using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FurnaceUI.Controls.Common { public class RobotPosition { public int? X; public int Root; public int Arm; public int Hand; } public class StationPosition { public RobotPosition StartPosition; public RobotPosition EndPosition; } public class RobotConstant { public const string RobotRetract = "0"; public const string RobotExtend = "1"; public const string UnknownTarget = "Unknown"; } }