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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Navigation;
- using System.Windows.Shapes;
- namespace MaintainModule.Controls;
- /// <summary>
- /// Interaction logic for SignalLight.xaml
- /// </summary>
- public partial class SignalLight : UserControl
- {
- public SignalLight()
- {
- InitializeComponent();
- }
- public bool IsOn
- {
- get { return (bool)GetValue(IsOnProperty); }
- set { SetValue(IsOnProperty, value); }
- }
- // Using a DependencyProperty as the backing store for IsOn. This enables animation, styling, binding, etc...
- public static readonly DependencyProperty IsOnProperty =
- DependencyProperty.Register(nameof(IsOn), typeof(bool), typeof(SignalLight), new PropertyMetadata(false, PropertyChangedCallback));
- static void PropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
- {
- if (d is not SignalLight light)
- return;
- if (e.NewValue is not bool on)
- return;
- light.light.Fill = on ?
- (SolidColorBrush)Application.Current.Resources["NiceGreen"] :
- (SolidColorBrush)Application.Current.Resources["LightDisableColor"];
- }
- }
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