
  55. public float WarningHighLimit { get; set; }
  56. [DataMember]
  57. public float AlarmLowLimit { get; set; }
  58. [DataMember]
  59. public float AlarmHighLimit { get; set; }
  60. [DataMember]
  61. public bool IsInstalled { get; set; } = true;
  62. public bool IsAlarmLowLimit
  63. {
  64. get { return Feedback < SetPoint - AlarmLowLimit && AlarmLowLimit > 0 && SetPoint > 0; }
  65. }
  66. public bool IsAlarmHighLimit
  67. {
  68. get { return Feedback > SetPoint + AlarmHighLimit && AlarmHighLimit > 0 && SetPoint > 0; }
  69. }
  70. public bool IsWarningLowLimit
  71. {
  72. get { return Feedback < SetPoint - WarningLowLimit && !IsAlarmLowLimit && WarningLowLimit > 0 && SetPoint > 0; }
  73. }
  74. public bool IsWarningHighLimit
  75. {
  76. get { return Feedback > SetPoint + WarningHighLimit && !IsAlarmHighLimit && WarningHighLimit > 0 && SetPoint > 0; }
  77. }
  78. public AlarmEventItem WarningLowLimitEvent { get; set; }
  79. public AlarmEventItem WarningHighLimitEvent { get; set; }
  80. public AlarmEventItem AlarmLowLimitEvent { get; set; }
  81. public AlarmEventItem AlarmHighLimitEvent { get; set; }
  82. public SCConfigItem AlarmLowLimitConfig { get; set; }
  83. public SCConfigItem AlarmHighLimitConfig { get; set; }
  84. public SCConfigItem WarningLowLimitConfig { get; set; }
  85. public SCConfigItem WarningHighLimitConfig { get; set; }
  86. public SCConfigItem SetPointConfig { get; set; }
  87. public SCConfigItem UnitConfig { get; set; }
  88. public SCConfigItem DisplayNameConfig { get; set; }
  89. public R_TRIG WarningLowLimitTrig { get; set; }
  90. public R_TRIG WarningHighLimitTrig { get; set; }
  91. public R_TRIG AlarmLowLimitTrig { get; set; }
  92. public R_TRIG AlarmHighLimitTrig { get; set; }
  93. public AOAccessor AO { get; set; }
  94. public AIAccessor AISV { get; set; }
  95. public AOAccessor AOAlarmLower { get; set; }
  96. public AOAccessor AOAlarmHigher { get; set; }
  97. public bool IsWait { get; set; }
  98. public float WaitHigh { get; set; }
  99. public float WaitLow { get; set; }
  100. public AITAuxData()
  101. {
  102. DisplayName = "";
  103. }
  104. public void Update(IDeviceData data)
  105. {
  106. throw new NotImplementedException();
  107. }
  108. }
  109. }