namespace DB_Proxima; public class PM : GeneralDB { public PM(Guid guid, DateTime dateTime) { this.UID = guid; this.Time = dateTime; } public APC? APC { get; set; } public Shutter? Shutter { get; set; } public APCVATGV? APCVATGV { get; set; } public LeakCheck? LeakCheck { get; set; } public BoatElevatorServo? BoatElevatorServo { get; set; } public BoatRotationServo? BoatRotationServo { get; set; } public Recipe? RecipeInfo { get; set; } public BufferServo? BufferServo { get; set; } //FS VG PG PS public DataCollection? ValueSensor { get; set; } //Sensor.. public DataCollection? StatusSensor { get; set; } public DataCollection? AOValue { get; set; } public DataCollection? FFU { get; set; } public DataCollection? MFC { get; set; } public DataCollection? BufferFoup { get; set; } // ..Enable public DataCollection>? AVValve { get; set; } public DataCollection>? GaslineHeater { get; set; } } public class APC : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool IsError { get; set; } public float HomingStatus { get; set; } public float Interlock1 { get; set; } public float Interlock2 { get; set; } public float Interlock3 { get; set; } public float InterlockConstantOfInterlock3 { get; set; } public float ModeFeedback { get; set; } public float ModeSetPoint { get; set; } public float P1SensorOffsetSetting { get; set; } public float PositionFeedback { get; set; } public float PositionSetPoint { get; set; } public float PosMonOffsetSetting { get; set; } public float Pressure1Feedback { get; set; } public float Pressure2Feedback { get; set; } public float PressureSetPoint { get; set; } public float SelectedControllerFeedback { get; set; } public float SlowRateSetPoint { get; set; } public float SlowVacuumModeSetting { get; set; } public float ValveStatusThreshold { get; set; } } public class APCVATGV : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool IsError { get; set; } public float InterlockConstantOfInterlock3 { get; set; } public float ModeSetPoint { get; set; } public float P1SensorOffsetSetting { get; set; } public float PositionFeedback { get; set; } public float PositionSetPoint { get; set; } public float PosMonOffsetSetting { get; set; } public float Pressure1Feedback { get; set; } public float Pressure2Feedback { get; set; } public float PressureSetPoint { get; set; } public float SlowRateSetPoint { get; set; } public float SlowVacuumModeSetting { get; set; } public float ValveStatusThreshold { get; set; } } public class Recipe : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool IsError { get; set; } public bool IsExecuteSubRecipe { get; set; } public bool IsInMaintainMode { get; set; } public bool IsLooping { get; set; } public bool IsOnline { get; set; } public bool IsProcessing { get; set; } public float DG1 { get; set; } public float MP21_PS { get; set; } public float NewShowTime { get; set; } public bool RecipeHold { get; set; } public bool RecipeHolded { get; set; } public float RecipeHoldTime { get; set; } public float RecipeStepElapseTime { get; set; } public float RecipeStepNumber { get; set; } public float RecipeStepTime { get; set; } public float RecipeTotalElapseTime { get; set; } public float RecipeTotalTime { get; set; } public bool RecipeWait { get; set; } public float SubRecipeCurrentLoopCount { get; set; } public float SubRecipeLoopCount { get; set; } } public class BoatElevatorServo : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool AtHomePosition { get; set; } public bool AtPosition1 { get; set; } public bool AtPosition2 { get; set; } public bool AtPosition3 { get; set; } public float CurrentPosition { get; set; } public float CurrentSpeed { get; set; } public bool IsAlarm { get; set; } public bool IsMoving { get; set; } public bool IsReady { get; set; } public bool IsServoOn { get; set; } public float TargetPosition { get; set; } public float TargetPositionFb { get; set; } } public class BoatRotationServo : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool AtHomePosition { get; set; } public float CurrentSpeed { get; set; } public bool IsAlarm { get; set; } public bool IsHomeDone { get; set; } public bool IsHoming { get; set; } public bool IsMoving { get; set; } public bool IsReady { get; set; } } public class BufferServo : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float CurrentPosition { get; set; } public float CurrentSpeed { get; set; } public float CurrentTorque { get; set; } public bool IsAlarm { get; set; } public bool IsInPosition { get; set; } public bool IsMotorRun { get; set; } public bool IsReady { get; set; } public bool IsServoOn { get; set; } public bool IsServoOnBufferAxis { get; set; } public float TargetPosition { get; set; } } public class LeakCheck : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float LeakCheckActualLeak { get; set; } public float LeakCheckBasePressure { get; set; } public float LeakCheckBasePressureLimit { get; set; } public float LeakCheckCheckTime { get; set; } public float LeakCheckDelayElapseTime { get; set; } public float LeakCheckDelayMonitorPressure { get; set; } public float LeakCheckDelayStartPressure { get; set; } public float LeakCheckDelayTime { get; set; } public float LeakCheckElapseTime { get; set; } public float LeakCheckHighLimit { get; set; } public float LeakCheckLeakLimit { get; set; } public float LeakCheckLowLimit { get; set; } public float LeakCheckMonitorPressure { get; set; } public float LeakCheckRetryCurrentCount { get; set; } public float LeakCheckRetryLimit { get; set; } public float LeakCheckStartPressure { get; set; } } public class Shutter : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool DiClose { get; set; } public bool DiOpen { get; set; } public bool DoClose { get; set; } public bool DoOpen { get; set; } } public class BufferFoup : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float N2Flow { get; set; } public float N2Pressure { get; set; } } public class FFU : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float? CurrentSpeed { get; set; } public bool? IsSwitch { get; set; } public float? SetSpeed { get; set; } } public class MFC : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float Feedback { get; set; } public float LastSetPoint { get; set; } public float MFCUnitEnum { get; set; } } public class GaslineHeater : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public float TempFeedback { get; set; } public float TempSetPoint { get; set; } } public class IoValve : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool Status { get; set; } public bool SetPoint { get; set; } } public class AvValue : IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } public bool Feedback { get; set; } public bool SetPoint { get; set; } public bool VirtualStatus { get; set; } } public interface IBasicInfo { public Guid UID { get; set; } public DateTime Time { get; set; } public string? Name { get; set; } }