using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace UniversalControls.Controls { /// /// Interaction logic for SignalLight.xaml /// public partial class SignalLight : UserControl { public SignalLight() { InitializeComponent(); } public bool IsOn { get { return (bool)GetValue(IsOnProperty); } set { SetValue(IsOnProperty, value); } } // Using a DependencyProperty as the backing store for IsOn. This enables animation, styling, binding, etc... public static readonly DependencyProperty IsOnProperty = DependencyProperty.Register(nameof(IsOn), typeof(bool), typeof(SignalLight), new PropertyMetadata(false, PropertyChangedCallback)); static void PropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e) { if (d is not SignalLight light) return; if (e.NewValue is not bool on) return; light.light.Fill = on ? (SolidColorBrush)Application.Current.Resources["NiceGreen"] : (SolidColorBrush)Application.Current.Resources["LightDisableColor"]; } } }